Jump to content


Popular Content

Showing content with the highest reputation since 09/19/2017 in all areas

  1. 53 points

    [CS:GO] DE_Breach - Released!

    Hey guys, the map pretty much almost done, so here's one last update before release. Also to those that have played on the map, don't forget to submit your signatures (send a picture of your signature written with a thicker pen or with a tablet)
  2. 41 points

    Contest Finalists have been declared!

    Meet Your Contest Finalists... Mapcore's Mission: Mapcore contests earn mappers thousands of dollars, promote their work, and provide a well-deserved platform for their excellent levels. Teaming up with FACEIT, we've offered contestants the biggest mapping contest in Counter-Strike history! Thanks to FACEIT and to all participants. Your combined efforts are part of a long journey of growth and practice. At Mapcore, we intend to hold more contests and continue being a positive, engaging, helpful environment for all members seeking to improve and grow. What's Next? In one month, 4 of these 10 maps will be selected as Grand Finalists by our Mapcore Judges and Guest Experts! We look forward to seeing all of the community feedback, iteration, and improvements awaiting these brilliant maps. Rules: Click here to read full Contest rules. Reminder: Grand Finalist maps receive exciting prizes and will be officially featured on FACEIT. TOP 10 FINALISTS: *In Alphabetical Order Abbey by Lizard, thewhaleman https://steamcommunity.com/sharedfiles/filedetails/?id=1215935299 Apollo by Vaya, CrTech, Vorontsov, JSadones https://steamcommunity.com/sharedfiles/filedetails/?id=1206809088 Asylum by Libertines https://steamcommunity.com/sharedfiles/filedetails/?id=864761519 Biome by Jd40 https://steamcommunity.com/sharedfiles/filedetails/?id=1224923995 Berth by grapen https://steamcommunity.com/sharedfiles/filedetails/?id=1216945465 Kaizen by Andre Valera https://steamcommunity.com/sharedfiles/filedetails/?id=1216362919 Offtime by Squad http://steamcommunity.com/sharedfiles/filedetails/?id=1216276542&searchtext= Sirius by Exodus https://steamcommunity.com/sharedfiles/filedetails/?id=1217279476 Studio by ZelZStorm, TanookiSuit3, Hollandje https://steamcommunity.com/sharedfiles/filedetails/?id=1204635926 Tangerine by Harry Poster https://steamcommunity.com/sharedfiles/filedetails/?id=1202481627 CONGRATULATIONS, FINALISTS!
  3. 38 points
    Added a station building and made a better snow shader
  4. 33 points

    2017: Mapcore's Year in Review

    (New logo by Yanzl) I'm sure that by now most of us have our sleeves rolled up and are ready to tackle yet another year, but before we move forward let's take a moment to look back at what 2017 meant for our community. It was a time of immense growth for both professionals and amateurs alike. A time when everyone seemed to have surpassed their former selves. And without slowing down, some have even managed to land their first job in the industry. I don't know what this new year holds, what challenges to overcome will arise, but I know for certain that I'm excited to see everyone become even greater! 2017: Mapcore's Year in Review Overwatch - Oasis by Phillip K, Bram Eulaers, Helder Pinto and others Dishonored 2: Death of the Outsider - Curator level by electrosheep, kikette and others Payday 2 - Brooklyn Bank level by General Vivi Sniper Elite 4 - Regilino Viaduct by Beck Shaw and others Counter-Strike: Global Offensive - Offtime by Squad Team Fortress 2 - Shoreleave Art pass, props and sound by Freyja Wolfenstein II: The New Colossus - Farmhouse Modeled, textured and composed by BJA Half-Life 2: Downfall by marnamai Counter-Strike: Global Offensive - Studio by ZelZStorm, TanookiSuit3 and Hollandje Portal 2 - Refraction by Stract Counter Strike: Global Offensive - Breach by Yanzl and Puddy Counter-Strike: Global Offensive - Berth by grapen Counter-Strike: Global Offensive - Kaizen by Andre Valera and Jakuza Counter-Strike: Global Offensive - Asylum by Libertines Half-Life 2: Episode 2 - FusionVille: The Shadow over Ravensmouth by Klems Unreal Engine 4 scene by Dario Pinto Counter-Strike: Global Offensive - Grind by The Horse Strangler, `RZL and MaanMan Counter-Strike: Global Offensive - Aurelia remake by Serialmapper Counter-Strike: Global Offensive - Tangerine by Harry Poster Counter-Strike: Global Offensive - Abbey by Lizard and TheWhaleMan Counter-Strike: Global Offensive - Apollo by Vaya, CrTech, Vorontsov, JSadones Counter-Strike: Global Offensive - Sirius by El Exodus Unreal Engine 4 scene by Corvus Counter-Strike: Global Offensive - Subzero by FMPONE Counter-Strike: Global Offensive - Biome by jd40
  5. 31 points

    [TF2] Shoreleave

    Hey all, Just wanted to show off this new map I worked on with a friend. It's been in development for nearly two years with ups and downs but we finally got to a point we're happy to release it! You can check out a neat little trailer we made up or the screenshots below. Thanks for taking a look! Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=1238849347
  6. 31 points

    WIP in WIP, post your level screenshots!

    Finally got an inspiration to start working on another scene. Wanna hear your opinions
  7. 31 points

    [WIP] de_biome

    Just got done with the first art pass. There's some work left but the map should be in a presentable state for the deadline. Maybe I'll try to squeeze in that last minute playtest on sunday or tuesday.
  8. 30 points


    So the deadline finally caught up to us, and to be honest it feels like being caught with my pants down having to release Brewery as it is right now. What you see here is a "pencils down" version of the map -- or rather what we have so far! Here is a link to the workshop entry. I joined Brewery pretty late in its development. I am responsible for the environment art on Brewery, and I wanted to do something interesting with the theme. What we are going for is a historic brewery, built and used around 1920s. So you will see furniture and architecture from between the 20s and around the 50s. Breweries has been around for ages, and I wanted to capture the era from when a lot of craftmanship and love was put into the art of brewing, as opposed to the very industrialized look of a modern Brewery. I was also inspired by mechanical design from the same era. This mechanical design can be seen all around Bombsite A. There is a long list of custom models being made for this map. Furniture, woodpaneling walls, columns, arches, beams, kitchen and brewery equipment... The list goes on. Here's a few screenshots of whats presentable of the map. And here is some pictures of the models made for the map so far: Anyway, we hope you like what you see. We still have a lot of work left ahead of us. The first art pass for the map is around half-way finished. So our plan going forward is to finish the first art pass before thinking about polish and further iteration. We will run playtests as soon as we are ready for it. But at the moment we still have some work to do art-wise on B before we are ready for feedback (art-wise). See you on the next update!
  9. 29 points
    The Horse Strangler

    [VR] From Other Suns

    Hey guys, been working on this over at gunfire games for a while and we recently released it last year in november. (#recently) We're now allowed to post stuff about it, so I thought it be cool to do a little art dump on it. I didn't specifically make any assets for this game, but did a lot of level design, art passing, lighting, and general composition. FOS is a game shipped on the Oculus, and was my first serious VR title. It was certainly a challenge working with considerably lower budgets (our target frame time is under 9ms I believe per eye). FOS is a hybrid rogue like with fps and loot based mechanics. It sees you piloting a ship across the galaxy, and running into random threats and encounters, including being able to board other ships that all are randomly generated and unique. As a result our job was to make a lot of puzzle piece type sections that could fit together, and seem continuous and whole.
  10. 29 points
    Andre Valera


    Hello Mapcore! Thanks for checking out the progress so far Excited to announce that Kaizen is being developed by Jakuza and myself Besides a couple tile textures and some early proxies (brushes [no pun intended] off shoulders) Jakuza made most of the content so if you think it's terrible please msg him directly (thank you) Level Design / Environment Art Lead / Content Art Lead - Jakuza Level Design Lead / Environment Art - Andre ^officially generated information All jokes aside Kaizen is currently in development and we would love to share some of progress so far. We're diving knees first into the deadline Workshop link coming soon!
  11. 29 points

    The random model thread!

    Work in progress for cs_apollo
  12. 28 points
    I'm refurbishing another old map of mine de_aurelia,
  13. 27 points
    Been working on a city scene with interiors for a few days
  14. 27 points

    The random model thread!

    Some props I made for de_abbey
  15. 27 points

    [RELEASED] - Studio

    Studio is back again with our every-other week update. The last two weeks, myself and the team have been hard at work on detailing A SITE as well as finalising CT and T's Art Work. From this point on-wards, every two weeks we will be now showing off different art-passes for each location as we draw closer to release / deadline. As expected, the areas shown in the images below are still being worked on and are not final. Images of the last two weeks progress: FULL IMGUR ALBUM (43 IMAGES): https://imgur.com/a/woeFt
  16. 26 points
    Can't wait to share this with you, guys.
  17. 25 points

    [CS:GO] DE_Breach - Released!

    So... Today it is! Goddamn finally amirite?!
  18. 25 points
    Not really WIP anymore but this is where we all post our shit now so
  19. 25 points

    [CS:GO] De_Grind

    Our buddy Paranormal made a trailer for DE_Grind and he did a mighty fine job, give it a look!
  20. 24 points

    [CS:GO] DE_Breach - Released!

    THE MAP IS NOW RELEASED http://steamcommunity.com/sharedfiles/filedetails/?id=1258599704 We will be running it on the Mapcore Server tonight, feel free to join and celebrate! CS:GO Server IP: Central EuropeSlots: 20 players
  21. 23 points
    I've been working on an old western Gmod RP map for over a month now. I've only just started detailing, still very much WIP though.
  22. 23 points

    WIP in WIP, post your level screenshots!

    I've been dabbling with Dying Light Developers Tools/SDK for the past couple of days; brilliant tools. Techland have done a commendable job on the game and the SDK altogether ; respect I put together a random scene just to test the SDK and I'm loving it. I'm considering expanding this to a full single player mission.
  23. 23 points
    Some stuff from my contest map
  24. 22 points


    Hey there. The holidays have been very busy for me and I also managed somehow to catch both sinisitus and bronchitis. Ain't nobody got time for that, so I kept going and prepared one last update for the duration of this contest: http://steamcommunity.com/sharedfiles/filedetails/?id=1216945465 Before screenshots, I figure I'll just type down the story behind the map, for anyone interested. Initially I didn't think I'd even participate in the contest since I needed to wrap up my previous project. Yet when we were two months in, during the last days of July, I did a quick sketch for a layout on a piece of paper and got to grayboxing. Two hours later I had this thing: Much of it is still there today with some variation. With so little time remaining (3 months at this point, before the extension was announced) I needed to make the map as small as I possibly could, within reasonable expectations of 5v5 gameplay. The theme had to be something I was comfortable with, and where I could borrow a lot of stock content. My goal was to rush it and not have any dev stuff by the first deadline, I figured I had to in order to even have a chance at top 10. Admittedly I was a bit surprised at making it. As for the layout itself, I wanted to take some inspiration from Mill and Overpass for some familiarity. liked the idea of having a slightly faster route to one site, much like Overpass, although making it scary to rush. I also wanted to give CT's the option of playing more dynamically with different positions and crossfires like Mill. During the old era of CS, Mill was my favourite map and I still think the A site of that map is the most exciting site in the history of CS. Despite Berth being so compact and simple, I feel good about the options currently available to both teams. I consulted with an old friend and teammate alike, did some iterations and carried on. I really wanted to go for an overcast environment and ended up bashing my head trying to make it work. Spoilers: it didn't. There were just too many issues that I couldn't ignore, not to mention everyone hated it (hehe). After a LOT of palette iterations, I settled for mostly green and yellow, ironically inspired by the Mako reactor of FF7 after doing a re-run of that. I had some closed testing along the way and felt I was on the right track, though after the faceit playtests I got some good feedback that pushed me to change some things up. Thanks everyone who played and provided feedback, also a special shoutout to @Terri for taking the time to go so far as making a video and heatmaps. In the past few weeks I've cleaned up angles, removed some overly cheeky boosts and provided more art. Now for the update: I think most notably, the map should feel a little less spacious. I removed accessibility to the giant metal stairs for both teams to prevent cheap boosts and awkward angles. B-site has received a makeover for a memorable look. It's now possible to reasonably hold "catwalk" while also removing a nasty headpeek. Underpass is now more fair for T's. Where does that leave the state of the map? Well, I'm not done, I want to continue workin on the art, but that will have to wait until after the contest. Thanks everyone who took the time to check out my map, also thanks Mapcore and Faceit for this opportunity. Already looking forward to the next contest, whatever it may be.
  25. 22 points

    What's going on with your life?

    Started a new job this week. I'm now a IT Infrastructure and Data manager for a £40m Medical Imaging Facility. Massive information overload every day, They have Geiger–Müller tubes on the wall to detect radioactive patients and can mention 'halflifes' without getting all teary eyed.. Winging it surprisingly well considering everyone there has multiple PHDs and I have a highscore in PacMan.