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Thrik

Mapcore Staff
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  1. Like
    Thrik reacted to LATTEH in WIP in WIP, post your level screenshots!   
    I havnt posted this on here yet (well i dont think i have)

    This is my level for Red orchestra 2 contest its not done yet tho.
















  2. Like
    Thrik reacted to Lacabra in WIP in WIP, post your level screenshots!   
    Hallo I'm new. The most recent thing I've made is this river:


  3. Like
    Thrik reacted to NeilJones313 in Neil Jones -- 3D Environment Artist   
    I'm Neil Jones a I'm a 3D modeler who specializes in creating beautiful, game-ready environments. I have been studying in the field for nearly seven years, developing projects with Chrysler and Vectorform Gamelabs. My concepts have also been featured on IGN, the number one online source for interactive entertainment, and Artistik Magazine, a creative magazine that showcases art of all kind. I am a 3D modeler, texture artist, and overall creative thinker. Using skills in 3Ds Max, Photoshop, and After Effects to create emotion through art.

    Check out my portfolio www.Neil3D.com for some examples of my work. Send me a PM or an email at Njon313@gmail.com if you are interested. Thank you for looking!

    www.Neil3D.com


  4. Like
    Thrik reacted to FrieChamp in Halo 4   
    Actshully:
  5. Like
    Thrik reacted to Vinny Testaverde in Magnificent short movies   
    I made a short animated film (3m 14s)

    It is about a lion who loses his crown, and his head...



    It is a little dark and weird...
  6. Like
    Thrik reacted to RedYager in New Union   
    Thought I'd post this here, new game from Best Way, the makers of Men Of War.

    Touted as 'STALKER meets fallout thirdperson RPG', and so far I really like where its going. Also has a Metro 2033 vibe.



    Screenshots

    More Screenshots

    Concept Art
  7. Like
    Thrik reacted to Rick_D in Dishonored   
    Boom. Recording video with FRAPS ripped my fps apart so I made a bunch of clumsy errors (chain jumping, missing the fucking walkway a billion times like a shitnugget etc) but with it running it's a lot easier. I found a few better ways of doing it too.

    If you don't stealth right away after picking up the sword you enable a minor alert on the first guard and he skips the whole talking bullshit and you can walk right past the first guard instead of jumping over the top.
    When you get to the final room where you need to blow the door, you can either hide the guards in a small open container furthest from the exit door, or just open the door and close it using the lever inside that room - this seems to prevent the guards entering, which is weird and annoying and takes like an extra 20 seconds in this room but you can make that time up by skipping the talking at the start of the mission so whatever.
    When you get to the very end set of guards, instead of going over the pipes it's faster to sneak past the first guard and drop into the water and just swim away to freedom, faster and less chance of being seen.
    Could get time down to about 7 minutes from start to finish with all cutscenes. Probably really slow compared to good speedrunners but I was happy and I found it all out myself and there's nothing you can do to take that away from me so suck my dick lmao.
  8. Like
    Thrik reacted to novalin in Tour of Terror for L4D2   
    Hi everyone -
    This is my first post on this forum and I would like to share with all of you my completed 5 level campaign for L4D2, Tour of Terror

    Download here

    Trailer


  9. Like
    Thrik reacted to Nysuatro in WIP in WIP, post your level screenshots!   
    Sounds like we are going to be with enough people Very cool!
  10. Like
    Thrik reacted to Beck in WIP in WIP, post your level screenshots!   
    I don't mind hosting, I'm pretty sure I'm going to be around tonight.

    I'll do a quick test when I get home and I'll give you a shout on steam, Psy, to make sure it works
  11. Like
    Thrik reacted to TermInator525 in The random model thread!   
    took me the whole day (7hrs) to do this Childs Bed. ... . Its for a computer animation so I optimized the model so that turbosmooth can do its job..


  12. Like
    Thrik reacted to Mazy in MapCore Job Census   
    Hurg is in Hitman Absolution, but not in the way you'd think
  13. Like
    Thrik got a reaction from ⌐■_■ in just screwing around in photoshop...   
    Great work, and nice to see you back! Regarding newer tools, I have a sneaking suspicion most people on MapCore probably used 'free' versions while learning — what kind of hobbyist/student can afford such software? No going into the details of that here though, please.
  14. Like
    Thrik reacted to Mazy in Dishonored   
    In the UK it was the 2nd best selling game of the week (only behind Fifa 13). It's got some pretty hefty marketing tho, I bet it could sell pretty decently in the US, even if it might be a slightly weird looking game on the surface. http://www.eurogamer...spot-by-fifa-13

    However I bet their break even numbers must be pretty high. Seems like a project that's been in development for quite a while, and it's got Bethesda showing their marketing muscle. Wouldn't surprise me if they need to sell at least 2 million copies to break even, but I guess you could always count this as franchise building if it doesn't hit that.

    Anyway, started playing it yesterday. Really dig most things about this game, but I can't help feeling that I'd be much more thrilled about it if it had come out in August or September when there was a bit more of a lull in releases. Right now I'm constantly thinking of XCOM while I'm playing this, much rather wanting to go back to that. It's got loads of elements that I really love tho, feels like a modern take on Thief, amazing atmosphere and rich and interesting environment to explore. Figure you just need to get far enough for it to really grab you tho~
  15. Like
    Thrik got a reaction from selmitto in Post ideas/feedback about new forums here   
    There is a vague possibility there's a way to get the old links to redirect through, but I'll have to look into it. It is an unfortunate side-effect of conversion, one of many that I've been working on fixing behind the scenes (certain characters getting screwed up, tags not being the same between the forums, etc), which is why more visible but arguably low-priority stuff like the skin hasn't been done yet.

    I can definitely hear the desire for a darker theme. Once I've made the adjustments to the current theme this week, I'll put up a poll about some further changes to help gauge interest and/or prioritise updates.
  16. Like
    Thrik reacted to Minos in What have you purchased recently?   
    bought a new xbox:

  17. Like
    Thrik reacted to zaphod in What have you purchased recently?   
    I didn't get any special plates, I probably already look like a douchebag driving a Porsche, don't need to exacerbate the fact!
  18. Like
    Thrik got a reaction from cyberjunkie in SimCity V   
    Looking increasingly splendid:


  19. Like
    Thrik reacted to Froyok in Post ideas/feedback about new forums here   
    This new skin is definitively awesome :

  20. Like
    Thrik got a reaction from mjens in Post ideas/feedback about new forums here   
    It looks like you can't right now egu, although if you hold down your finger on the image you can copy it into your address bar. Definitely an oversight though, so I'll make it so clicking takes you to the big version.

    BTW I've had to be out of town for a couple if days and the Internet absolutely sucks here, so I'll be implementing various changes during the coming week based on feedback, etc.
  21. Like
    Thrik got a reaction from Skjalg in Post ideas/feedback about new forums here   
    It looks like you can't right now egu, although if you hold down your finger on the image you can copy it into your address bar. Definitely an oversight though, so I'll make it so clicking takes you to the big version.

    BTW I've had to be out of town for a couple if days and the Internet absolutely sucks here, so I'll be implementing various changes during the coming week based on feedback, etc.
  22. Like
    Thrik reacted to Warby in BSP-Style level construction tool for Unity   
    i watched your videos ( havent tried the tool yet) and i have some "concerns"

    -PERFORMANCE o/ the way it looks from your videos (being able to assign materials per face and the unity vising making individual faces of a cube dissappear) id assume that every one of your cubes adds 6 drawcalls to the scene ? ( make that 2x or 3x depending on dynamic shadows being used). thats too much ! everything that has the same material within a "visleaf" or what ever untiy calls its vis zones needs to be merged into one drawcall.

    -PRIMITIVES the steps of your stairs are really awkwardly build out of overlapping cubes rather than wedges do you really only support cubes at the moment ? you need wedges and cylinders man ! in fact any kind of convex geom should be doable. and they should be created with:

    -CUT TOOLS manipulation beyond moving verts would be nice because in hammer i almost exclusively use the clip(cut) tool and in unrealed the extrude function (at least back in the day) a bit more advanced manipulation would be great

    -COLLISION when i first heard of this tool my thought was: "i wonder how he handles the collision for this he cant just assign mesh colliders to every brush that would ruin the physics and the async level loading" but from your videos it looks like you do -_- mesh colliders introduce a huge amount of lag when you do background level loading merging all the geom of a room/zone/visleaf and just assigning one mesh collider would be better but really every primitive that is still in "cube" form should get a cube collider they are much fast and less laggy during async level loads and they fuck up the physics less frquently too.

    LIGHTMAPSPACE. the way you have it right now every brush is essentially a func_wall or a func_detail and nothing really gets merged/culled so a large ground plane covering multiple rooms and corridors will get a lot of wasted light-map uv space. i think in order to avoid this you will need:

    -CSG/MERGING this would fix a lot of the before mentioned problems to be able to do fast physics and reduce amount of draw-calls and not waste any light-map space you have to introduce a "pre-calculated csg step". no matter how much i hate pre-calculated stuff there is a reason why its done that way ... but compared to lighting and vising csg in other engines is lightning fast


    i love that you are heading down this road ... unity really should have shipped with this functionality !
  23. Like
    Thrik reacted to Skjalg in Post ideas/feedback about new forums here   
    Haha yeah I was at zoom level 90%.

    Weird.
  24. Like
    Thrik got a reaction from Jenn0_Bing in Post ideas/feedback about new forums here   
    It's hard enough maintaining customisations and features with a single theme, so there's no plan for additional themes at this time. This is just a foundation however, so there are certainly going to be changes as time goes on and specific issues are brought up. Refinements already on the list:
    Potential rethink of how forums are shown on the home page, so instead of being a conventional long list they could be shown side by side (at least on larger screens)
    Toggle to hide sidebar
    More sidebar content to increase usefulness (latest comments, statuses, etc)

  25. Like
    Thrik got a reaction from Evert in Post ideas/feedback about new forums here   
    Aye, just to reaffirm all suggestions will be taken down, considered, and changes implemented where feasible. There are lots of things being brought up not just in this thread but via PMs, comments, etc; plus things I'm noticing myself as I use them in a 'real world' way. I'm also organising writers and such for the content, which takes further time. Hang tight and things will improve.

    BTW if anyone has tutorials they've written in the past they'd like to submit for turning into articles, whether in MapCore's forums or elsewhere, send me a PM.
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