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FrieChamp

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Everything posted by FrieChamp

  1. That WOULD be cool. But you'll probably have to be satisfied with the Avatar game for now.
  2. Tell 'em the truth, Castle! Man, some lines had me burst out loud in laughter. Probably been mentioned before around here but if anyone who is reading this is interested in experienced developers speaking candidly there is the Game Dev Unchained podcast that I can recommend: https://www.gamedevunchained.com/about-1
  3. Congrats! Nobody's gonna mess with this community from now on. We've got ourselves an attorney!
  4. You are confusing Cory Barlog and Stig Asmussen.
  5. Did you copy/paste this from a different message board and forgot to remove the formatting? Was missing the UNPAID tag btw.
  6. Not entirely sure what report you are referring to specifically but I don't see anything wrong with testing out the waters on PC first and distribute via their own platform where their core audience is. Then tweak the game and add a layer of complexity later by porting it to mobile. Basically what Blizzard did with Hearthstone. Valve is not a mobile-first company and saying that the game would have been more successful there because card games are popular on the platform (just taking your word here) is a giant leap. Also, imagine what the gamers' reaction would have been if they had made a DOTA game for mobile first/only (actually no need to imagine just see last year's blizzcon).
  7. I've heard mixed reactions but I'm 6 episodes in and I am really enjoying it. @Vaya What's your favourite?
  8. Besides it being a cool new tech and hip thing to work on plus small fish in a small pond and all that - what are Revulsion players going to get out of it?
  9. FrieChamp

    DE_TENEMENT

    This is not the US. This is MapCore. Locking this thread before it violates MapCore's rules any further:
  10. I'll go out on a limb here and suggest that Strafe and Dusk might get away with the way they look because their low poly art style is reminiscent of the games they are inspired by (old school Doom etc.) and Revulsion looks more like Minecraft and the many games it inspired. But Revulsion doesn't play anything like that It seems to me that it is getting more and more feast-or-famine on Steam, but I do hope that you will reach 1/10th of what those titles are making Plus, you really seem to have scaled back on your living expenses. I love this talk by the designer behind Slime Rancher by the way. Might give you some more ideas how to incentivize players to stream and create videos of your game (or how to build hooks into your next game from the start):
  11. Congrats for making it this far! No matter how well the game is gonna do - this is an accomplishment to be proud of by itself! But obviously you gotta eat... Are you doing this full time or on the side? TBH I fully understand why you went with the voxel look when creating all of this by yourself, but I am assuming it isn't doing you any favours in this type of genre/setting/for this type of audience. Or what has the feedback been thus far? You're probably better off asking on twitter or an indie gamedev focused forum like TIGsource for advice (or watch recent(!) GDC talks on indie game marketing). I can imagine it is pretty hard though because everything is changing so fast...Last resort option: try to get a digital publisher to lend a hand with the marketing and focus on development?
  12. Amy Hennig has some things to say about this subject: https://venturebeat.com/2019/02/22/amy-hennig-interview-surviving-the-trauma-of-making-a-video-game-and-inspiring-newcomers/view-all/ A quote of the part that specifically mentions Anthem but I'd recommend reading the whole interview:
  13. Nitpicking here, but I remember a 10 EUR spike in prices for games (in Germany) with the beginning of the PS3 generation. What used to cost 60 EUR now costs 70 EUR. And I find that to be a lot of money to shell out on a game*. You are writing "$5 here, $10 there a few times" which makes me wonder how much higher the price for the base game would have to be to mitigate the lack of microtransactions? Because unless you are going F2P, it isn't like the base game has gotten any cheaper. And I am wondering how many players are put off from purchasing the game completely by microtransactions for stuff that can be unlocked through playing (yes - sometimes A LOT OF playing but still). It seems like bonus money for the publisher right now. This way they can keep the price for the initial offering as it is and depending on how sales go decide to develop/offer more content over time (or not). Developing and offering everything at once (at a higher price) seems riskier to me. I also don't think that the messaging "NO Microtransactions included!" would be something that either Marketing or shareholders would be excited about. All of this only applies to a big publisher and not a company that caters to a hardcore niche ofc (in case you are reading this, Devolver) *It's probably because I'm cheap and would rather rent a movie at home 3 months down the line than watch it at a multiplex on launch for similar prices you mentioned.
  14. https://waypoint.vice.com/en_us/article/yw83kg/activision-blizzard-reports-record-revenue-as-they-fuck-over-800-employees
  15. I have no idea what you are talking about with the game not remembering your GFX settings, because that's been working just fine for me. Oh and f the developers for not ensuring that you can delete your internet cache while the game is running. How dare they release a polished (comparing to what other battle royale titles are like when they come out the gate) and free for you to try game without thinking of that!
  16. Nevermind the fact that you might be clogging up your inventory unvoluntarily constantly. Anyway, everyone is entitled to their opinion. I just wish you would be a bit more polite about it, Mitch? Calling it "pathetic" and all that. Obviously there are a lot of people enjoying the game. This arrogant attitude makes you look like a bit of a dick TBH.
  17. After playing it for a few hours it seems to me like Blackout infused with elements from Overwatch plus some nice QOL improvements (ping system, drop leader, visual cues on the UI when your teammates fire etc.). Like with any other new battle royale game it takes some time to try out all the different weapons, items and additionally unique abilities in this case. One thing that had me going back to PUBG after Blackout was the tactical realism and slower paced gameplay. I suspect it will be similar here but I need to play it some more. Definitely worth trying if you like Battle Royale (hey it's free).
  18. Not sure if human or just clever bot...
  19. One thing I personally find slightly annoying is that the much smaller map size in comparison to PUBG makes it harder to find a spot to drop at where nobody else is. I guess it is in line with the more fast-paced style of Blackout but sometimes I just want to get some time to loot and not be shot in the back 5 seconds into the round because the dude next to me dropped closer to the weapon spawn.
  20. It might still be a bad game (don't know - haven't read up on it much) but reading the first sentence of that article told me all I needed to no about the quality of this preview.
  21. I definitely enjoy it but man...I still die a lot. Got my first solo win in blackout a couple nights ago, so maybe I'm getting the hang of it. But it is clear to me that having not played a COD title in many years is certainly not doing me any favours. While I can attribute deaths in PUBG to tactical errors most of times, I feel like I often die in Blackout because I lack the twitch shooter skillz? I dunno, maybe I am just getting old...
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