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Showing content with the highest reputation on 01/25/2020 in all areas

  1. 20 points
    JimWood

    Mutiny

    Mutiny has been officially released! Check it out on the workshop here: https://steamcommunity.com/sharedfiles/filedetails/?id=1978052734 If you're interested in seeing some in-depth information about the map along with an interactive map, take a look here: http://jimwood.co.uk/mutiny We've also added a trailer, check it out below! Finally, here's a couple of the screenshots shown on the website:
  2. 7 points
    Quotingmc

    cs_ivory

    @Quadratic and I are in full-on crunch mode pushing to get Ivory in the best possible state before the deadline and I am very pleased with what has been achieved thus far. Here are a few of the last screenshots before the final release!
  3. 6 points
    FMPONE

    Exotic Places CS:GO Mapping Contest 2019

    There are now six days left to enter this Contest. Some friendly tips: -Upload an early version today to avoid missing the deadline. -You can edit your entry this time around. Be warned: once the deadline passes, judges won’t be asked to overlook problems you may introduce by updating. Double or triple check your updates, run them by your friends to be sure. Have a great final week of preparation!
  4. 4 points
    Reikz

    De_Static

    My first 5v5 Defusal map, will be posting updates and pictures soon!
  5. 3 points
    Makes me smile @Radix Obviously you are not an idiot for using Blender. Many wonderful and talented people do. That being said, I am very passionate about making life for Source fun, exciting, robust and powerful inside 3ds Max. Just go scroll through the WW Changelog to see how serious I've been at that for 10 years! (Note the bottom of the page that links to previous version archives... those demonstrate the kind of commitment WW users have been enjoying. Except for a period of several months in 2019 where I was fighting cancer, I have updated WW tools many times every week for many years.) For those that are wanting help with your crunch using WW, feel free to ask for help on the WW Discord channel. I love seeing all the cool ideas people have come to life!
  6. 2 points
    neptune

    Cappadocia

    Welcome to Paradise Cave Hotel Cappadocia Released! Steam Workshop Link WARNING! This version is beta version. You can see lots of bugs. KNOWN ISSUES Corner trims have light issue. Some balloons have a animation problem. Optimization Some areas have a visibility leak. Some models wrong position Some areas need clip Interior tv animated texture is not worked. T Spawn tv screen texture wrong scale 3D skybox roads model bad texture Lighting issues
  7. 2 points
    Radu

    Half-Life Alyx

    Never too old to pursue what makes you happy
  8. 2 points
  9. 2 points
    Zanek184

    Submerged

    The tank on the playermodel's back looks a bit flat in terms of shade compared to the rest of the model. Other than that, looks great!
  10. 1 point
    Interfearance

    Mutiny

    Aside from looking great this map has an entirely new vibe that I haven't seen yet. (like industrial, jungle, etc.)
  11. 1 point
    EU people can pull an all nighter and get work done, yup
  12. 1 point
    JimWood

    Mutiny

    Thanks mate! Yeah the issue is that there are trigger_hurts under the water, apparently they're too close to the navmesh so they think a lot of areas will damage them. Will be looking into a fix!
  13. 1 point
    WAve

    Mutiny

    The visuals are great. It's a joy to run around the map! It's a minor thing but the Terrorist bots have no idea how to navigate the map. They seem to get stuck in T-spawn.
  14. 1 point
    Roald

    Mutiny

    Oh yeah boys! I am proud of you guys map looks really arrrrrrrsome and you really nailed the theme.
  15. 1 point
    [HP]

    Doom Eternal

    https://www.allgamesdelta.net/2020/01/doom-eternal-new-gameplay-and-official.html
  16. 1 point
    fewseb

    Mutiny

    You forgot to include a kv file for the map, you may think that is insignificant but as it stands the default ST6 CT player models are camo green and dark grey which blends in with a lot of your map.
  17. 1 point
    MadsenFK

    Mutiny

    Found a few bugs on the first run around
  18. 1 point
    ics

    Kingpin: Reloaded

    Kingpin was the first game that didnt offer just the two basic multiplayer gamemodes back then - DeathMatch and Capture The Flag. Instead, it also offered Bagman mode. If you dont know what this is, basically you collect weapons around the map to fight with like in deathmatch, but you also collect money from the middle of the map. Both teams have their own bases with a safe. For example in one of the maps, there's a pipe that spits money out time to time. I think it was 5$ each pile. Then you collect the money from the ground, go to your base and gotta open a safe to deposit the money into. The safe operates on a separate switch, so you gotta go to the switch and then to the safe to deposit. You also might want to close your safe from the same switch, because you know, you can also do this to the enemy - go to their base, use the switch and steal money from their safe. If you dont close the safe, it gets easier to steal the money. Alarm also went off if someone did a steal. I think the max mount was 150$ or 200$ that one person can carry, so you couldnt take them all, unless you did a raid with your friends. Also if you kill the money carrier, you can take their bag and return the money to your safe. So the team who had like 500-800$ first, won the game. I played this gamemode a lot. Especially with todays capability of voice chats and such, it works even more better. You can tell someone to open that safe, instead of typing it down to chat fast. More of teamwork and more fun. This game was also the first one of the multiplayer games i played on PC, and it infact got me started on running game servers, which eventually led me into level design.
  19. 1 point
    Well, I just use the student version of 3DS Max like you mentioned. It's free for 3 years after all! Then you can just make a new email and use it again! Which is great since I've only got 0.31 cents to my name. I don't see how I stay alive
  20. 1 point
    Radix

    Exotic Places CS:GO Mapping Contest 2019

    I've always been a little astonished because apparently everyone uses this software (3dsmax) that cost 2k bucks every year. Well, there is this students version, but you may not make money with your stuff then (CS:GO Operations etc.). Am I the only idiot that uses Blender, which is for free and far good enough to make shitty low poly props for CS:GO? What's up with that?
  21. 1 point
    JonyDrake

    Submerged

    Courtesy of SirThomas, we bring you the Scuba Diving Guards of the Ethos Facility. A custom player model for the Counter Terrorist faction.
  22. 1 point
    Sick_TwinN

    The random model thread!

    Made this cliff for a wingman map that i am gonna make with @DutchCrazyGamer Its gonna be set in an alaska village
  23. 1 point
    Vorontsov

    The random model thread!

    I like to post work in progress screenshots
  24. 1 point
    Furiosa

    The random model thread!

    Learning to make simple model, hammer inside hammer.
  25. 0 points
    If people spent less time on this forum and more time on trial and error there would be no crunch lol
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