Jump to content

mikezilla

Retired Moderators
  • Posts

    1,090
  • Joined

  • Last visited

Posts posted by mikezilla

  1. Hey guys.

    Man, it's been a while hasn't it? I am delighted to see the forums still in such strong usage after as many years. Trip down memory lane sorta time for me, I guess.

    I noticed on my blog that I was getting a few hundred forwards to the material from mapcore so I swooped in to investigate. I have located the source of the issue! It's all your luvs.

    Thank you so much for the kind words, they really do mean a lot to me. I still don't fully know exactly what has occurred over the last ten days, nor do the doctors--I will say that I was released from the hospital and am back at home. Still not doing so great health wise, and I kinda hobble about like an old man, but I'm sure that's how most of you imagined me anyway :)

    Just wanted to drop by and say thank you. The blog will continue to be updated as the diagnosis evolves.

  2. Hey guys. Long time no see. I've been lurking but not posting.

    Update from me!

    I'm the Creative Director of a project here at Gearbox that I'm pretty sure is going to be huge. It's something I'm sure a lot of you would be interested in checking out.

    So basically right now we're looking for portfolios to take a gander at. We'll be bringing a lot of you in to check out what we're doing (under NDA) and try to get some of you guys jobs.

    I'm just pasting in our current expectations but please feel free to send me your stuff based on any level of experience. You'll be sending your stuff directly to me.

    Hit me back! I'm excited to see your stuff!

    -mikey

    Level Designers: Single/Multi-Player

    Position: Full-Time

    Updated: 2009-02-16

    Responsibilities:

    • Develop single player and multiplayer levels based on existing game design documents and research material

    • Implement and script combat

    • Work closely with the design team to create and refine the gameplay experience

    • Prioritize tasks, meet deadlines, and communicate in a professional manner

    Required Skills:

    • Serious passion for games and level design

    • Provide playable samples or screenshots from your levels

    • Excellent communication, interpersonal, and organizational skills

    • Have a high school degree

    • Live near or are able to relocate to Dallas, Texas

    Desired Skills:

    • 2+ years of professional game industry experience or published mod work

    • Familiarity with Unreal technology

    • Experience in Unreal's kismet interface, matinee, etc

    • Single player experience

    • College degree in related field

    • Have shipped 1 or more AAA titles

    Send resume to: miken@gearboxsoftware.com . Please include "Level Designer" in the subject line.

    Environment Artists

    Position: Full-Time

    Updated: 2008-08-28

    We are looking for all levels of Environment Artists who have the passion and talent to create visually stunning environments. Environment Artists will be part of the team creating environment art for an unannounced shooter based on one of the most famous shooters ever created, the Environment Artist will create all types of environment assets, terrain, structures and props. The Environment Artist will report to the Art Director.

    Responsibilities:

    • Ensuring the visual excellence of the environment art in the finished game.

    • Creating excellent environment assets.

    • Contribute to the creative and aesthetic sensibilities of the level designs.

    • Work closely with the design department to ensure the art supports the game play.

    Required Skills:

    • Excellent environment art creation, both hi-poly and low-poly modeling, texturing and lighting.

    • Technically proficient, must be comfortable with the technical aspects of environment creation, making sure that the levels look great while still being within specification and performance goals.

    • Excellent communicator, the ability to effectively communicate between design, art and programming.

    • All levels of experience welcomed.

    Desired Skills:

    • 3D Studio Max experience preferable.

    • Unreal, Z-Brush or Mudbox experience desirable.

    Send your resume to: miken@gearboxsoftware.com . Please include "Environment Artist" in the subject line.

  3. yellow caution stripes? mikey how could you let this happen :( I still remember how you dissed me for making a futuristic caution stripey floor texture 6 years ago and i still havent gotten over it and now this emot_shakehead.gif

    Haha. Well, that's not really the project I'm on. But, if I were to wager a guess, I'd toss out that the caution striping was in the movie... everywhere.

    In addition, that door could cut you in HALF, and might be in some generous need for a bit of caution. My flaming butt hate was always for people being like "caution! It's a wall!." Or striping on the coffee maker!

    Cheers,

    -m,

  4. one man's trash is another man's treasure

    which I suppose explains why you were not aborted

    I know this seems like an ironic thread to throw down the ban stick... but I've had enough of this dude.

    Hope no one minds :cool: He's gone for good.

  5. I jumped the gun but I stand by my points. Clearly, Crispy is a cool dude who unfortunately is held to the standards that DaveL was. I don't think I come off as a "cunt" at all by how he chose to treat people. I think his legacy will stain the mod forever. He carried himself like he was the president of a company and not a 16 year old. And down the line all there is to show for it is a nice little art project four years in the making. Like I said in my opening post, I watched that mod chew up a lot of good people and treat them like crap for no reason. That's uncalled for and ironically as unprofessional as it pretends to be professional.

    Which is exceedingly irrelevant if Dave is out of the picture. Best of luck to you in the future and if you'd like I can delete my original post to better accentuate my not-a-grudge-holderness.

    And FMPONE, you are correct, you do not know me. Which is funny.

  6. Mikezilla, how much support does the company give to foreign applicants ? I heard it's pretty hard (nearly impossible) to get a work permit for the USA if you got no university degree. Maybe it's possible with company sponsorship ?

    You're continental. Just drive across the border.

    No but for real, I'm a little unsure as to how that all is working at the moment. I know a college degree makes it quite a bit simpler. Really, all I'm going on is that they want all the applications.

    Who knows, maybe we'll toss out offsite contracts to a few really qualified people (don't quote me on that.)

  7. Howdy Gents (ugh, I can't believe I just said gents...)

    aliens_box.jpg

    So Gearbox is currently on the lookout for as many as five full time level designers to come work on Aliens! If you think you meet the requirements then, please, send in a link to your portfolio and resume to me. This is a big opportunity.

    My email is miken@gearboxsoftware.com . Drop me a line with the subject "Aliens Level Design"

    Thanks!

    Responsibilities:

    * Develop single player and multiplayer levels based on existing game design documents and research material

    * Implement and script combat and cinematics

    * Work closely with the design team to create and refine the gameplay experience

    * Prioritize tasks, meet deadlines, and communicate in a professional manner

    Required Skills:

    * Serious passion for games and level design

    * Provide playable samples or screenshots from your levels

    * Excellent communication, interpersonal, and organizational skills

    * Have a high school degree

    * Live near or are able to relocate to Dallas, Texas

    Desired Skills:

    * Single player experience

    * Professional game industry experience or published mod work

    * Familiarity with Unreal technology

  8. Marketing, not developing. In reality it's just a cartoony rehash of the same old game. This is the kind of stuff that makes the press wanky and makes games suck. Hello? We're making GAMES, not pixar feature films.

    It's the same old tech, it's just more exaggerated in this case.

    But your counter case was Duke Nukem Forever... and you're talking about marketing. Which the game has none of. Catan on XBLA has better marketing by that standard.

    The truth is this isn't deep penetrative marketing anyway given that it's shakycam stuff released to the hardcore game sites. That's practically none of your audience. They did that for the fans and to create some fun word of mouth. It did, you're talking about it so... marketing wins? One to nothing.

  9. My feelings on this are two sided. One part of me thinks that it's bad, stupid and not right to steal content of other games without paying for it, but the other half think that STALKER is a good game and having used other studio's content or no, doesn't change the fact that it's good. Valve and ID software both made a good buck out of it so why whine about it, right? It's not that Valve, for one, doesn't exploit the gamemarket like a bitch.. I hope this affair doesn't affect anything on the game and ID and Valve will be reasonable (so NOT sue the crap out of GSC).

    .

    So, "reasonable" to you is to allow them to steal whatever content they please without repercussion for doing so? This is fairly unprecedented on this scale, I'd say. They stole from some major studios and brands that actually took their time to make a triple A game legitly. Being a "good game" has absolutely nothing to do with this, at all. That's an absolutely wreckless opinion and if nothing is done to combat it, then any company can just steal whatever they want to make their products... code, art, levels, whatever.

    If I were the companies that were stolen from, I'd file suit on each piece of content that was stolen-- with a logical fee to offset the theft, but make sure its enough to ensure they don't do it again. Somewhere in the ballpark of $5,000 - $10,000 per piece of content. Not terrible on it's own, but adds up quick if you steal your entire product.

  10. Why not just say that it's for the new Alien game.

    And you should add a list of the awesome people from the Core working there.

    As normal, I'm still in school and I do not live in the US :(

    What makes you so sure it's for the Aliens game?

    bia3cm9.jpg

    Whoops... probably shouldn't have let that slip.

    Omg Saphron Burrows was a bitch to work with! She kept telling me how it was on the set of Deep Blue Sea, and how it was better.

×
×
  • Create New...