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Showing content with the highest reputation on 03/21/2019 in all areas

  1. 2 points

    Our Planet (Netflix)

    The new serie by Sir David Attenborough is coming in two weeks!
  2. 2 points

    de_zaruna (WIP)

    Hi! This is supposed to be the first map I actually finish. I pretty much don't know what else to say. I've been working on it for half a year with a few breakes due to learning for my exams. Map takes place in a small french/italian/maybe even greek town, that's pretty much all I can say right now about the story behind the map; that's going to be something I will think of when the map is actually ready for its final release. I'm a bit lazy about updating the workshop page so if you want to see some actual ingame pictures take a look right here: https://imgur.com/a/dBXiqr8 Map can be downloaded here: https://steamcommunity.com/sharedfiles/filedetails/?id=1532026091 I'd appreciate any comments about it whether you like the map or not please share your thoughts and how I could improve it! Thank you!
  3. 2 points
    Jesus Christ, I turned my back on Mapcore for 5 minutes and now every thread (I've read two threads and will extrapolate thus) is this Zastels plonker scraping the very bottom of the irony barrel. What happened?
  4. 1 point

    Our Planet (Netflix)

    From planet earth to blue planet, truly amazing stuff.. always love to watch these with my young son and just to watch the look on his face and try to answer the questions that come with it^^ they never cease to amaze me, so will be looking foward to watching this with him.
  5. 1 point
  6. 1 point


    The layout is super confusing because everything looks the same in the aquarium and there are a few areas that look clipped off and aren't. Also there aren't many clues pointing the players to confrontation points.
  7. 1 point

    System Shock 3?

    Actual teaser Now it says Unity… I’m so fucking confused about the development of this game.
  8. 1 point

    After Life (Ricky Gervais)

    The Netflix mini-serie by Ricky Gervais is really great i would recommend!
  9. 1 point
    Staring a completey new project guys! Here is a (incomplete)radar. I will post my progress here.
  10. 1 point

    [CS:GO][WIP] Trailerpark

    You can be pro Common Wealth and living anywhere: p It's not "UK" spelling for we do it here in Canada too. Unless of course you're referring to the "UK" dictionary that Windows and Android, ect can use I wanted to give props to the map maker for sticking to this map for so many years. You'll notice that the wood in this picture I've quoted on the porch is going the wrong way. This stands out to me because I'm a carpenter. Who knows, maybe the spelling on the mat stands out to the other poster because they're an English teacher. Either way, you seem keen for details, and these little things make a map special! Overall I'm very excited about your map, I spent a lot of time in trailer parks growing up. Slow and steady wins the race! As a side note, I always remember half eating discarded hot dogs being left everywhere in trailer parks lol
  11. 1 point


    I only managed to play one competitive match on this until now. Must day that despite playing several DMs I was quite struggling to understand the layout and angles, until the last few rounds. The assholes teammates even kicked me toward the end, when was clear we had already lost and was trying to clutch but got a bit stuck on the railings. im sure playing more layout would come natural, and if I took the time to explore like I’ve done with many other maps, I would be fine. The many enclosed areas make it feel quite a different layout from traditional maps.
  12. 1 point

    totally random texture thread

    watching Yanzl do the things he does with substance designer on his stream was enough to persuade me to buy this software so far I've used it to make a few textures for de_sydney, and some other textures just for learning that's just one image, open the spoiler for a few more
  13. 1 point

    [Source 2] De_dust 2

    Oh damn, another year gone.. Jesus lost my motivation again, and again i've changed the art style to Low Poly - how it was year ago - half year ago Now It's challange of my life guys, i should finish it finally!
  14. 1 point
  15. 1 point

    Yanzl's Source Emporium

    Hey, I've decided to make a topic where I'll put together all the links to different stuff I've released for Source/CS:GO. Assets Assets from my CS:GO maps. Free for non-commercial use as long as you give appropriate credit. Breach Newly released assets from Breach! Over 600 models and over 100 materials. Includes a zoo map. https://www.dropbox.com/s/xsfp5kobdv22voa/Breach.zip?dl=0 Thrill Assets from Thrill. Includes a zoo map. https://www.dropbox.com/s/tkgw959whnubnla/Thrill.zip?dl=0 Cruise https://www.dropbox.com/s/q3ybhzd1p2q522t/Cruise.zip?dl=0 Resort https://www.dropbox.com/s/dwasa7bs5g3wo1a/Resort.zip?dl=0 Zoo https://www.dropbox.com/s/xehbw0k67tximp4/Zoo.zip?dl=0 Castle https://www.dropbox.com/s/e76x6st0nsbpafq/Castle.zip?dl=0 Water Pack Collection of 4 different water textures that work both on high and low shader settings. Free to modify. https://gortnar.com/vmt/liquids.zip Source Engine Tools Streamline the Source engine workflow. Mostly substance stuff. Substance Shaders (and templates) Newly updated shaders for Substance Designer and Substance Painter. Supports Diffuse, Envmap reflection, Specular reflection, Glossiness, Metallic (Diffuse tint), Fresnel ranges and LightmappedGeneric mode. Also includes Painter templates and export presets and a glossiness wizard filter for Painter that can be used to create glossiness and envmap mask maps from specular mask or roughness. https://gortnar.com/vmt/sbs_shaders.zip https://gortnar.com/vmt/painter_templates.zip VMT Editor PBR to Source A substance file and a VMT template that aim to match the PBR look as close as possible in Source (still a long way off). I don't suggest relying on this to make your materials (learn how Source handles materials instead), but it does an alright job with any PBR materials you might want to use in Source. Note that this converter only works on VertexLitGeneric. There's a brush version included but it requires manual tweaking based on the material. https://gortnar.com/vmt/pbr_to_source.zip Radar generator Generates CS:GO radar images, both regular and spectate versions. For multi level radars you have to use multiple generators and blend them together. Requires you to make overview image, playable area and spawn/plant zone masks. https://www.dropbox.com/s/qvzcgpkmtzmuaz2/radargen.zip?dl=0 Panorama version: https://www.dropbox.com/s/zegqf63yt1tt40u/radargen_panorama.zip?dl=0 Sun color calculator A quick test project, calculates the color of your light_environment direct brightness based on the fact that the final color depends on both ambient and direct. https://codepen.io/gortnar/full/xYJGLj/ If you have any questions, ask away!
  16. 1 point

    [CS:GO] de_Alexandra

    @Roald Since i firstly made it for cs1.6 back in 2009, the map was ported to CS:S then to CS:GO and it's layout had been adjusted several times to balance the gameplay during this years. I had the chance to do so because despite the fact that it has the CT and T spawns too close, or it's somewhat unconventional layout, the map was/is popular on public servers in Eastern Europe, especially Russia, and Ukraine, and as i found out recently, in Brazil. In 2009 it took 4 days to finish it for CS1.6. this is it's first version for CS1.6
  17. 1 point

    [CS:GO] de_Alexandra

    I had published the remake of my old map de_alexandra. Here is the workshop link. As you can see, it uses the new dust2 assets and a few custom textures (the rock walls and bomb-site B walls). The radar view doesn't look as pretty as the official maps have, but fulfils its purpose. Some areas maybe are not as detailed as they should be, but too much clutter hurts. There is room for improvement nevertheless. I optimised the map the best i could. The layout may seem a little bit strange and it's focused mainly on a casual game type. Giving the fact that this was one of my first defuse maps ever made, in late 2009, it has some dust2 influences. As player models i used GIGN vs LEET to better match the decals's french writings. Every team has 5 spawn points with a spawn priority of 1, the rest have 2 and 3. I used name places in the nav file , some of them are not really what i wanted, given the limited name places list that csgo has. Any constructive feedback is appreciated. More screenshots are on the workshop, also i invite you to test the map yourself.