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Showing content with the highest reputation since 10/13/2018 in all areas

  1. 10 points

    WIP in WIP, post your level screenshots!

    Been playing around a bit with the Far Cry 5 level editor Some of the editor's assets are simply just too amazing for me to use though.
  2. 9 points

    Counter-Strike: Global Offensive

    Nice retake @blackdog! I'm still surprised how well the map is doing after all. Even though it's pretty different to the other competitive maps, many people seem to enjoy de_austria. But I'm lucky that it didn't replace a more popular map than canals. So pretty much no hate going on. No death threats. Nothing. It's also pretty funny to watch all those youtube guides that tell me how I should play my own map so that I don't get destroyed completely anymore. I'm getting better slowly...
  3. 9 points

    Mapcore FACEIT Hubs

    our next mappool. Starting at the end of the month. @Harry [email protected]@[email protected]@[email protected]@[email protected] thanks for the maps guys @The Horse Strangler who seems to be the most unsearchable mofo on this forum
  4. 6 points

    [CS:GO] de_highlands (WIP)

    Yes you can but I may update them before the final release of the map About the layout, if you take a deep look you can figure out from what old official map this one is inspired by ^^
  5. 4 points
    Hello guys Well I wanted to wait a bit longer to have more to show but as it's progressing very slowly, here are some shots from almost finished areas. I spent last month to update the art with better texture work and detail, and also optimisation (if combine props works...) hope you will like it. Before : Now : Before : Now : Before : Now : (woops a nodraw wall) And some other stuff I will be able to show more soon !
  6. 3 points
  7. 3 points
    A vineyard and wheat field in the countryside The third and last part of the campaign is progressing; most of this last map is still barebone WIP but some parts are starting to come alive. I'm also creating some custom materials/textures with proper blending masks to be used on the terrain. A new side quest is also under planning.
  8. 3 points

    [CS:GO] de_highlands (WIP)

    Guess it does, but in my opinion it stands out too much. I love the consistent neutral colors that's being used with some small tints of colors. Rather have the woodwork in red with maybe some spoiled paint on the wall arround it and some painting on the wall with the shop it's name or whatever as a landmark. Excuse me for my GIMP skills PS: it kinda looks odd to me the waterdrain is going infront of those windows... Rather lower the roof abit so the windows stick out of the roof
  9. 3 points

    [TF2] Ctf_frosty

    Frosty is actually 1st of the most popular maps of the year filter in the workshop Thanks for all people who supported it !
  10. 2 points

    [TF2] Gravestone

    This is another Halloween map that i have been working on for this year. Goal for BLU team is to sink a custom payload cart, that carries a big bottle of booze and a chemistry set into the enemys ghastly cauldron, causing an explosion. RED team should preent that from happening. But there is a catch - round doesnt end to either teams victory no matter how hard they try but they always end up the underworld. There, they have to have a bumper car race to their death or teans victory. Couldn't have done this without some help, and the people i worked with were awesome in helping me for making models and effects. Here's few screenshots belowand as always, it's in the Steam Workshop here! I usually don't say this but competition is hard, so vote it out at the workshop, either way is fine, like it or not. Thanks.
  11. 2 points
  12. 2 points
  13. 2 points
    LATEST UPDATE: Version 1.3.10 on Mar 27th, 2018 LATEST RELEASE OFFICIAL WEBSITE Hey Mapcore! This is an open source vmt editor that aims to improve the tedious experience of editing text files with an easy to use UI and fast workflow. Dima Butemann did most of the heavy lifting involving the programming while I took care of the UI and bothered him about updating it. It has texture previews, can convert jpgs, pngs or tgas to vtfs (and move them to proper directories), verify vmts, features a batch vmt creation and has support for (most of) new parameters introduced in Nuke CS:GO update. Version 1.3.8 with all the required files can be found here: DOWNLOAD Alternatively, if any of you know Qt and C++ and would like to help with the project, you can check out our git repo at https://github.com/Gira-X/VMT-Editor Here is a quick video to demonstrate how fast making vmt files is: And converting textures to vtf: https://streamable.com/zlwed If it doesn't find any games you have to manually add them in the Manage games dialog: And browse to the main game directory: Please keep in mind that it is still in beta so some bugs may occur. Some parameters may not parse properly so refresh the vmt preview before saving to see if there were any issues. If you find any bugs you can post them here. Also a shoutout to the creators of VTFLib (http://nemesis.thewavelength.net/) that provides the texture converting and preview functionality.
  14. 1 point

    Mapcore FACEIT Hubs

    Really need to get in there, never played any of these but Tuscan in particular, so many pros when asked about what map to add to the pool say this name…
  15. 1 point
  16. 1 point

    Counter-Strike: Global Offensive

    I played Austria loads in DM, was great fun, but last night I catched my first competitive match there. Good fun, grats @Radix!
  17. 1 point

    [CS:GO] de_highlands (WIP)

    Yeah, there was no working radar and signage pointing to the bombsites, which wasn't very great for Shawn to navigate in (Sorry!). The unique layout only amplified the confusion i feel. About the layout itself: it did not change much since the stream. I think it is good in it's own way as the players have to play it a bit differently compared to more traditional map layouts. Differently because the primary engagements are more focused outside the bombsites rather than inside. Will everyone love this map? Probably not, but I feel it is still a great map that brings something new to the table and I'm sure there will be people who enjoy it as much as I do. That being said, I gotta agree that the red brick is drawing a bit too much attention to itself
  18. 1 point

    [WIP] de_aurelia (remake)

    Aurelia it's almost finished. Here are some screenshots. I didn't like the "inferno" lily pads so i replaced them with HD decals made by me for more variation.Also i added some small custom props. Of course 4way blend materials are not missing either.
  19. 1 point

    [CS:GO] de_industrial_beta

    de_industrial is a map that is ment to have very short but fun rounds. I need play testers to make sure its fair and if you have any ideas post them in the comments.( ignore the bad lighting and a few glitches with plants and textures i need to fix them im not at my main pc right now. you can find the map at https://steamcommunity.com/sharedfiles/filedetails/?id=1495612955
  20. 1 point
    I finally made a portfolio http://klemss.baticle.com/ Any feedback is welcome!
  21. 1 point
    Hey everyone! My name is Rita. I am a freelance animator and illustrator. I have focussed on Animation over the last four years, coming from Illustration and Fine Arts background. I am a professional artist of academic training and more than 10 years of freelance experience, working in versatile media. I work with both traditional and digital tools, in particular seeking to achieve collaboration between the two. I am a big fan of aesthetics with passion for detail and high-quality craft. In the process of animation, my favourite stages are character and background design. To help you get a better sense of my skills and fit, my selected work can be found here: · My website: http://www.smallinkart.com. · My showreel: https://vimeo.com/224053115. Extracts from my creative portfolio: https://www.behance.net/Small_ink. Services I provide: - Concept design - Animation - Photography - Illustration - Character Design - Background Design - Gaming Props / Assets - Hand Painted Texture - Motion Design - Logo Design - Hand Painted Fonts Contact Details: web: http://www.smallinkart.com email: [email protected]
  22. 1 point

    Looking for a game development team.

    Hey man, For educational purposes, I want to make it immediately clear that this setup is not going to work. First of all, why embark on multiple projects? This is a hobby endeavour, yes? 2/3 hours a day definitely sounds like a hobby. Secondly, it is a big ask for people to give away their time and energy. To even have a slight chance of attracting people's attention, you need to tell them what the projects are about. Finally, and most importantly, you are young and eager. Now is perhaps not the right time to spearhead multiple team projects. You need to learn to walk before you can run. Do you have any practical game design skills at the moment? Art/design/code/etc? You should work on strengthening your own skill or skills and perhaps work on a small solo project or join a mod or hobby project. Maybe it is more suitable to be the apprentice and not the master? Some food for thought!
  23. 1 point
    Now in part 3 let's stop being all too abstract and let's rather get more specifics with our multiplayer level layouts. https://www.youtube.com/watch?v=U4dutbP0DwU In case you missed part 1: https://www.youtube.com/watch?v=o4YbGGv1n00 In case you missed part 2: https://www.youtube.com/watch?v=WnR40rBjGzc or my channel introduction: https://www.youtube.com/watch?v=Vlyz9XIYPdo& Please share, like and subscribe. It takes a lot of time to create such videos and any support is highly appreciated.
  24. 1 point

    Mars-like planet skybox

    Hey guys, I made a simple 1K per side skybox of a Mars-like planet! It´s made for CSGO, but as with most textures, you can use it for any Source engine game. Download it here on GameBanana. Btw, I´m kinda new to this site, can I embed sketchfab 3d previews?
  25. 1 point

    References Thread

    Iuan Dumitrescu http://jonone.cgsociety.org/art/ioan-dumitrescu-future-london-architecture-2d-1342711