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Showing content with the highest reputation since 03/23/2020 in all areas

  1. 13 points
    dux

    Half-Life Alyx

    So... It took them 1200 years and cost me 1200 quid but we made it guys. We're back in Half-Life. I just played it for about 2-3 hours. Allow me to demonstrate my experience thus far Intro: Pikcing stuff up: Seeing a in the street come right over me: Just walking around in the world: The bit: I'll make a more detailed analysis later.
  2. 10 points
    Pericolos0

    Half-Life Alyx

    I did a bunch of props but not those :p. I spent most of my time on architecture, textures, lighting/athmosphere and vistas
  3. 8 points
    [HP]

    Half-Life Alyx

  4. 7 points
    Roald

    Anubis

    Anubis update: https://imgur.com/a/UwsSpb6 (album) - moved T spawn to the left to decrease their timing into midle and canal - removed the grenade teleport on B and visually blocked the skybox brush - removed the boost on B - add a double door and some extra cover on midle - removed the sneaky corner on A main - moved the pillar on A short and added a broken wall to provide more solid structures and more devined areas and angles - simplified A upper by removing the plant box - some visual updates (double door is a experiment, will reskin/rework it to be less dust2ish)
  5. 7 points
    Thanks, I think. I don't really know who you're aiming your frustrations at. This is a community of people that make maps because it's fun, with an extremely slim chance of compensation. If actual pro players would like to volunteer their critique of countless grayboxes that will in most cases never be released, I'd applaud them for it. Maps don't get exposure unless they look good, and only then do they have a chance at receiving the high-level feedback you're talking about.
  6. 6 points
    Pampers

    Corona Virus

  7. 5 points
    RadimaX

    Anubis

    I like the doors actually & was just curious how it could look like if brighter from this side:
  8. 5 points
    the valve system for paying community creatives has ironically made a lot of people scared to get 'too creative' levels are beautiful but the gameplay is often on the bland side of safe in my opinion. YES LIZARD I REMEMBER THE FAN
  9. 5 points
    [HP]

    S.T.A.L.K.E.R. 2 back in development

  10. 4 points
    Lizard

    Chlorine

    Hi guys I have pushed an update today. - Boosted up ambient lighting to make map brighter - Toned down red color on environment light - Added wooden plank on CT mid main to make players more visible - Added light source on route to A from CT spawn to make this area brighter - Updated radar image with new colors
  11. 4 points
    Radu

    Half-Life Alyx

  12. 4 points
    0kelvin

    PlayStation 5 Reveal

    Both MS and Sony did invest in processing power for 3D audio. Their current hardware can do it, but if developers do so they are forced to cut down elsewhere because there isn't enough power to do 3D audio plus graphics. This is some phd work from 2014. It makes a huge difference in immersion.
  13. 4 points
    pro players don't know fuck all, they learn what they are given. Do you think a map like inferno or train would survive modern standards
  14. 4 points
    Tisky

    Half-Life Alyx

    https://clips.twitch.tv/PoliteBreakablePhonePeteZaroll The future of gaming bois!
  15. 4 points
    Squad

    Black Mesa Source

    Half-Life: Alyx’s level designer would rather play Black Mesa than the original Half-Life.
  16. 4 points
    will2k

    Doom Eternal

    Disclaimer: I have not played the game After reading what most of the folks are saying here as well as many user reviews on steam, it seems this new Doom is going in a very different direction than the core Doom tried-and-trusted gameplay: people play Doom to kill everything that moves without a care in the world. It's a pure adrenaline rush and letting off steam. They don't want to be told how to play it, don't require a complex backstory, intricate puzzles, platforming, elaborate dialogue/cutscenes, etc I believe one user summed it up: As Minos said, I'll wait until a steam sale with considerable price reduction before buying it.
  17. 4 points
    Great maps, even so, the only map i actually think would be a great map to see on tournaments etc is mutiny. I have spent hours on these maps trying to figure out tactics smokes etc and tbh the only map i see REAL potential in is mutiny. I would really like to see in the next competition that the judges put more interests in the gameplay etc rather than 25 points in graphics. Another map that actually had great potential in gameplay was mocha but that map didnt make it this far. This should imo stand between mutiny and mocha. I am one of those who would like to see a new map every year in tournaments, but to often the maps that is created is created only to look good. And where is the pro players who actually knows a thing or two about how a map should be built? Anyways great job all of you who actually made it this far, i am a bit dissapointed thats all Laugh all you want lizard, only because i didnt mention your map. It looks awsome, cant see how it would even stand a chance in gameplay against those map i mentioned. But hey what do i know, i only played cs since 1.3 and competed/played with top players in 1.6. Shame on me!
  18. 3 points
    will2k

    Corona Virus

    Protip for people working from home
  19. 3 points
    Hi Usually people start off with picking a theme for their map before they start on creating the map. The reason for this is because basicly everything (layout, art, mapname, atmosphere) is based arround the theme you pick. For me the right order to start a map is: 1) Pick a theme for your map (and a location/mapname, though mapname can come later) 2) Gather reference pictures from real life locations, other gamers, movies or what so ever 3) Draw a layout on paper with the location/theme in mind and already think of what area will become what. For an example the bombsites are interesting areas, you can already decide how it will look, what the objective is You can use the references to create more interesting shapes then just paths and walls for your greybox. 4) Check timings, angles and such basic things ingame (with a friend) 5) If you are happy with it then get a playtest organised and keep on playtesting/itteration your layout untill it plays well 6) Now its time to work on the art for your work, apply details and textures to your map 7) Time for some more playtest and polishing your map When you do not have a strong plan and vision in mind (step 1 - 3) you will probally end up wandering what to do with your map. There is a big chance you get stuck by a creative blockade and end up with a map exisiting from meaningless empty corridors and rooms. This might not be the best workflow (for you), but for me it works well and it is worthfull to try out. Here is my mapcore topic where you can see the exact progress of my map: The mistake I made is focusing to much from the start on the theme/art, I would suggest to keep your greybox as simple as possible untill step 6. Goodluck with your map!
  20. 3 points
    Beck

    Half-Life Alyx

    Caved and bought this last night, hype was killing me. Playing on an Oculus Rift on a 4.5 year old machine (Intel 6700k, 980ti, 16GB Ram) and the game runs smooth with no lag and looks absolutely gorgeous even on defaulted low settings. Dat baked lighting! I just got the flashlight after about 2 hours, a lot of exploring and messing about with shit but had a ton of fun. Feels very Half-Life and it feels great to be back in City 17. Having a lot of fun with it though, looking forward to the rest of the story now!
  21. 3 points
    dux

    VR Kits

    I have an Index. I've never used a headset since my trip to valve back in 2017 to try their original vive and make jokes about HL3 to an irritated looking valve employee who was our contact for the trip Pros: Very well packed and put together. Pretty straightforward to setup and plug in. You trace your room space with the controller, very cool. Excellent sound. Good visual quality (I guess? I don't have anything to compare it to but the original vive from several years ago). The headstrap is nice and adjustable The padding around the lenses is very soft and comfy and is magnetic so you can change it or clean it, etc. You don't have to use buttons on the controller, you can use your actual hand motions to pick stuff up and that's really cool. It's not perfect as my hands are weird so it doesn't always react to my hand gestures. The headset is surprisingly light and isn't a huge weight on your neck. (Cable different story) High refresh rates. Walking around a room inside vr is really something else. Cons: Kinda blurry. From watching all the trailers I expected the same sort of visual quality. Again, I am very new to vr so just assumed what I saw is what you got. Not quite. If you wear glasses the headset can get uncomfortable after a period of time as it pushes my glasses into my face and it starts to hurt kinda bad after 30 mins. The cable is very annoying. It wraps around my shoulder and legs constantly and sometimes winds up into a tight loop so you can't walk around until you stop and untangle it. The controllers aren't perfect for my hands. The menu button is awkward to press for me, I have to sort of loosen the controller so I can slide my hand down the controller to hit the button with my thumb. You gotta fiddle a lot with the headset to get a perfect balance. If it's too high or too low the lenses go out of focus. Glasses again, I can't wear the headset for long without them. If I play without glasses my eyes start burning after about 30 minutes and go super dry. So from my experience what I think needs to happen for future headsets is: No cables Improved comfort for users with glasses Higher resolution (can you imagine the day we have 4k headsets? holy fuck) Better button layout on controllers
  22. 3 points
    They only "work" once players have spent hundreds of hours on them and become accustomed to them. There's a big difference between what is good level design, and what is accepted by the players
  23. 3 points
    Serialmapper

    Corona Virus

  24. 3 points
    El Moroes

    Half-Life Alyx

  25. 3 points
    Radu

    Half-Life Alyx

  26. 3 points
    FMPONE

    Half-Life Alyx

    it fucking rocks
  27. 3 points
    IMHO pro players know nothing about how a map should be built. They can give good feedback on how an area feels or can be modified, but they don't understand what makes a map tick.
  28. 3 points
    dux

    Doom Eternal

    Doom 2016 the moment there was dialogue/cutscene within the first 2 minutes Doom Guy punched it away. Hell yeah. In Doom Eternal, it feels like there's a cutscene every 2 minutes. What really confused me was when Doom guy walked into a room with those 3 priest guys or whatever the fuck they are and just stood there looking at them. Why am I stood there, just fucking kill them? Oh they're gone now, time for more talking. Hell no. Ok there's this dude in a cave with big guns. Who the fuck is this guy? What the fuck is going on? Stop talking! I don't care! Why am I not killing? How did I get in this giant pussy patrol fortress? No I'm not about to read 10 encyclopedia entries on this badly designed and presented menu system to find out. Why is this a hub game now? What was wrong with kicking in a door and screaming RIP AND TEAR TIME TIMMY What's that buddy? You were starting to enjoy the combat a bit more? Yeah nah sorry guy. Here, swing off this bright yellow pole instead onto this floating climable concrete coffin that falls out of the sky. Oh also no you can't jump over there even though it totally looks like you can. Lol sorry, try again. No you can't fight that way, you have to do it this way and only this way or you will die a lot. I'm trying so hard to like the game but it just keeps fighting me all the way.
  29. 3 points
    dux

    Half-Life Alyx

    Not long to go now. I am fucking H Y P E it's all on you now Valve. Take me to the promised land.
  30. 2 points
    FMPONE

    Corona Virus

  31. 2 points
    will2k

    [Dying Light] A NEW HOPE

    Today marks the 3-month after release "milestone" Here are some numbers: 90 Days on the workshop 24,200+ Unique Visitors 10,100+ Unique Subscribers 740+ Total ratings 99% Positive ratings Reached the Top 5 of "Top Rated All Time" If you have Dying Light and are currently in lockdown wondering what to play, give this campaign a shot; it'll help you pass time and enjoy 4+ hours of gameplay. Thank you all for the tremendous support so far, truly appreciate it
  32. 2 points
    [HP]

    Doom Eternal

  33. 2 points
    DMU222

    Half-Life Alyx

    I feel like this review really nails the comparison between HLA and Boneworks. HLA has better visuals, a mountain of polish, and a captivating narrative. But, Boneworks has a deep and realistic sandbox that sparks player creativity.
  34. 2 points
    Buddy

    Doom Eternal

    I think these characters were re-done from scratch partially because of the new gore system and not just for the fuck of it.
  35. 2 points
    It is amaizing how people are developing all kind of theories from arbitrary things. At the time that it was created there were no such kind of theories. 4,5,7squares,triangles,or whatever. It was about what the players are prefering, about what a map could offer to make them come again and play it.
  36. 2 points
    PogoP

    Half-Life Alyx

    DO NOT READ THIS - HUGE SPOILERS FOR THE END OF THE GAME!
  37. 2 points
    Radu

    Half-Life Alyx

  38. 2 points
    I believe community maps would have a much higher acceptance in wingman and all the other casual modes. Maybe Valve should take more care of them. As I started to play csgo I only played the casual modes for a few hundred hours. It was a good and fun way for me to practise my aim and learn all the different spray patterns. And I wished there would have been more maps. Wingman also needs more maps which are actually designed for it. And not just cut of parts from 5v5 maps.
  39. 2 points
    FMPONE

    Half-Life Alyx

    I really like the combat in this so far.
  40. 2 points
    Honestly, 'weird' maps like Nuke or Inferno are still four square in a sense. If you untangle the player paths and spread them out, the same exact layout is powering every single map currently in the game. What makes these maps unique is the way they tangle/reposition each path, and the arena design of combat spaces.
  41. 2 points
    Pampers

    Half-Life Alyx

    Learn from me, don't enter this thread without owning a vr-kit
  42. 2 points
    These two were definitely always my favorite maps! Makes a lot of sense too because both are hella imbalanced . Uptown ... and Orbital
  43. 2 points
    PogoP

    Half-Life Alyx

    Fucking hell this is such an awesome experience. The art is INCREDIBLE and such high fidelity too. This is setting a new bar for visuals in VR. The game itself is relatively simple, but so engrossing in VR. If you played this without VR, you'd be like.. whats the big fuss? But it just translates a first person shooter to VR so well. It's a bit clunky in places. Also, the narrative stuff is really cool. Bram, what did you work on in this game? Did you by any chance make the old school looking computer cases, keyboards and monitors? They seem like they were made by you haha, they have your style to em. Also, it's so cool to see some of the same elements I re-made in my City 17 UE4 test come back for this. I was obviously going off HL2 for reference as you guys were, but it's cool to see those same models again. I really studied some of those combine door locks lol.
  44. 2 points
    tr0nic

    What have you watched recently?

    Mr. Robot finale! This is one of the best shows.. I'm currently watching Better Call Saul Season 5 and it's fantastic! I Also burned through all 5 seasons of The Wire in early 2020. One of my favorite shows of all time. Great mix of police work, gangsta action, politics, drugs, sex and burner phones! Keep the suggestions coming! I suspect we'll all have a lot of time on our hands in the coming months...
  45. 2 points
    Radu

    Half-Life Alyx

    A damn fine game so far! They've gone beyond my expectations. And it's going to give hl2 modders so many ideas to work with.
  46. 2 points
    El Moroes

    Corona Virus

    Here it's simple : You're outside for no reasons (the good ones are buying essential things like food, walk around where we live with our dog of for sport - and it has to be short) : you have a penalty (is it the word?) of 135€. IF you're still seen outside after the first one you had (recurrence withing 15 days), you pay 1500€. AND if after 4 times you're still seen outside (recurrence withing 30 days), you go to jail for 6 months. As usual, people understand only when rules touch the wallet...and even with these rules, some are still enough stupids to go outside or organise party with friends.
  47. 2 points
    Minos

    Doom Eternal

    Judging from what everyone is saying here I'll wait for a sale
  48. 2 points
    neptune

    Cappadocia

    New update coming soon based on all feedbacks. First test compiles photos for new update: Again thank you for all feedbacks.
  49. 2 points
    CS Wingman map I'm working on. Not amazing, but it plays alright and looks 7/10 https://steamcommunity.com/sharedfiles/filedetails/?id=2014706191
  50. 2 points
    Some more wips from my Insurgency: Sandstorm level
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