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Showing content with the highest reputation since 04/13/2020 in all areas

  1. catfood

    [CSGO] Engage

    Hello all! This post is a little late on Mapcore because I have been moving and working on other projects also but I still wanted to share the release of Engage with the Mapcorians for who missed the release on the workshop. Two years ago BubkeZ and RZL came to me and asked if I wanted to work with them on a layout BubkeZ created in 2010 for CS 1.6 called de_engage and obviously I said yes. The three of us then started to look at this old layout and discussed what needed to change to make it viable for CS:GO and improve on the original design. RZL then made the first blockout wit
    43 points
  2. Lizard

    County

    Hello everyone ! I think it is a good time to post some screenshots from my newest csgo project that I'm working on with @jakuza. He already made some models and materials that I used in the listed locations. More to come in next passes, County is a map that features everything that comes to mind when typical european thinks about rural part of the USA. It is a danger zone map that features variety of locations you would normally see in rural cities. What I tried to do was to tie these location with some story as well as their placement on the map. I really wanted to avoid 'random st
    42 points
  3. Lizard

    County

    RELEASE Happy to announce that we just released County! This took us a while but we are super happy with the final results. Map is now ready to be played and enjoyed by others players. If you have any feed
    39 points
  4. Hey all. Sorry I've not been around very much recently! Had a lot going on IRL and with work. Hope you are all doing well! Been working on this scene for a while now but finally finished it up. You can check it out on Artstation. This has been a really fun project and I've learned a lot about UE4 and environment art in general. Really wanted to push myself to learn some new software. Speedtree is amazing! https://www.artstation.com/artwork/bK8EPn
    37 points
  5. Hi all! I started this one way back in 2018 and have been working on it on the side to keep me cool from all the desert maps I've been making lately . The map is set in snowed in castle connecting two sides of a river. Layout: More screenshots: Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2257823084 Credits: Additional LD - @Quotingmc Deer head props - @Quadratic
    35 points
  6. The project that I've been working on from on and off. It started off in Unity but then I've moved it to Unreal. Its pretty close to completion, thinking of a night setting aswell
    25 points
  7. Hey guys, Finally got around to make a short breakdown of the Source 2 scene I made a while ago. I made sure I took a few WIP screenshots as I worked on it, so I could do a thorough breakdown later on, so here you have it. This engine is really fun to work with, you can model nearly everything in editor, just like you could back in the BSP era, I really hope to see more engines (specifically Unity/Unreal) follow suit, as removing the need to use so many third party apps from your workflow really makes making maps a lot more fun. (Had to divide it into two parts, as ArtStatio
    24 points
  8. Vaya

    CS_Apollo

    we got into the new operation. Lots of grind with this project! museum maps? never again.
    23 points
  9. "Get to the choppa!" A man is being held hostage in his mansion located in the Swedish skerries. Secure him and bring him to one of the TWO rescue zones to call in the chopper. Keep the landing zone clear and extract the hostage! Made for the 2020 Source Engine Discord Wingman Contest TEAM Fnugz | Gameplay MadsenFK | Art Andi | Models SHOUTOUTS Yanzl | Mapping hotline ZooL | Grand vscript wizard Terri | The People of Mapcore. Additional Credits Yanzl | Making and sharing the majority of the assets used Skybex | A few assets WORKSHOP LINK
    22 points
  10. csWaldo

    Furnace

    @esspho and I are teaming up for a new defuse map. Welcome to Norilsk, a soviet mining city in the arctic circle shaped by freezing temperatures, high pollution and 45 days of night in winter. Some of the mood and references we are going for: Concept art I made of how this could look in source: 3d concept for the layout, developed by esspho: https://3dwarehouse.sketchup.com/model/3d130ab7-062e-48e3-88f7-7d255d7aae88/defurnace-concept Concept overview with pathing: Greybox is in the works. Let us know what you think
    21 points
  11. Achievement unlocked: you kept the baby alive for 1 year
    21 points
  12. jakuza

    [Wingman] Paro

    Got this done just in the nick of time. I guess this is the rough draft, since the map contains basically no detail as it is. But it was a fun project and worth the crunch. Pics below: Thanks @Roald for making such a cool graybox. And good luck to everyone in the contest!
    20 points
  13. jakuza

    Anubis Assets

    Hey everyone, Here are all the assets from Anubis + a zoo file. Unfortunately some of the models aren't complete or really useful. I meant to clean everything up a bit before doing this, but I haven't gotten around to it and I figure it's better to just put it up now than keep delaying. Hopefully I find the time to come back and fix some of these up later on. Anyways, here ya go: https://www.dropbox.com/s/ryx5i5ssab1d569/anubis_source.zip?dl=0 Also, please let me know if something in the zoo is missing from the files and I'll upload it asap.
    20 points
  14. I followed latest BlenderGuru's tutorial series to make a chair and I'm pretty happy, the result is very cool ! And thanks to this tutorial I also wanted to make a table with it And ... well why not make a stylish bench too And I made lowpoly versions of these for fun and ported them over Source 2 for HL:A. They don't fit very well with the game's art thought but it works
    20 points
  15. 19 points
  16. Lizard

    County

    Hello guys. New update. For the last month I was working on map terrain, bunch of smaller generic structures and underground areas. Terrain is almost done. Only one terrain patch that is still work in progress because Jakuza had some cool ideas for it Should be done next week. Right now I'm working on mine shafts that leads to bigger and more open underground chambers. Also some generic buildings to scatter across the map. Cheers!
    19 points
  17. Some mountains I sculpted for the skybox of my upcoming wingman map. It was the first time I really attempted to sculpt large terrain and I am quite please with how it turned out.
    19 points
  18. Some screenies of a level I've been working on for HL:Alyx. Assembling this scene would've taken a year in Source 1.
    19 points
  19. Roald

    Resistance

    Since its been a year ago we were working on this project I decided to do a playtest and try out some small ideas. Afther the playtest I realised I wasn't really happy with how it played and decided to do some big layout changes. Here is an album: https://imgur.com/a/5GAeTIM Even though I reduced the options for Ts, the map was very much T sided because of their OP position in Apps and the fact CT had a hard time rotating. Based on these main points I have strengthen CT positions on the sides and midle and made the B apps hole more open so Ts are more exposed. New album: https:/
    19 points
  20. some screenshots from my latest project, on which im working on in free time! It still needs some improvements, but it looks good in current state I think dz_Arctic!
    19 points
  21. Roald

    Boulder

    Boulder is a bomb defusal map based around the Meteora Monasteries in Greece https://www.trekhunt.com/blog/en/meteora-greece-monastery-map-itinerary-images-hotel/ Here is a album with some WIP pictures and a overview: https://imgur.com/a/y7RdFTg And the workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=2325218920
    18 points
  22. Didn't know if I should necro my old thread for this one, but I have made some updates since it was part of the faceit hub rotation. Still throwing in some visual updates here and there. More screens at the workshop thread
    18 points
  23. i've been working on modeling a Volkswagen Combi T1 The plan isn't to make it a 3D model for a game engine or something like that, it's a model to 3D print. The challenge isn't much on the polycount or any sort of material, it's to make sure that each piece can be printed, is solid enough, can be assembled with the right tolerances ... It's a project I started with some friends before Covid but stopped a year ago, i'm going back on it to finish it. It's a miniature RC car (about 30cm long), controllable with a Xbox One gamepad. The
    18 points
  24. The Danger Zone experiment has opened up a new location atop of an old ski resort. Amidst abandoned cabins in the frigid cold, who will be the last man standing? A community Danger Zone map created by: Chief, Hasselhoff, KlixX, Quoting, Seth, SkratchPost, Slimek, Squdski, Squink, T-R3x3r Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2168101259
    18 points
  25. atrocity

    de_distillery

    As I mentioned above, I thought it would be fun to post some early blockout shots, and then post some final shots and talk about some of the design choices behind them. If people enjoy this, I can post a few more. Bomb A Changes After multiple playtests I identified a few problems with how bombsite A was playing, and how players perceived the spaces they were flowing through. In the old version, players would come down around this bend here, and be presented with option of ducking into this building to take a more protected, but tightly choked route, or they could try and work their
    18 points
  26. untor

    Swamp

    Hi Mapcore! We are make Swamp update! What's new? Performance! And new screens from map:
    18 points
  27. Lizard

    County

    Bunch of new screenshots. Quarry and motel. You can clearly see that our motel is similar to cs_motel by Soctom. That is correct. I asked him if we can base ours on his original visuals so that we can maybe bring some of the nostalgia for older players. Tried to find the right balance between original and fresh visuals to still bring something new to the place and also to fit dz map playstyle. Hope you guys like it.
    18 points
  28. Updated the map with better lighting and more detail. Slight changes in timings as well, but only by moving the CT spawn a little bit. https://steamcommunity.com/sharedfiles/filedetails/?id=2014706191
    18 points
  29. The title is a bit misleading. I have been mapping for a while, but after a two year hiatus I came back to it a little over a year ago when I wanted to make a neat little Wingman level for CSGO. I just want to share a few screenshots of projects that I started (and some finished) in the past year in order. Coverup I cooperated with Sir Thomas and 9yz as level designers, environment artists, and prop artists to finish and release my first level ever, which finally got it's release in August after a few months reacquainting myself with Hammer and learning how to model for the firs
    17 points
  30. I've been working too hard for a few years now, went through some deep burnouts and such, but taking control back a bit. Putting boundaries on work, and investing in a healthier lifestyle -- I realize I don't like living in a city because I don't know what to do when I take a break from work (that is, things that don't involve spending money) and have been picking biking and exercising a bit. The appartement above mine was also not used for the last 3 years but now peeps are moving in and I have to get used to the reality of living in an appartement building (especially since I work late at ni
    17 points
  31. Radu

    County

    Don't mind me, just adapting my favorite meme to this particular conversation.
    17 points
  32. T-Rexer

    Vineyard - Danger Zone

    We started working on a new map for Danger Zone a while ago and it is now in a state where it is playable, yet far from being finished. The map is set in Tuscany, Italy and is a departure from the usual toned down visual style of Danger Zone map to something more vivid and vibrant. We will try to make it quite colorful and unique compared to all other Danger Zone maps. The team working on the map consists of Squink, Squidski, Hasselhoff, Seth, Slimek, Quoting and T-R3x3r. Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2403831979
    16 points
  33. Update time! Finished the blockouts, and did a lighting pass. Now onto my favorite part: Texturing
    16 points
  34. Kokopelli

    [CS:GO] Cusco

    Introducing my latest map set in Cusco, Peru. While my first map de_neighbors was born out of a desire to turn a real location into a playable map, I knew I wanted to take a different approach for my next project, specifically one that was born out of good gameplay--the one thing that truly matters. Now that I've experienced a full development cycle (with the exception of making custom assets) and have honed my process, I decided I wanted to do this right and start with an idea. I had a few ideas: A curved mid A connector that converges with a main entrance to a bombsit
    16 points
  35. So I might as well post about my current project here finally, since I've been doing so on the Discord for awhile now. Half-Life: Dark Matter is designed as if there was a fourth and final expansion to the original Half-Life from the perspective of a Black Operator named Kovac. I got the idea when I was replaying Half-Life for the 20th anniversary in 2018, I realised that although the Black Ops had appeared in a couple of mods, they certainly weren't done real justice, so I decided I would be the one to deliver it... Since then it's evolved a fair bit, and I have seven others in a team wo
    16 points
  36. dz_Frostbite has been officially added to the game as part of Operation Broken Fang http://counter-strike.net/brokenfang
    16 points
  37. I have another guide for you, this time it's for custom cubemaps. You need: Cubemaps.zip !Edit the bat files to reflect your csgo path if it's not in program files! Photoshop Cmft Studio https://github.com/dariomanesku/cmftStudio Step 1 - Get the cubemap If you have an HDR panorama ready that you want to use you can skip to part 2. You can also create one with Substance Designer and the various nodes it has for making HDRIs (https://docs.substance3d.com/sddoc/hdri-tools-186974230.html). The other option that I'll show here is to take an existing cubemap from
    16 points
  38. 16 points
  39. T-Rexer

    Calavera

    Calavera It's Dia de Muertos in San Miguel de Allende, Mexico - but a group of terrorist rebels are having none of it. Can two lone counter-terrorist agents stop them? Made for the 2020 Source Engine Discord Wingman Mapping competition. Layout and Design - T-R3x3r Art and Design - Squinky Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=2242472711 Radar: Screenshots:
    16 points
  40. ┌HP┘

    Europa

    yo! It's going well albeit a bit slow since it's a part-time venture, I've got a tiny team of guys helping out here and there particularly player locomotion and programming. I am not interested in being one of those indies that posts GIF's every day to gather a following, I find social media very distracting so I'd rather spend my time working on this, then when it's done, it's done.... I'll probably hit the socials a bit harder once it's close to release. That said, we're working to get something released for early 2021, a fully playable slice of the game. I'll share some more as soon as
    15 points
  41. Roald

    Mapcore Job Census

    Not sure if I can already call myself a Level Designer, but I (Roald van der Scheur) did sign my contract to start working at Bongfish in Graz, Austria as a Junior Level Designer on 11 January 2021! I will be working with @poLemin
    15 points
  42. Can't believe I forgot to post here, but we finally finished our brand new Halloween map for Team Fortress 2! More information can be found below: IMAGES: DOWNLOAD LINKS BELOW: Steam Workshop Link TF2Maps Link Creators.TF Link
    15 points
  43. made a thing to give hotspot texturing a go more on Artstation: https://www.artstation.com/artwork/q9O9an
    15 points
  44. Sick_TwinN

    de_pithead WIP

    The map is now finished ive learned alot while making this map and it will help in future projects link: https://steamcommunity.com/sharedfiles/filedetails/?id=2239575326
    14 points
  45. celery

    [CSGO] Paradise

    This is my entry for the 2020 Source Engine Discord Wingman Contest. This started out as an Arms Race map, about half done with the art about 1.5 months before the contest was over, and for the past two weeks I have overhauled the entire map as a wingman experience. I have done a few playtests on the Source Discord, and they've been mostly positive. I'm at a polishing stage right now, so any and all feedback would be appreciated. I'm doing a playtest on the MapCore Discord on Thursday, September 17th at 3PM CDT, if anyone wants to take a gander. There's definitely more things to polish, and ma
    14 points
  46. More concept design, more images on my artstation. I learned a lot, I know I can still do better! https://www.artstation.com/artwork/ZG0mR0
    14 points
  47. 14 points
  48. Luxury is close to completion, this the first art pass (no color correction yet) The setting is somewhere to the west of Hollywood Hills
    14 points
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