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mikezilla

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Everything posted by mikezilla

  1. Cogs just just means "Contractors of Gearbox" The percentage of people that go through this program that become full time at Gearbox is over 50%. The percentage that get jobs elsewhere in the industry is 90%. So it's a good deal either way.
  2. So children of mapcore. I am here to begin scouting for Gearbox Cogs to work on BiA Hell's Highway as level designer and texture art contractors with the oppurtunity to go full time. We are a licensee of Unreal 3 technology so you'd also have the oppurtunity to play with newer and prettier toys than the rest of the children. What you need : 1) An online portfolio that showcases how awesome you are, please do not email portfolios as attachments, only your resume should be attached. 2) To have graduated high school. Sorry no one under 18. 3) Some game development or mod experience. 4) A pretty smile or a desire to make one. Please drop an email to me at: miken@gearboxsoftware.com and we'll get back to you shortly.
  3. It's a sequel to HL2:Ep1 I call it "The return of the characters from Half Life Two Episode One to exact revenge on the Combine and other such miscreants the likes of which the world has vaguely known: Episode 1" Catchy huh?
  4. mikezilla

    Wow...

    I think the ESRB should make the distinction that all Gamers should play Brothers in Arms. I kid.
  5. I wish Valve would port Decay to the PC as a free expansion to HL Many MANY years ago this was the plan, well not free but a port was done. Getting it running on PC was actually really easy, as we had developed on pc first and put it on ps2 after. All it needed was a front end, which was the first thing I did after condition zero... I strongly imagine Valve still intends to bring Decay out for HL source... Time will tell.
  6. They never went to Xen at the end. They fought that big manta ray thing in a Black Mesa Canyon at the end of Decay.
  7. I'm not sure Adrian Shepard would have the same effect as he once did. I'm curious what you think would be a good opfor style expansion for the game. Being a combine would be strange because they're just zombie'd little prune lookin' dudes who can't talk so much. What I believe is a strangely interesting story is the two characters from Decay [ps2 hl] (one of which is the hazard course hologram lady, Gina.) They were the other two HEV suits that were missing when Gordon got there. They were also the people that pushed the sample into the chamber for Gordon. So where did they end up?
  8. mikezilla

    Ouch...

    I'll weigh in briefly with a few minor points. -I have had many conversations with DaveL when the project began and I do agree with some of the more senor concensus moving around that he is, to say nicely, fairly egotistical and overbearing which leads to difficulty in communicating. -I think if the people working on the mod are satisfied it's not our place to tell them that they are not. Perhaps he changed given all the people that quit (including Klein and myself at the same time, who I'm sure share very similar opinions.) -People don't join a mod because of cheesy upsell. There is a huge repository of cool looking shit that is out there for ND. This makes artists and level designers giddy to join up. Working on that mod probably WILL help you get a job because the portfolio work is so palattable. Anyway, that's just my opinion from the outside. Good luck Satan. You work is really good on the project and will help you get into the industry. Which is all most people are looking for anyway.
  9. I only got through chapter 1 so far, but already it's a better game than hl2 was. The interaction between the people and what's going on in the area is really neat. Man, it makes Sin Episodes look pretty lame comparitively (which I beat so I can say that.)
  10. If that's the biggest and baddest chaingun ever, I'm Russel Crowe.
  11. I thought it would be neat if some strange underground movement painted pictures of a strange pointy Abraham Lincoln onto buildings and stuff. I think I will put pointy Lincoln on more stuff from now on.
  12. Okay, It has been a long time since we've done these, and Peris wants to do them again. This one is pretty open. Make a wall, and some paint on it... doesn't matter how you combine these two things into a texture... figure it out. Could be a flat coat, graffiti, wall mural, whatever. Have fun.
  13. I'll start one up right now
  14. Yeah and Itunes registered mp3's to your computer and look where it is now... oh wait. The truth of the matter is that Sony is going to do incredibly well with the next generation, their market share is simply too large and too strong. Consumers allow a certain number of failures before they actually stop using a product... the ps1 and ps2 were massive successes in their minds, so they will charge headlong into the ps3 forray (remember that the incredibly loud internet populace that chastises corporations like Sony for their decisions makes up less than 5% of the market.) But that's the not the point. The point is that Sony wants to stop retailers from fucking the DEVELOPERS over. This has little to do with the consumer at all. This is a good thing. Look at it this way. When a game ships the money is split all kinds of ways. Most goes to the publisher (as they spend all the cap to get it out there) and depending on your deal some of the rest goes back to you. On a $50 game the whole sale price (aka what the dev and publisher split) is about $36. So per unit, maybe anywhere from 5-15 (totally rough) gets back to the developer per unit. Most to all of this money goes straight back into paying salaries and development costs (which are rising.) A number of things can happen from there. People can return the game which then comes out of something called a "return reserve." Essentially, 15-20% of the money the developer would get, is set aside in the event that anyone returns the game. If they do, money is subracted from this reserve. When the time is up, whatever is left is given back. We know this as something that totally sucks. Or the consumer might choose to "trade-in" the game. This is where the system gets totally fucked over and Gamestop should go to hell. Consumer A buys a game for 50 bucks (that 36 we were talking about earlier goes back to the publisher and developer.) The he trades it in and gets 30 dollars back. Then Gamestop sells the GAME AGAIN FOR 40 DOLLARS. None of that money goes to anyone but Gamestop. The reason this is bad is because they can repeat this process ad nauseum and encourage as many consumers as possible to not put money into development. Why do you think the first thing, i mean the FIRST THING when you walk into a Gamestop isn't even hello? It's "Did you bring any trade-ins for me?" For you? No, no I did not. Their whole company revolves around this one philosophy because it's the only thing keeping them in business against giants like Best Buy. It's a clever scheme that's costing developers (say what you will about money grubbing publishers) but when developers are losing millions, you get less games and you get less quality. I'll pre-emp whatever arguments about fairness and "what blockbuster does" with how we've dealt with this problem in the past. When blockbuster gets a movie they pay over a hundred dollars per unit because they'll make back twice that in the long run. This was put in place to protect the people making entertainment from the people selling it. Nothing of this nature has been put in place for games, Blockbuster just buys regular games and rents them out to tons and tons and tons of people. Movie - 100 Game - 50 What? The government is so intent on destroying the gaming industry that there isn't anyone that will fucking stand up for us. Development got expensive. It got REALLY expensive. Covering development costs is now in the range of 10-20 million on the average (and more where people don't know how to run a company.) That's pushing a lot of units to break even and make another game. So in conclusion, fuck Gamestop, EB, Babbage's, and all those other little trade-in stores that are making a fortune off of selling the same shit to different people. I should put up a website like those I hate WalMart websites.
  15. them saying it numerous times at e3?
  16. Well other than MGS4 I didn't see too many pre-rendered stuff. Even the Halo 3 trailer used the in-game engine. so did mgs4
  17. That's letting them off easy actually. They've stayed afloat by doing quite the thing they're chastising. They licensed out Duke Nukem to a number of smaller studios and publishers since the N64 days to keep development alive on DNF and Prey. I, conversely, have little respect for the G. Broussard because of his consistent prickling of developers who are doing exactly what he is, staying in business. Bottom line, who wants to take development advice from someone who can't actually develop? (This is, of course, in reaction to his disengenuous bull-horning as of late)
  18. I wouldn't trust anything 3dr has to say about how the industry is working with any kind of validity. They've managed to not ship the product they're working on for going on twelve years and every step of the way have been vocal about what everyone else is doing wrong. To call other devs out for using licenses is absolute rubbish. People want to play licenses so people make them, and a lot of times they make them so their company doesn't close. This is like Paris Hilton giving a homeless guy advice on how to get a job.
  19. this is overload for me. too much amazing. is it weird i was at e3 and didn't see ANY OF THIS AT ALL.
  20. mikezilla

    NDAs...

    I think mods always made people agree to not give out information before, it was just simple and about trust. Like a) if you give out our content to other mods I, b) fire you.
  21. I'm gonna drop something else when I see you next. DROPKICK YOU. hahahahah, i got nothing. But hey, I got second.
  22. omg these are TOO AWESOME. i wanna move this to spotlight
  23. Well Diablo 3 I guess is also pretty good. But let's face it, it's not SC2.
  24. yeah but the fun ! and the excitement!! ^^ it was fun five years ago...each passing year it gets to be more of a pain in the ass, whether you're in meetings, working a booth, walking the floor or whatever. seems like each year the overall feel of the products seems less and less exciting. but that does make a good product you see a gem! the big deal last year was how disspointing as a whole the 360 lineup looked. Still, it was a transition year as this one is too so don't put much stock in that analysis. I'm sure Gearbox is already on the slate for some best in show nominations based on the graphics quality alone for HH. GBX is going to own us we got nothing on BIA3 If you got starcraft 2 to show i'll bow down in shock.
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