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Showing content with the highest reputation since 12/07/2018 in all areas

  1. 17 points
    1987 https://www.artstation.com/artwork/balOxE
  2. 11 points
    T-Rexer

    [decompiled] dz_blacksite

    Blacksite Danger Zone map decompiled: Hammer will not run very smooth with this map! https://www.dropbox.com/s/54xq50stuexq0rd/dz_blacksite.vmf?dl=0
  3. 10 points
    Puddy

    [CS:GO] DE_Breach - Released!

    Hey folks! There's been some experimental updates to the level, which we'll test tonight at 20.00 CET in 5vs5 comp! Feel free to join (limited slots tho ofc)! Some pics below B connector now leads more directly to B, leading to less crossfire/angles in the heart of mid. Easier flow to B. T's timings have been slowed however so CT has slightly more time to setup defenses. A-long has been simplified and entrance to A has a smoother flow. Still WIP ofc. Movement in T-spawn has been simplified and path signage/readability should be improved. + minor tweaks here and there!
  4. 6 points
    blackdog

    Counter-Strike: Global Offensive

    Enjoyed the first session. Main problem maybe a bit laggy, despite the amount of things to learn it pretty well implemented (haven’t played any other BR game). I wish there was more armour and ammo so to shoot a bit more. Haven’t got used to the fact that you can regenerate health I got a chicken dinner with @jackophant, one solo, and one with @esspho and @Squad. Got the recordings but I’m not sure how to edit to make it interesting, is not like watching a competitive clutch. Anyway great fun, thanks for playing guys!
  5. 6 points
    New plan: Massive CSGO Battle Royale map set in Venice, as part of a huge Mapcore collaboration. A shit load of us work on Venetian buildings for a month or so, and then slap them all together with a bunch of canals and bridges. Profit.
  6. 2 points
    OMG guys With the new game + SDK update, ambient sounds started working again!! THEY FIXED IT!!!!
  7. 2 points
    Skybex

    Counter-Strike: Global Offensive

    To avoid the hard crash when loading the map you need to type in the console game_type 6; game_mode 0; map dz_blacksite
  8. 2 points
    ElectroSheep

    [decompiled] dz_blacksite

    Yesh, I needed rocks
  9. 2 points
    Serialmapper

    [decompiled] dz_blacksite

    a shitload of new assets
  10. 2 points
    slavikov4

    [decompiled] dz_blacksite

    battleroyale quality
  11. 2 points
    text_fish

    Counter-Strike: Global Offensive

    My first thought when I saw the announcement was "Oh god, not another battle royale game", but having played it I think it's actually the best version of BR out there. Due to the smaller scale you get to the intense cat and mouse stuff a lot quicker than in most, and there are fewer instances of being sniped from a billion miles away by somebody you didn't even know existed. I just hope it doesn't spell the end of traditional CS.
  12. 2 points
    Serialmapper

    [WIP] de_aurelia (remake)

    I don't wish to open another thread, so i want to make an announcement: The final version of de_aurelia is here. Well, officially is final but we all know that some feedback will follow and then some updates. Here are some screenshots:
  13. 1 point
    Noisy_Owl

    The Outer Worlds (Obsidian)

    Yee yee and here is gameplay now... Now to the important stuff. Did you notice that there is not a single scene where the player has put the gun away? I dont feel good about this game XD i see all the things ive always hated about fallout. And the colors are inconistent I am not too excited yet.
  14. 1 point
    MadsenFK

    [decompiled] dz_blacksite

    Me too
  15. 1 point
    Radu

    Counter-Strike: Global Offensive

    It's pretty big for a source map, 20608 x 20608 units
  16. 1 point
    blackdog

    Unreal Engine 4

    I dunno how much was planned for UT, to me “hiring” community (weren’t they just volunteering?) was just crowdsourcing and a display of non-committal. To me looked like “let’s try and get our own CS” (read: a game for free we can then profit from and if goes badly we didn’t spend money on it”). They surely had more confidence in Paragon that was being developed by employees and the engine had as-hoc features. A bit like “let’s go fishing see what happens”. Fortnite got the upper hand (important to say: not in their original design!) and now they are raking the money. on top of that they have the passive income of the half of the whole game market using their tech, and now will have the store. hopefully this will lead to invest in some dev team again, hopefully they don’t turn into Valve. I’d be just happy if they acquired some indie teams and gave them proper resources to succeed. Would like to see a single player Unreal again, or just an SP game from them.
  17. 1 point
    inspires me to switch from the limited source engine. But overall, love the screenshots that are showing up. Great use of detail and each image looks professional!
  18. 1 point
    Hello Mapcore peeps, it's ya boi Horse Strangler aka BananaSandbags aka BillGatesFan69. Been working on this one for around two years now with the talented folks over at Gunfire Games. The game releases tonight (at the time of writing this post). Darksiders 3 is a Adventure/RPG hack and slash. A lot of the art here focused on a semi-stylized PBR look. It's not quite Blizzard hand painterly, but it's seen a lot of inspiration from it. Was a fun time transitioning that look and style to a pbr heavy engine like UE4. I plan to do a writieup of some of the interesting art challenges we faced working on the game for the site in the near future, so keep an eye out for that one!
  19. 1 point
    untor

    [Wingman] Station

    new week, new update! Now, i want to show you, High-Speed Train!
  20. 1 point
    ElectroSheep

    [CS:GO] de_highlands (WIP)

    Well I see this red building is flaming the crowds ! For now I'm pushing a bit the visual on A site / CT spawn, still haven't done the bomb site detailling.
  21. 1 point
    OrnateBaboon

    [CS:GO][WIP] Trailerpark

    Blackdog - yeah, using cs_concert assets for the instruments. Some more vehicles, and a bit of a top down of the area. I included some WIP pics of the 3d sky, and the door that RZL mentioned. Skybex is currently optimising the trees, and working on more vehicles.
  22. 1 point
    SotaPoika

    The random model thread!

    I did a thing: SketchFab: https://skfb.ly/6CFy8
  23. 1 point
    Another UE4 scene Inspired by Season 1 of True Detective.
  24. 1 point
    Beck

    Counter-Strike: Global Offensive

    We're almost there boys!
  25. 1 point
    Dea

    Unreal Engine 4

    That moment when you've accidentally pressed a Paragon asset and there goes the next hour.™
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