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Showing content with the highest reputation since 08/14/2018 in all areas

  1. 14 points
    Wish I can finish this one (walk simulator in CSGO)
  2. 9 points
    My current attempt at making CS:GO not look like it's running on an ancient engine. These are all assets found on de_train and de_vertigo.
  3. 7 points
    So I gave me the weekend to learn the basic of Blender and UE4, I would like to improve myself in archviz. All the furnitures are from me except the sofa and the chairs, some meshes are plain bad, the lighting is shit, but i'm getting there I guess ^^
  4. 5 points
    seir

    Mapcore Job Census

    I no longer work for CD Projekt RED, could you remove me from the list? I currently hold my own micro-company
  5. 4 points
    Since Half-Life 3 is [insert your favorite meme here], Half-Life 1 still lives on thanks to a myriad of powerful single player mods popping every now and Xen then. Check out this mod released last Friday titled Echoes where you play another scientist in the black Mesa facility in a parallel timeline to Gordon right where the cascade resonance occurs. https://www.rockpapershotgun.com/2018/08/13/half-life-solo-story-mod-echoes/ Trailer
  6. 4 points
    will2k

    Dying Light 2

    This is BIG news. Dying Light was the best game when it comes to first-person natural, fluid parkour movements. If they live up to this claim in Dying Light 2 (and I have every reason to believe them), this would be a major selling point among many others. On a side note, I can't wait to put my fingers on the new developer tools/SDK for the new C-Engine
  7. 3 points
    Ubuska

    [UT4] DM-Chamber

    Finished this map today, you can download it here: https://utcc.unrealpugs.com/map/348-DM-Chamber This was hard to pull off because art in this map is custom 100% and I managed to get the size of 150 mb which is great. Making this level was a blast for me so please feel free to play it!
  8. 3 points
    Started playing Soldier of fortune a while back, and thought it would be cool to sort of recreate the first level. Going alright so far.. still need to tweak areas and make the rest of the map
  9. 2 points
    untor

    [CS:GO] Residence [Waterfall]

    Waterfall Residence Set in Canada, this facility is under attack by Anarchists seeking to destroy a residence that has rare cultural values. Subscribe Fragment number two: "Anarchy and art" " - They must feel the pain of loss! We will inflict as much damage to their cultural legacy as we can! We will not back out and will take them with us... " Terrorists arrive to destroy a villa built near the old lighthouse. The villa itself has valuable pieces of art. Under the lighthouse there is a small warehouse, possibly used to store precious historic artefacts. Original Waterfall (old)
  10. 2 points
    The Horse Strangler

    [CSGO] Junction Assets

    For those of you that were following the progress of junction I had announced that I'd be releasing all of it's content for free use. In the package I've included the latest vmf (sorta) and vmf instance files. Once again, if you guys have any questions please hit me up on this thread versus pm'ing on steam. Ideally it will help answer questions for multiple artists and provide references. Free to use for non-commercial work, as long as you give me credit. DOWNLOAD LINK I'll update the assets 3ds scenes at a later time. Some models are missing collision meshes, but I deemed them not necessary. EDIT: Fixed download link
  11. 2 points
    I personally like to start with a little sketch, just to make it easier for myself to block things out, but after that it all comes down to playtesting. The thing I notice a lot with beginners is that their layout basically consists of random walls/blocks with no purpose. Try to think of what these blocks do, "is it a house, does it make sense to put a house there" etc. Blocking out a map is way easier if you already have a theme in mind.
  12. 2 points
    Tisky

    What movie is this?

    Easy peasy, this is from one of my fav. movies. Captain America: The Winter Soldier. Gotta go to work right now tho, so anyone feel free to post a new one!
  13. 2 points
    poLemin

    [CSGO] Victoria

    I like the look of mid. It's way clearer now where fights are happening. Big improvement. Two things that you might want to consider: The boost at mid to the right is a pretty large area. People can easily maneuver on it. I would restrict player movement up there a little bit. I'm not saying to copy Cache's boost, but think of how that boost feels. First part feels very clumsy if it's more than one person, then you have to cross the enemy's line of sight, and then you have some more breathing room, but no actual corner to tuck yourself into. I also can't tell by the gif whether boost is visible from the bridge over the left hand side bomb site. Second thing i would to rethink is this plank jump. It seems like you've increased the difficulty compared to the last time. In my opinion, this would lead to a situation where you can enhance ONE spawnpoint, but not more. Reason behind that, is that features like jumps, boosts, ladders ect, slow players down and this gets enhanced greatly if it's more than 1 player traversing that path. You gotta have perfectly synchronized and flawless movement to take advantage of this as a team. If you mess up, you kill yourself and potentially people coming behind you since they bump into your falling model. One thing that could still make this viable, is a small platform underneath that leads back up to the highground on the left. If you fall down and or cannot make the jump, you don't lose your (and potentially your team mates') life, but a significant amount of time. Keep going! I really like your progress. This is gonna turn out to be amazing!
  14. 2 points
    [HP]

    Doom Eternal

    "Remember, demons can be an offensive term. Refer to them as mortally challenged!" xD
  15. 1 point
    [HP]

    Doom Eternal

    Hell to the yes! Grapple hook, Dodge, improved melee, verticality, new enemies, new weapons, new setting, lives (!?)
  16. 1 point
    Ubuska

    [UT4] DM-Chamber

    RELEASED Map is available here: https://utcc.unrealpugs.com/map/348-DM-Chamber Old post Hi! I'm making DM map for Unreal Tournament 4. The goal of this project is to make fun cool looking map with custom art within 100 mb file size. It features trap room in the center of the map and zero grav pools. Playtesting was really fun Here's bsp layout screenshots After 5 versions of this map and playtests I started an art pass for this map. Still very rough but I managed to come up with some interesting basic shapes and basic lighting, so it's a good start I think. This map is available here: https://utcc.unrealpugs.com/map/348-DM-Chamber
  17. 1 point
    Just finished it the other day, this mod is pretty cool. Some of the battles leaves a lot to be desired, but the level design, scripted scenes and general feel is just great. Might be one of the best HL mod ever, would def recommend it.
  18. 1 point
    LORDDEATH

    De_Westcoast

    So I finished the part 2 to de_Uprise. Its WestCoast! A life is Strange inspired map Map Link! I interested on the feedback for this map so please comment.
  19. 1 point
    Izuno

    Doom Eternal

    Man...playing Doom II while high back in the day. Replacement underwear was not optional.
  20. 1 point
    Squad

    What movie is this?

    Blackdog beat you to it
  21. 1 point
    ElvinEnchant

    de_cncrt

    https://steamcommunity.com/sharedfiles/filedetails/?id=1466146120 Like the smart person I am, here's the link I should have provided in the first post to download this map.
  22. 1 point
    Tynnyri

    de_stronghold

    Pretty nice first map, however. this map is way too complex, blocky and lacks any cover. I don't think you should be sending maps that aren't ready for playtesting. Try to add at least some kind of props, cover, theme and so on. It's rather easy to create a working layout, but creating a theme around it is difficult. You should try to do both in a greybox. This is a good example of a level where greybox includes theme. Note how everything isn't 90 degree corners, the map clearly used grid size of 1 and inclusion of basic props and cover. Nobody expects similiar level of detail, which is kinda overkill in this map, but you can get the basic gist here: You can clearly see where this is meant to be located and what it's meant to look like. I have no idea what any of the rooms in your map are meant to be other than just "rooms". That is not usually how buildings work. Creating a working theme and reason for each room, area and wall makes you able to end the project, as you are not forced to rework whole layout because the central area has no architectural reason for existing, among other huge hurdles along the way. Don't start with the theme, but build it alongside the layout. Try to add graffiti, props or such to telegraph which routes lead to which areas. I know you added bit of them, but there are many crossroads that you have to just take a leap of faith and hope you get to the right area. Oh, and here is a very useful guide for mapping starters like you: https://steamcommunity.com/sharedfiles/filedetails/?id=1110438811
  23. 1 point
    GUNZ

    de_stronghold

    Feedback request: de_stronghold An ancient stronghold that was turned into a base of operations by a terrorist organization. The counter-terrorists have recently taken over the stronghold to extract the weapons and ammunition stored there but the terrorists are back to make sure that doesn't happen Screenshots and Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1110018690 https://imgur.com/gallery/Py5PolO Requesting feedback on: - Layout Known issues: - I know that it is possible to boost out of the map and some other issues but I mainly need feedback on layout. This map is far from complete. I think once I add cover and props it will change gameplay a little bit but my main focus right now is getting my layout 100% complete. Any feedback on layout is highly appreciated!
  24. 1 point
    PaulH

    Mapcore Job Census

    Hey guys, I've changed job and taken the chance to step away from a lead role to get back to a more hands on role, so you can update me to Senior Level Designer at Playground Games, working on their new open world action RPG
  25. 1 point
    untor

    [CS:GO] Residence [Waterfall]

    Waterfall Rework (Pre-Release) Compare original and rework version in VK.com in my portfolio album. Some screen from compare Soon the publication.
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