-
Posts
6,789 -
Joined
-
Last visited
-
Days Won
9
Content Type
Profiles
Forums
Articles
Pages
Article Comments posted by FrieChamp
-
-
On 2017-6-11 at 5:25 AM, kinggambit said:
... (pssst guys, what's a Geo-based Designer?)
I believe what Geoff means is a designer who is mostly concerned with laying down the geometrical groundwork for the level (layout, flow, timing etc.) as opposed to e.g. an Environment Artist who is concerned with making the level visually appealing.
-
Great job, Puddy!
-
That was an awesome contest! Congrats to all of you who have participated and a big thanks to the jury and organizers!
-
Thanks for the article, Sentura! Maybe Pampers would like to lead us deeper into the rabbit hole at the example of his soccer game?

-
+1 for the navy blue mug!

Designing Highly Replayable Stealth Levels for Payday 2
in Development
Posted
Such a great breakdown of the process that an experienced LD goes through when designing such a level. Excellent work and thanks for sharing!