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Thrik

Mapcore Staff
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  1. Like
    Thrik got a reaction from Tisky in What's going on with your life?   
    I mean, those guys just sound like assholes @Tisky. Sounds like you aren't particularly close so you're better off having nothing to do with people who make you feel negative like that. If something isn't bringing positivity to your life then it's not something worth investing any energy into at all.
    Not sure what your broader situation is, but you seem pretty unhappy. I've certainly been there and know the value of change. Is your town, job, general routine making you feel low? Change one or all of those things as a matter of priority. Variety truly is the spice of life, and it can be so liberating shedding the status quo and making new friends through a new job, etc. Screw the place you've invested time into if it's not doing it for you.
    If your ex is forcing a dramatic change in terms of your children, have you considered mixing things up yourself and going and living somewhere closer? Doesn't have to be the same town, but maybe getting the hell away from what you're currently dealing with is a possibility. I guess it depends on how much time you spend doing things in your current area that you couldn't live without.
    Of course there might be deeper issues like depression to contend with, and those won't go away no matter the circumstances I described above and definitely should be dealt with properly. However, general dissatisfaction with your lifestyle makes it all so much harder.
  2. Like
    Thrik got a reaction from Radu in What's going on with your life?   
    I mean, those guys just sound like assholes @Tisky. Sounds like you aren't particularly close so you're better off having nothing to do with people who make you feel negative like that. If something isn't bringing positivity to your life then it's not something worth investing any energy into at all.
    Not sure what your broader situation is, but you seem pretty unhappy. I've certainly been there and know the value of change. Is your town, job, general routine making you feel low? Change one or all of those things as a matter of priority. Variety truly is the spice of life, and it can be so liberating shedding the status quo and making new friends through a new job, etc. Screw the place you've invested time into if it's not doing it for you.
    If your ex is forcing a dramatic change in terms of your children, have you considered mixing things up yourself and going and living somewhere closer? Doesn't have to be the same town, but maybe getting the hell away from what you're currently dealing with is a possibility. I guess it depends on how much time you spend doing things in your current area that you couldn't live without.
    Of course there might be deeper issues like depression to contend with, and those won't go away no matter the circumstances I described above and definitely should be dealt with properly. However, general dissatisfaction with your lifestyle makes it all so much harder.
  3. Like
    Thrik reacted to clankill3r in Source 2!   
    I have a vive at work and I thought it would be interesting to see the map i'm working on in virtual reality.
    I couldn't get VR to work in HL2 or TF2. It could be because I only have 4gig ram at work. It could also be the lack of support from valve.

    Anyway, SteamVR has also home environments, it's like your "home" from where you can launch games. Chat with friends etc.

    Those home environments run on the source2 engine. So I thought let's port my map to that.
    Well opening the map in source2 hammer is easy but all your textures are lost. Also things like func_detail are gone. They show up but it's not an entity anymore. This is because maps for source 2 are more like models. Hence the editor has now edge loops, splitting, bevel and stuff like that. Which I think is really great.
    Also the editor is way faster. I always found hammer to be really sloooow. Even on a quite small map, dragging stuff around never felt smooth. Now it runs close to 90fps and when I drag stuff around it goes to 60. I have to say my map is quite small but still it's so much smoother. And I have to say, this is with a really nice lightning preview!
    Also, you don't have to make a skybox around your map, so having leaks is also gone. For me it's not that big of a deal but it's sure something I embrace.
    The icons in the editor are quite horrible. They are really grey-ish and therefor they look all quite similar. This seems to be a trend in icon design in general which I really dislike. They eye works so well in perceiving color. Here 2 images for comparison (and note that hammer2 has a lot more icons, I only show the side bar here).
    Note that in certain parts they do have icons with really good distinguish colors! 
     

     
    You can also map really well from only using the 3d viewport. This is really nice. I only go to a side view to place a model precisely on the floor for example. And the lightning in the viewport is really nice, including shadows. With the hold hammer I really disliked the contrast, I always hoped they would add ambient occlusion or something.
    Anyway, my point was to see my map with VR. And this is really nice. It's only a small part I have with no textures but it's so nice to walk in your own map. To feel the scale. I made a car out of brushes for example based on the scale of the car you see in de_nuke. Now with VR I really felt how the car was to big. Which is nice cause i'm making a parking garage. And large areas don't do well in csgo, and now I have the cars like 0.9 times smaller I can make a lot of the map smaller too.
    Maybe I post more thoughts later.
  4. Like
    Thrik got a reaction from Pampers in What's going on with your life?   
    I would so stand in that unlit porch and silently stare at passers-by.
  5. Like
    Thrik got a reaction from Beck in What's going on with your life?   
    I would so stand in that unlit porch and silently stare at passers-by.
  6. Like
    Thrik got a reaction from dux in What's going on with your life?   
    I would so stand in that unlit porch and silently stare at passers-by.
  7. Like
    Thrik got a reaction from Vaya in What's going on with your life?   
    I would so stand in that unlit porch and silently stare at passers-by.
  8. Like
    Thrik reacted to dux in What's going on with your life?   
  9. ahaha
    Thrik reacted to dux in A Game of Thrones   
  10. Like
    Thrik got a reaction from 'RZL in [CS:GO] De_Grind   
    Looks great! Evokes memories of GTA5 actually, driving one of those big-ass vehicles around with the wind farm nearby.  
  11. Like
    Thrik got a reaction from MaanMan in [CS:GO] De_Grind   
    Looks great! Evokes memories of GTA5 actually, driving one of those big-ass vehicles around with the wind farm nearby.  
  12. Like
    Thrik reacted to GrillusRetardus in WIP in WIP, post your level screenshots!   
    I've been working on a remake of de_tides for CSGO. (Mostly as practise)

  13. Like
    Thrik reacted to The Horse Strangler in [CS:GO] De_Grind   
    Sup peeps. Just finished another csgo map with buds @'RZL and @MaanMan. We've been working on this one for a good while now, maybe since December of last year. It was challenging at times, but we're finally happy to put it out there.
     
    WORKSHOP LINK
    Do you hate it, do you love it? Not enough sand? Let us know.
     








  14. Like
    Thrik got a reaction from blackdog in Site Changes and Feedback   
    I took your point about the 'Our Picks' widget being a bit big, especially on mobile. I've hidden some of the less essential information in it which I hope makes it more palatable. While more substantial changes can be done to make to possible to hide it altogether, that would require diving into the templates and potentially custom JS as it's not native functionality, and as Sprony indicates we're trying to avoid doing that as much as possible because it makes updates (which love to occasionally require resetting your templates) very difficult. So essentially it's CSS-based tweaks instead.
    The dark theme requests make sense and I'll look into it once we've finished fine-tuning this update. Granted we've never had this and I don't think the forum is any brighter than it's ever been, but it's becoming a popular feature these days so I can look at doing this in a way that again is as easy as possible to maintain. The forum has robust tools for customising the colour scheme on top of a single theme, however it does fall apart a bit once you add custom templates and/or third-party plugins into the mix, hence again us trying to minimise use of those.
  15. Awesome
    Thrik got a reaction from HoMaRt in WIP in WIP, post your level screenshots!   
    Takes me right back to when I visited Normandy (a completely different place but... you know). ?
  16. Like
    Thrik reacted to HoMaRt in WIP in WIP, post your level screenshots!   
    New scene in the progress. Inspired by last Nolan film : Dunkirk
    All rendered inside Ue4 - All textures done in substance designer.

  17. Like
    Thrik reacted to -HP- in Black Mesa Source   
    Interesting points, some I agree, others not so much. I think he hates on it much more than he should, and the arguments to back up his claims are lacking a bit, i like his chanel tho and If anything, it made me wanna replay this, eheh.
  18. Like
    Thrik got a reaction from Pampers in Site Changes and Feedback   
    I took your point about the 'Our Picks' widget being a bit big, especially on mobile. I've hidden some of the less essential information in it which I hope makes it more palatable. While more substantial changes can be done to make to possible to hide it altogether, that would require diving into the templates and potentially custom JS as it's not native functionality, and as Sprony indicates we're trying to avoid doing that as much as possible because it makes updates (which love to occasionally require resetting your templates) very difficult. So essentially it's CSS-based tweaks instead.
    The dark theme requests make sense and I'll look into it once we've finished fine-tuning this update. Granted we've never had this and I don't think the forum is any brighter than it's ever been, but it's becoming a popular feature these days so I can look at doing this in a way that again is as easy as possible to maintain. The forum has robust tools for customising the colour scheme on top of a single theme, however it does fall apart a bit once you add custom templates and/or third-party plugins into the mix, hence again us trying to minimise use of those.
  19. Like
    Thrik got a reaction from Squad in Site Changes and Feedback   
    I took your point about the 'Our Picks' widget being a bit big, especially on mobile. I've hidden some of the less essential information in it which I hope makes it more palatable. While more substantial changes can be done to make to possible to hide it altogether, that would require diving into the templates and potentially custom JS as it's not native functionality, and as Sprony indicates we're trying to avoid doing that as much as possible because it makes updates (which love to occasionally require resetting your templates) very difficult. So essentially it's CSS-based tweaks instead.
    The dark theme requests make sense and I'll look into it once we've finished fine-tuning this update. Granted we've never had this and I don't think the forum is any brighter than it's ever been, but it's becoming a popular feature these days so I can look at doing this in a way that again is as easy as possible to maintain. The forum has robust tools for customising the colour scheme on top of a single theme, however it does fall apart a bit once you add custom templates and/or third-party plugins into the mix, hence again us trying to minimise use of those.
  20. Like
    Thrik got a reaction from Beck in Site Changes and Feedback   
    I took your point about the 'Our Picks' widget being a bit big, especially on mobile. I've hidden some of the less essential information in it which I hope makes it more palatable. While more substantial changes can be done to make to possible to hide it altogether, that would require diving into the templates and potentially custom JS as it's not native functionality, and as Sprony indicates we're trying to avoid doing that as much as possible because it makes updates (which love to occasionally require resetting your templates) very difficult. So essentially it's CSS-based tweaks instead.
    The dark theme requests make sense and I'll look into it once we've finished fine-tuning this update. Granted we've never had this and I don't think the forum is any brighter than it's ever been, but it's becoming a popular feature these days so I can look at doing this in a way that again is as easy as possible to maintain. The forum has robust tools for customising the colour scheme on top of a single theme, however it does fall apart a bit once you add custom templates and/or third-party plugins into the mix, hence again us trying to minimise use of those.
  21. Like
    Thrik got a reaction from laminutederire in Site Changes and Feedback   
  22. Like
    Thrik got a reaction from blackdog in Site Changes and Feedback   
  23. Like
    Thrik got a reaction from Pivac in Site Changes and Feedback   
  24. Like
    Thrik got a reaction from DrywallDreams in Site Changes and Feedback   
  25. Like
    Thrik got a reaction from AlexM in Site Changes and Feedback   
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