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Showing content with the highest reputation since 06/13/2018 in all areas

  1. 7 points
    'RZL

    Gears Tactics

    I'm happy to announce that I am working on Gears Tactics, which has been teased at E3!
  2. 6 points
    'RZL

    E3 2018

    This website recaps very nicely all the games that have been revealed at E3: https://2018.e3recap.com/
  3. 5 points
    ElectroSheep

    [TF2] Ctf_frosty

    And now comparing Blu side vs Red side ^^ Blu has not the same level of polish than the red one yet but I'm out of mapping for a week so neeeed to shaaaaare !!
  4. 4 points
    nikkoship

    Resident Evil 2 Remake

    This looks so incredible, RE4 still remains my favorite in the series but I only experienced RE2 by the time it was atleast 10 years old so I didn't have that magical experience that others had when they played it new. So excited to play through this. Now I just want more remakes of those landmark 90s/2000s games. Maybe one day we'll get a remake of Max Payne or by some miracle an MGS2 remake...
  5. 4 points
    untor

    de_mine.vmm (dev name)

    Hi mapcore! Are you ready to ride among the rocks and caves? Soon open gameplay test
  6. 2 points
    I've been following this game since I posted it here, we also have a devblog topic that @DeadToast was updating from time to time. I think the E3 debut deserves to be posted in the official topic, you can deffo see the great progress this game has had
  7. 2 points
    Squad

    Counter-Strike: Global Offensive

    Similar like the CT path to Appartments on Italy. 90% of players jumps its way into the entrance
  8. 2 points
    Vaya

    Counter-Strike: Global Offensive

    lol I mean you NEVER needed to jump. the gap is clipped in a ramp shape.
  9. 2 points
    blackdog

    Peace in Korea.

  10. 2 points
    Vaya

    Counter-Strike: Global Offensive

    you don't need to jump. that is the joke.
  11. 2 points
    [HP]

    Resident Evil 2 Remake

  12. 2 points
    Minos

    Overwatch

    lol! We iterate a lot on the maps, a lot of the small changes you see are art driven (to make things easier to build), and we also have a lot of freedom to shift stuff around to improve the flow, sightlines etc... We never just convert a level design map straight into art, there's always a "cleanup" phase if you will. But sometimes we do major level design changes later on (but those are always driven by design of course). That's something I really enjoy about this pipeline, it feels very organic
  13. 2 points
    OrnateBaboon

    [CS:GO][WIP] Trailerpark

    Some parts have gone backwards - I have hidden all the "old" assets until they can get replaced with HR ones. The blends are also under construction. The double doors RZL mentioned have not been updated yet, since there have been bigger things to deal with. The interiors now have the base direction - trims will also be added, and a lot of unique things to better identify each interior. Regarding the story, for now, we will be going for the same kind of thing as inferno, with the hiding of missiles in the sites. Hazard stripes will be added to the crates, and some tarp on top of all the barrels to break them up a bit. As always, feedback is appreciated!
  14. 1 point
    [HP]

    Resident Evil 2 Remake

    I love how they're taking certain liberties. Also love that it's over the shoulder a-la RE4.
  15. 1 point
    [HP]

    The Last of Us Part 2

    This gameplay preview didn't surprise me as nearly as the tlou1 hotel gameplay preview did back then, that, for me is still the hallmark of fantastic AI. This one feels very scripted and planned. I am happy that they kept the gameplay pretty much intact from tlou1, it is one of the best games I've ever played, feels very smooth with some smaller things added to the mix, also glad they're keeping the UI / Backpack inventory system, its a genius way to manage your shit and fits the gameplay style like a glove. I hope the survival horror aspect is still there and they don't make it more actiony, if anything i want it to be even more strategic, i want to have to count every bullet, every time I squeeze the trigger needs to feel meaningful, save every medpack for when i reeeealy need it.
  16. 1 point
    Beck

    Assassin’s Creed Odyssey

    Well I am off to Rhodes in a couple of weeks and have visited some islands and the mainland. 'Tis a lovely part of the world!
  17. 1 point
    [HP]

    E3 2018

  18. 1 point
    'RZL

    Hitman 2

    Done
  19. 1 point
    @Castle Have you seen this? https://www.pcgamer.com/former-sony-ceo-and-epic-games-team-up-to-fund-pc-first-indie-projects/
  20. 1 point
    T-Rexer

    Canyon (Flying Scoutsman)

    I was bored so I made a Flying Scoutsman layout one evening, with no intention to finish it. After a surprisingly fun playtest, I changed my mind and worked together with the maker of the map Beerhouse to make this map visually appealing. So this here is the final version. There will be obviously problems with all the displacements, so feel free to report them to us. Hope you have as much fun playing this with friends as we did making it. Story: Deep in the Outback, the Phoenix have set up base in an old opal mine. Hearing of an imminent plan to attack the government, Northern Territory Counter-Terrorist units have been called in to halt the operation... Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1399373623
  21. 1 point
  22. 1 point
    Oskmos

    WIP in WIP, post your level screenshots!

    More work on Insertion2. Trying out a new dusk/dawn lighting setup. I Think i'll stick to it. Will be nice to play around with lights to guide player movement. It's still a bit too dark though. Need to find the sweetspot between nailing the dusk/dawn look and good overall brightness. I posted these on Twitter as well at https://twitter.com/Oskmos So make sure tO SmASH THAT LIKE BUTTON!!
  23. 1 point
    Guns, Gore & Cannoli Steam link. Guns, Gore & Cannoli 2 Steam link.
  24. 1 point
    Roald

    [CS:GO] de_invade

    Thanks for the feedback! My first idea was to go for a abondon overgrown castle in the midle of a forrest, but over time I thought about a more touristic castle located in a old medieval german town. Those two things kinda got mixed up together which leads us to your point haha. This map as a identity crisis. Anyways this map can use some stronger identity indeed and have more details, but I have kinda abondon this project. It was a great learning progress and now I got my focus on other cool stuff for Pirates Vikings and Knight II
  25. 1 point
    Serialmapper

    [WIP] de_biome

    I read FMPONE's feedback, and it's right if you want to make a perfect, flawless map. However, CSGO (source engine) it's not good for a world simulator (as you know, there are way better graphical engines for that), and when the shooting starts, nobody will care if a certain prop it's a little bit low res, or the clouds are moving or not. These details are noticed primarily by other mappers, the majority of the players are interested in gameplay and frames per second. If they like the gameplay that a map delivers, they will play it over and over again even if it looks like CS1.6.
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