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Thrik

Mapcore Staff
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Posts posted by Thrik

  1. It does feel sad as it puts a barrier to entry in place which is the last thing needed in a hobby that already few developers bother to support nowadays, but I think within a year or few almost everyone will have some form of RT-capable card so it’ll cease to be an issue.

    Might as well just jump in now, an entry level RTX can be had for quite cheap on eBay. I sold my 2070s not long ago and somebody got a great deal on that.

  2. More contrast perhaps? It’s not super clear where the ground ends and the walls begin, especially if you squint — becomes a bit greyscale. Could just be lighting but I suspect the grass and wall textures are too close in tone. The browner building you have in one shot has better contrast.

    More stuff to break up the open areas could be good too. Just aesthetically I mean, not sure about playability.

    Seems good for a first map! 

  3. Well, shit. It happened again.

    Picked up Battlefield 2042 (again), Planet Zoo, and Jurassic World Evolution 2. I also snagged Outer Worlds while it was free on the Epic store.

    I had been playing BF2042 using the EA Pass that I’d set up for a month and to be honest that’s a pretty good game now, unlike at launch. Seems all the legacy maps got ported into regular mode making it much more varied too.

    Anyone else picked up some nice grabs?

  4. BTW Exo One looks awesome! Reminds me a bit of the Journey or Flower sort of experience, but yeah that definitely captures the sort of feel Tribes has.

    The feel you get from the building of momentum using the jetpacks and low-friction skiing is absolutely thrilling.

  5. I would agree that Fortnite is, somehow, a very movement-focused shooter that has managed to be extremely popular.

    Funnily enough a popular Tribes mod used to be Construction, which was very similar to Fortnite’s on-the-fly base building gameplay. I used to play the ever-living shit out of that. 😀

    For me personally what distinguishes the older-style movement shooters from newer games like Apex Legends (which is basically a watered-down Titanfall as far as movement goes) is the speed and simultaneous shooting.

    In these games — including Team Fortress, before TF2 slowed everything right down — you would move around extremely quickly, often be jumping or getting propelled around, and shooting at enemies all at the same time. That’s the sort of thing I really miss.

    Another thing that’s very common in these is slow-moving projectile weapons that require leading your shots. Often slow TTK too, as opposed to dying in milliseconds. This is all something you don’t see awfully often any more.

    Things like this can be pretty cyclical though. Just like how Battle Royale seemed like it was everything forever not that long ago, at some point perhaps this sort of game I describe will just be popular again.

    Agreed on the art, it does look a bit too throwback. Apparently it’s mostly temporary assets at the moment but I imagine it’ll still end up looking a lot like how the players already into it expect, which is a possible miss.

    BTW I gave the Halo Infinite multiplayer a try while trying to scratch this itch. It’s pretty cool in some ways but it seemed a bit like the maps were too big and players too few to feel chaotic enough. Maybe just need to try more maps. Still a bit slow to run too though.

  6. Yeah it’s true. Honestly I think the entire genre of these more movement-focused shooters has gone away, people just don’t seem to want them any more. Tribes takes it to another level of niche by being so large in scale.

    Unreal, Quake, Tribes, Doom, even the likes of Team Fortress. Where did it all go, man?

    I get times moving on, etc but it’s like the entire style of play disappeared in favour of die-quick military shooters. 

  7. Jesus Christ. Anyone who knows me is aware that I was obsessed with Tribes back in the day. It’s had a difficult history though, with Vengeance and Ascend more or less flopping due to mismanagement.

    Could they get it right this time? The world is surely gasping for an arena CTF sort of game at this point, with the likes of Doom, Quake, Team Fortress, and Unreal all being DEAD.

    Former Ascend developers are involved so if they can get the gameplay right (which they did) without fucking it up with microtransactions again, this could be fantastic.

    :hurry:

     

  8. Haha yes, the ravages of life have stopped me spending as much time chatting online but it’s getting easier now some things have settled down.

    I’ve always still been here keeping things up to date behind the scenes. 😆

    Yeah it takes a lot of time, and frankly the gameplay is really repetitive. But for some reason it gets its hooks into me, it’s relaxing a bit like playing a mindless mobile game can be.

    Its also full of interesting lore (as you’d expect endless codec conversations, articles, emails, etc) and its world is really compelling and unique. I think it’s worth experiencing once even if you just push through the main story like I did at first — which still takes ages!

  9. I don’t know what it is about this damn game, but I’m now playing through Death Stranding for the third time. 😂
     

    My first time I just focused on the story, my second time I tried to max out all the facilities and had building/vehicle sharing disabled so it was extra isolating, and even after like 80 hours had only just reached the nuked city.

    Now I’m trying to be more balanced, where I have the sharing back on and I’m perhaps not being quite so obsessive about maxing everything out as I go along. This is also the Director’s Cut and the first time I’ve played it with 4K and HDR. So pretty.

    I am technically also playing Deus Ex: Mankind Divided for the second time, for the last eight months. I have been off and on with Ghost of Tsushima also.

  10. Just a note that I've done some minor updates:

    1. Some headings were invisible, now they're visible.
    2. The articles sidebar used some old custom code that was a real pain to make look right on all screens (phones, tablets, desktops). I gave it a go but it still looked pretty busted on mobile. Given we don't really have many articles nowadays I've removed it for now, as there are other mechanisms such as announcements and Twitter that can be used to give a heads-up about new articles.
    3. The latest software allows our Twitter feed to be shown in the sidebar. This seemed like a nice way of filling that void for now, although if it turns out to not work so well we could put something else there like a latest activity feed.
    4. Spotlight (Our Picks) is now more condensed in the sidebar.
  11. I've just made some tweaks (browser caches may need clearing) to cut down on the size of the 'Our Picks' section on the home page, hopefully it's less overwhelming. I still need to figure out the weird issues in the sidebar but it's still usable.

    I don't think the base font size or zoom has changed, but there might be a bit more padding around some of the forum titles and such. (These are changes that have been inherited from the software we use rather than something intentionally done.)

    Edit: I've also squished the header to try restore some of the space lost to the general added padding.

  12. On 27/04/2018 at 7:42 PM, FMPONE said:

    And all because North Korea finally built the nukes they’d been working on forever :P

    Yeah, I think that all of North Korea's bravado to deter countries from messing with it until completion of nuclear weaponry distracted people from the fact that (along with some other factors) nukes have been very effective at keeping peace in the world between major powers. It's kind of obvious now that with North Korea's status as a nuclear power established they could join the rest of the world as a good nuclear citizen. If small countries like my own can do it then why not North Korea, really?

    With that said, clearly I'm highly educated on the mechanics of nuclear proliferation and its inherent dangers, due to me being a Metal Gear Solid fan. However it does seem like it's effective at stopping the all-our wars that might otherwise erupt between militarily powerful countries. Of course, you're really playing with fire if you let every country do this hoping they'll all play by the rules.

    Man, can't we just all play video games and be happy?

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