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mikezilla

Retired Moderators
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Everything posted by mikezilla

  1. Okay so we added a new moderator to both the ut forum and the bia forum... Me and mojo felt this pertinent as he worked or IS currently working, on both games. So be nice and say hi, he's really smart. I'm sure he'll be showing up in the channel as well. So to recap, nate worked on 2k4 and then came to gearbox to work on BiA... and he wears sexy baseball caps.
  2. d3 uses a shit ton of static meshes. not as many as hl2 (which uses way more than any other game) but more than most unreal levels... if you saw what was bsp in d3 you'd be a sad monkey... its ALL models... pipes and things... even certain types of walls are just a 3d texture essentially... its a tilable model.
  3. that's nate. he works here. see nate run. run nate run.
  4. i always though the sun rise in that sky looked like jello with a flashlight behind it... i'm weird...
  5. hopefully this will get some creative juices flowin as mine is sorta odd
  6. GET YOUR SHIT DONE
  7. i've made like six so far... all different... and they're pretty much all better than that one.
  8. holy crap i love that guy.
  9. sky, building texture, all the ground textures, oh and the tank texture.
  10. I think that was his way of posting new screens. The preview last night had a ton of new ones.. I think it was gamespot.
  11. battlefield forum got axed because there isn't a lot of actual battlefield talk... its all about mods so pimp your mods in mod pimpage.
  12. http://udn.epicgames.com/Powered/WebHome duh.
  13. uh we did? who?
  14. i've said it like 100 times but.. BiA is definitly NOT a rambo shooter.
  15. hmmm what an odd conversation we're having perhaps I should chime in and clear a few things up. First of all, Taylor is right about counter strike. Counterstrike as a game is fun because of its mix of realism and total arcade insanity... I wouldn't change a damn thing about that game and that's why I don't play any of the other realistic tactical shooters... because they're far too realistic. As far as BiA goes (and please don't argue with DD about this given his relative infancy with the project) realism is something we're using to tell a story. For example, some games make a bunch of things realistic for the sake of being so, but don't balance the game around it... like bleeding to death or breaking your leg or having to hold your breath underwater... yadda yadda yadda. If you add in gameplay mechanics you have to balance them out in the gameplay or you have a shitty game... With BiA we based the gameplay around squads and real guns and people... and I'm sure everyone's like real guns != fun. But they can if done correctly... you have to add nuance so when you pick up a bar as opposed to a thompson... there's a difference that's obvious and useful in terms of gameplay. I'm rambling... the games gonna be fun. Not because we used realism... because it's fun. now lets all have cake.
  16. the ugo interview that Randy did names pc, xbox, ps2, and gamecube. On a sidenote splinter cell is the unreal engine and was ported to ps2... and splinter cell is published by ubisoft.
  17. it sure is the SOURCE of the problem... i cant do it as well. (that's a joke not a confirmation ass heads)
  18. WHERES KARNOV OR BUBBLE BOBBLE!@
  19. I"VE BEEN LIVIGN A LIE!@!@ OMG NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO KAHNNNNNNNNNNNNNNNNNNNNN!!!!!!!!!!!
  20. i don't even need to respond to that comment. Call of duty set out to make a first person action game where you kill half the german army rambo style. That was not our goal.
  21. i agree with you as well.
  22. I agree with both of you. hmmm
  23. and for the lazy but still go to the page anyway for the keen quote.
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