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Posts posted by Thrik
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Yeah I was hoping they'd go a bit more all-in with the choice of gender, complemented by plentiful outfit choices — that'd put it somewhere close to being more on par with other open-world RPGs. I'm a bit bored of a blonde git in a green (sometimes blue or red) tunic.
I'm optimistic that the NX version will look better. This is all running on a Wii U so unless Nintendo has suddenly decided to throw their usual artistic brilliance out the window I expect that greater hardware will bring it closer to what we saw in 2014 (skip to final minute):
That seems completely attainable to me with more polish.
- FMPONE and DrywallDreams
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I really hope they tighten up how the new Zelda looks... like, a lot. I appreciate the scale but even compared to last-gen games like Skyrim it's looking really plain in many areas and way short of the teaser shown a couple of years ago. Surprising considering that this is meant to be coming to Nintendo's next-gen NX. It's painfully obvious how fidelity and scale are holding back the gorgeous art direction in some places.
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Oh it's definitely gone in a more Blizzard-esque art direction. The stylisation really does look like it could have come out of StarCraft. It looks beautiful though, I was never all that keen on the gritty and grimy look of the older games.
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My expectation would be something like Tomb Raider or Zelda? Big hubs and dungeons but not completely open world.
I agree that a new IP would have made sense, I'm not sure how they're going to manage to have a world of co-existing mythologies in a way that doesn't seem awkward and weird. Maybe it's the demise of the Olympians and their world that gives rise to the Norse? It's a theme with a lot of potential though, maybe one that wouldn't have been green lit without a successful IP behind it.
The gameplay definitely needed to change though. While it was a superbly successful formula in its day, God of War 3 both perfected it and took it as far as it could go. After that game's insanity there was no real way to make things more epic or more interesting to play without completely rethinking it. They tried to do some new stuff with Ascension and it just felt a bit shit.
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Yes definitely afraid of spoilers. Also this season has been pretty slow a lot of the time IMO, I've noticed that even at work we've been less excitedly discussing new episodes because there haven't been many 'JESUS CHRIST' moments (apart from Hodor obviously).
I don't think that this is any fault of the writing per se. I've seen some negative comments about it, but honestly having watched all six seasons for the first time in the last couple of months I'm not seeing much of a difference or drop in quality in season six. Also, a fair whack of the material in season six is still from the books, using storyline strands saved from the fourth and fifth books — and the broad strokes for the later books have been outlined by George for the writers to flesh out. I just think that there's a necessarily large amount of narration required to build the story up for some big events. In some ways it's the first half of The Two Towers.
This last few episodes sound like they're going to be pretty awesome though, based on the build-up so far and also their titles. Not to mention that the finale is going to be the longest yet, about 70 minutes. I think we're all dying to see some shit come Bolton's way.
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I'm still not that far in but I've been really enjoying the photo mode. I'm going to stop using it so much now though because it's making me take way too long to get through areas haha.

Nothing spoilery here really as it's just a bunch of screenshots from the fourth chapter:
Spoiler






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I'm not really very familiar with those but it looks like the browser support is very poor, which I expect is why the software doesn't do anything with them. Saying that, gifycat does appear to be supported by the forum so maybe those other formats are on the agenda.
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I don't remember there ever being a site feedback section.
There is the thread Sprony linked to though.
As for the preview feature, that was something that was removed by the software vendor when the forum was completely overhauled a couple of years ago. I'd imagine that this was because the forum does more in-editor previewing now (e.g. images are shown in the editor, all formatting, etc) and also the forum no longer uses BBCode, so there's less need to 'translate' the post into a previewed version. Hopefully it's OK to do without it.
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Haha I know, but it's becoming a steal for the superb games and back catalogue you can enjoy. Or at least get a PS3 for the original versions of these games plus the endless excellent games available on there. I genuinely feel bad for people who haven't experienced masterpieces like Uncharted 2 and The Last of Us. It's almost like it'd be kinder to just shoot them dead like a horse with a broken leg.
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This game is absolutely magnificent. I'm only a few chapters in and already I'm astonished by the consistently unreal amounts of loving detail everywhere. I remember when Uncharted 2 first impressed me with its large vistas and lots of environmental animations everywhere — something that a lot of games still fail to understand is key to giving the impression of a living, breathing environment. Uncharted 4 just packs so much of this detail into its bewilderingly large landscapes. It's not about polies or raw fidelity (although they help), but just the artistic craftsmanship at work here.
Forget about the graphics though. That's not even what makes this game so good. What really sets it apart is its complete mastery of the art of producing a linear scripted game. Nowadays words like 'linear' and 'scripted' are often perceived as negatives, but in a time when most games strive to be open world it's actually really refreshing to have a game dedicate itself so fully to bombastic cinematic moments and emotional impact. For example, the way Naughty Dog handles a death relatively early in the game while you're fully in control just feels like something out of a film.
I can't wait to see what the rest of the game has in store.
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This article is the first installment in a three-part article that looks at the considerations for creating a single-player combat space, using a walkthrough of the first battle in ‘Killzone Mercenary’ as a working example.
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I wouldn't agree with that, I thought the series did a pretty good job of opening the window into The Punisher and revealing why he has the mentality that he does. It was made clear exactly why he was killing these people and what they did to earn their death sentences, and honestly it was very difficult to disagree with his motivation — which was one of the central points of the season, contrasting with Daredevil's approach of never killing anybody no matter what the circumstances (which he was forced to reconsider).
Edit: One thing I just remembered is that if you only watched scenes involving The Punisher himself you might have missed out on a lot of the context because it's through Karen and her investigation into his former life that a lot of his story is told. For example, she's the one who uncovers what set his broken life into motion, explores his old family home, etc.




LawBreakers
in Off-Topic
Posted
It is graphically superb I must say. I love those rocket trail effects and such. The grappling hook thing reminds me of Tribes: Vengeance. I do agree that with the currently competitive market of arena shooters — particularly with domination by standout highly stylised titles like Overwatch — it's going to need a very prominent hook to draw people in.