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Posts posted by Mazy
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Looks amazing! Hopefully it'll be the Cyberpunk GTA I've always wanted, and more! GJ knj~~
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http://www.metacritic.com/game/playstation-4/god-of-war
Oh My God of War?

Can't wait to get my claws on this. Really in the mood for a good a action adventure brawler~~
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On 3/9/2018 at 9:58 PM, Minos said:
Damn! Too bad I'm not going this year
And congrats for the nomination!!
Yeah man
Hopefully I'll be back at GDC next year 
And thanks! Now I can cross off being nominated for an IGF award from my game dev bucket list (not too sure about the winning part tho :D)
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Grats on the release! Looks great~
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Love the Switch! Over the last year I've probably spent 90% of all my gaming time on the Switch, and primarily in handheld mode. Apart from the usual world class first party games then I've been catching up with a lot of indie games that I never got around to playing on other platforms. Only problem is that it's made me so lazy that I can't be bothered to sit up and play PC/Console games anymore

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Another new Death Stranding trailer!
/me hides
- ElectroSheep and 'RZL
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Really awesome stuff vivi, haven't tried it yet but I'll give it a spin a bit later~~
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It's been a while since I finished it, but man this game just leaves me with mixed feelings. As much as I loved the story, characters and moments (one of my favorite games from a narrative perspective in a loooong time), I almost equally disliked the actual gameplay. Really sad since I really liked the gameplay of the first Machinehead Wolfenstein.
It's generally way too hard to play as a shooter, borderline broken (at least on anything above the very easiest difficulty), providing basically no feedback that you're getting hit, unless you keep your eyes fixed on your health bar at all times. I'm as tired of the generic red bloodvein borders illustrating that the player is hurt, but man I missed something as stupid like that when playing this game.
On the other hand then it's also just not tight enough as an actual stealth game, and honestly most encounters feel like they're designed for stealth up until a certain point, where they want you to start playing more aggressively. The first game found a much better balance in my opinion, functioning primarily like an excellent shooter where stealth was a fun way to mix things up, but not actually required. Here stealth seems strongly encouraged, but without making it a better stealth game in the process. It's a damn shame.
Anyway, with all that said I still recommend the game, the story and the places this thing goes to is simply that good. And yeah, the first couple of hours are the worst gameplay wise, but it does get somewhat better (and so does the story).
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YISSSS~~~
- That50'sGuy, Izuno, Radu and 4 others
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16 hours ago, [HP] said:
I did about a year ago, I got a Dreamcast off of ebay and a few games. (Games are also dirt cheap, or.. erm, free even)
Anyway, played about an hour of Shenmue (1) Had a laugh at the fact that you can open every cupboard, and grab every glass or plate inside... completely forgot about that. This in the late 90's, you can really see where the budget went, lol. Also interesting that the NPC's have lives and jobs, when you need to visit someone's home, he/she might be out for the day so you need to wait for right time.
It has a lot of tiny little details that are really ahead of it's time, but man, you really need to have a lot of patience and time on your hands to play this now, specially once your character gets a job as a forklift operator, oh gawd.
Hah yeah. I still have my Dreamcast from back then, I think I tried hooking it up around probably 10 years ago and played probably 2-3 hours of it (just enough to get down the village)
The entire daily cycle for the NPCs and forcing the player to be at spots at the correct time was still really impressive, kinda wish more games had those kind of elements today, but yeah I doubt I would've reacted as positively to Shenmue 1 today as I did back then (because man it moves slooow :D)
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I hope it won't just be AoE:WW1/2, though I suppose that's something that would make sense with their CoH history

Definitely excited to see what the hell this will be, even if Relic peaked with the first CoH for me, then they're probably still the best in the RTS business.
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Hmm yeah, putting out a trailer with characters interacting without any facial animations isn't exactly a great decision, even if they are facing pressure from backers/their publisher, then this will hardly make it any better

Does make me wanna go back and try the old games, Shenmue 1 absolutely rocked my world back when it came out.
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Haro! Long time, no posting. Been crazy hard at work on this thing, but we finally have a release date for Echo (September 19th!), along with a new trailer and article on Eurogamer.net. Hope you like it~~
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A Way Out definitely looks interesting, brave move to make a co-op only game and one that emphasizes couch co-op. Hope it pays off, would be nice with more games that are designed solely as co-op experiences.
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Love the setting, love the look of it, great job!



ECHO
in Off-Topic
Posted
Yeah, it's incredibly sad :( It's been the absolute best time of my career, working together with some incredibly talented people and just having a great time making games. Really thankful and impressed that we actually shipped a game of ECHO's size with a tiny team, that was also critically well received (as well as winning a bunch of awards).
Also just sad that the world will never get to see our second game, was really something special.
BTW I'm back at IO again, most of the team has found new jobs, though not quite all.