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Showing content with the highest reputation since 06/28/2021 in all areas

  1. Starting to work on the background terrain, before going for the playable one, I'm planning on making multiple small islands that gonna have some old millitary installations and underground bunkers kinda like FarCry 1,3
    17 points
  2. Have been working at a snail's pace on this. Discarded 2 different layouts. 3rd time's a charm. Playtested it a few times (Thanks to tophattwaffle's discord) and now doing the first art pass. @squeezitand I have been working on this for 2 years now, on and off. Hoping to get it completed soon. Will update when we make a bit of more progress with the details.
    15 points
  3. Lizard

    Hive

    Hello everyone! Hope you like honey! Because our new wingman map, Hive, has just gone live on the workshop. Set in a fictional research facility, the map pits teams in a fight over a new kind of bees that are said to produce the sweetest honey in the world. This has been a month long collaboration between me, @celery and @jakuza. We are happy with current quality of the map but there are still few things that we are trying to improve on. Some of the areas still need some smaller details, alpha sorting issues with glass brushes, lighting in some of the areas could be brighter. We are con
    13 points
  4. Two months ago I became a dad for the first time. Mom was amazing and I can't be more proud of her and baby is doing really well. Sleep was hard at first but we're finally getting some kind of routine going and I'm getting maybe 4-6 hours of sleep at night which isn't bad and since I'm working from home it's not really an issue, no danger of me falling asleep at the wheel driving into the office! We've also been in our house for a year now, decorated thoughout and had the garden completely redeveloped so we can spend time in it and our little one with have somewhere to play outside when h
    11 points
  5. celery

    Hive

    As one of the artists, one of my major tasks was creating a majority of the concrete materials used across the level. I made a total of 16 unique non-PBR materials authored in Substance Designer. I'd like to show a few of the finished materials in renders, and will post some model renders in the future.
    8 points
  6. As the title says , i am making a visual remake (getting rid of the cbble theme), and a little bit of gampley readjustments, of one of my older maps, de_island , that i made in 2014 for the gamebanana maping contest. Here its a link to it's page on gamebana. I started the remake more than a year ago, but i made frequent pauses due to, you know, real life. I'm going to finish it some day, no deadline, but until then i'm creating this topic to be more like a development log. My intention is to use HR textures, as much as possible the custom kind, and custom models, as much as possible
    7 points
  7. Currently working on a Danger Zone map in a Warner Bros/Universal-style themepark. 'Experimenting' with verticality in a mostly-flat map.
    7 points
  8. Map "The Crusher" for project "Doom 2 - Hell Unleashed" in collab with MikeyScoots. Doom 2, GZDoom, OTEX
    7 points
  9. ┌HP┘

    System Shock Remake

    Dunno if you noticed, but there's heavy use of screen motion blur in this game, for these kind of environments you can afford to stick to object motion blur man. Also the look of the game goes from blurry to overly contrasty sharp look in less than a second as you play, that doesn't help either and it's head ache inducing. Specially where there's so much strong red and green, one trick I often use to get away from deep red is to just slightly hue it back towards deep orange, your mind still registers as red and it has a much softer and natural read to it. I've noticed they slowly starte
    7 points
  10. hAgi23

    Romano [Wingman]

    Hello Mapcore, I'd love to share with you my first CS:GO map: de_romano. Feedback is welcome. https://steamcommunity.com/sharedfiles/filedetails/?id=2530584359 Cheers! hAgi.
    7 points
  11. 6 points
  12. Radu

    Blizzard in the news again

    I feel bad for the people on our forums that work there. You try to do your best, act professionally and then it all goes down the drain because some individuals can't not shit where they eat. Same thing happened with Ubisoft when it made the headlines last year. It's good that people are talking about it. I just hope there's gonna be an improvement.
    5 points
  13. FMPONE

    System Shock Remake

    Having the MapCore shit posting crew tear your game apart would be my first move if I wanted to improve my game. And, if I wasn’t one of the shit posters…
    5 points
  14. Slowly resuming work on my projects after a LONG hiatus
    5 points
  15. Radu

    Blizzard in the news again

    Over 1,000 Activision Blizzard Employees Sign Letter Condemning Company's Response To Allegations https://kotaku.com/over-1-000-activision-blizzard-employees-sign-letter-co-1847364340
    4 points
  16. dux

    Tom Clancy’s XDefiant - F2P

    Christ I hate how todays AAA games are marketed. Suit 1: How do we appeal to da kidz?? Suit 2: I've got it, Johnson! Get the lead developers to stand in a warehouse like they about to drop the sickest diss track this side of the moon and talk absolute "Gamer talk" nonsense. Suit 1: Fantastic idea, jenkins! Suit 2: Also we should get a teenager who's high on monster and Adderall to edit the promotional videos. They know what other teenagers today like! Colours! Noises! Guns! Suit 1: Jenkins, I'm so impressed with your initiative I'm going to lay off an entire studio to give you a
    4 points
  17. dux

    What are you playing now?

    Petition to ban this guy along with blackdog.
    4 points
  18. Radu

    Steam Deck

    I'm not even planning to reserve it, but If this is too new, how far into the future do new-new people get to reserve?
    4 points
  19. dux

    Deus Ex's 20th anniversary

    fixed
    4 points
  20. dux

    Deus Ex's 20th anniversary

    petition to ban this guy
    4 points
  21. I'm not a fan of this tiny red brick setting for a sea fortress; I think it would be more suited for urban buildings or Renaissance castles. Big beige/white stone would make more sense in this setup. Assassin's Creed 4 Black Flag has many sea fortresses and would make an excellent inspiration. You can still use the red bricks here and there to break the monotony of the beige stone texture Stones can have shades of beige to break monotony and you already know your way around substance designer , so it shouldn't be an issue to you. Hope this helps and best of l
    4 points
  22. JimFKennedy

    Battery

    Battery has finally released! After 6 gruelling months of laziness and occasionally doing stuff. (though I should've said this like a couple of days ago) https://steamcommunity.com/sharedfiles/filedetails/?id=2542050335
    4 points
  23. Hello. After being dis-satisfied with the state of Paradise it was in I wanted to do more about it. The performance was terrible and visuals were highly lacking. It was awesome to work with @Peakeand Sir Thomas who assisted with detailing, optimization, and polishing. Previously I had worked on all aspects of the project, but for this update I heavily focused on replacing all custom content with my own. Happy with how it turned out, so without further adieu, here's some screenshots. I
    4 points
  24. ┌HP┘

    Corona Virus

    What's bonkers? The fact that tech nerds with bad posture up in Palo alto are dictating what doctors and scientists worldwide can or can't say? Just another day on the interwebs... not bonkers at all.
    4 points
  25. blackdog

    Corona Virus

    Zuck doesn’t like this content
    4 points
  26. RaVaGe

    RaVaGe's real life WIP

    More wip
    4 points
  27. Question: how can I fully disable runtime shadowcasting on static props? (csgo) In order to get adequate (sun)lighting, some roofs have been set not to cast shadows - this worked fine when the roofs/ceilings were func_brushes, but now that I'm replacing some with static props, I'm noticing that although the compiler lets light through, in-game it seems to be ignoring the tag & overlaying real-time shadows anyway [edit] disabling shadowdepth fixed it
    4 points
  28. 3 points
  29. Gaming has become too big for itself. Let's go back to modding and indie development.
    3 points
  30. Never feels great or safe to have a room full of probably 200-300 people booing you and some dudes with authority on a stage mocking you as well. I know we’ve spent a while on this tangent of the blizzcon panel, but people seem to think it’s a useful window into what other women, who were in the company, faced from some of these same individuals, so it might not be a waste of time to look at it carefully I agree with @ElectroSheep that the whole vibe is off because the panel seems to be about these dudes’ egos instead of what everyone actually came together for, which is the games. It’s
    3 points
  31. The issue there is, even if the question may be snarky, when you are an important figure like, for this exemple, dev of one of the most important game of the era with a room full of fans and with probably millions of people watching this conference, don't act like a fucking rockstar. You are giving the message to player that it's normal to act like jerk with women gamers. But, ho well, I should not be surprised from a country where you just need to "grab them by the pussy". I'm against quota, I think it would make it worse, for reason like the one you mention. But yo
    3 points
  32. Vilham

    Blizzard in the news again

    It wasn't an unreasonable question at all. The answer to it is pretty easy too. Its "yeah we will aim to do that in future". What a ridiculously silly take, but then again you have shown your hand a few times in the thread already.
    3 points
  33. I think these QA sessions are a bad idea because these aren’t trained media people or from the looks of it, very bright dudes when it comes to speaking with the public in person. I would have a simple ground rule: just be sincere in your answers, don’t try to be a fucking comedian, that’s not what we pay you to do. ”Great question, we will pass it on to our character design team” — all his dumbass had to say
    3 points
  34. dux

    Dead Space

    EA closed Visceral after Dead Space 3 and buried the IP in the ground. Years later Resident Evil starts showing the suits that there IS money in horror. So the EA suits go dust of the Dead Space IP and get a new team to "remake it". Shitty EA being shitty EA.
    3 points
  35. Don't bother using a tool that isn't for a game. You aren't going to learn anything if you don' have any mechanics with which to build for.
    3 points
  36. If you only want to level design, it might be easier to pick a game you like, and mod that game. Some games still release with modding tools, like Fallout 4. For MP, CS:GO still has a very active and thriving mapping community. Reason this is probably better for a beginner, rather than starting out with UE4 or Unity is that these games already come preloaded with loads of content you can play around and reverse engineer. As a beginner, it can be a little daunting to start out with an engine, since you pretty much need to do everything, even with all the marketplace stuff. Unde
    3 points
  37. blackdog

    What are you playing now?

    Thought crimes are becoming more heavily prosecuted in a game forum than Facebook or Twitter
    3 points
  38. maxlevelboi

    Aqueduct

    Ahoy, I am working on Aqueduct again The major changes: * The bombsites are connected to the supports of the Aqueduct, bringing the Aqueduct to the foreground instead of the background * Altering the map overall to detach it from the "This is a plain Dust2 copy" that it was branded as before * Actually using references this time The old release: https://steamcommunity.com/sharedfiles/filedetails/?id=600728667 Thank you for taking the time to read the post!
    3 points
  39. Arkane has this innate ability as developers to create absolutely beautiful games with gameplay depth that is rarely seen these days and they still somehow remain in their own niche of unique games that go unnoticed by the masses, while garnering a cult following for each release. Hopefully this is another quality work by the team and they actually see a return for their efforts.
    3 points
  40. 3 points
  41. dux

    System Shock Remake

    HP in one gif just made the game better.
    3 points
  42. ┌HP┘

    Aliens: Fireteam

    Everyone goes to Youtubers/podcasts for video game news these days. Video game websites are suffering the same death that video game magazines did, good riddance since it became a corporate fest.
    3 points
  43. Scene I made so I could do some real-world(ish) render batching method tests. Everything is built from a modular set of about 8 or so pieces.
    3 points
  44. So I got my ps5 a couple days ago. Some people at my work sent a notice saying best buy had some. I got mine reserved. When I went to pick it up there were a few other guys there also picking up ps5's. At first one guy said "congratulations!" then I said it to someone else and by the end of it everyone was saying congratulations to each other
    2 points
  45. Radu

    Steam Deck

    2 points
  46. Alan Wake. It's wonderful. The atmosphere in the beginning is fantastic. I'm right after leaving the dinner cafe.
    2 points
  47. Bunglo

    Corona Virus

    China's pretty much there with big tech here in the US following in their footsteps. 9 more years until Denton arrives and saves us all.
    2 points
  48. ┌HP┘

    System Shock Remake

    I see you guys both point of views, and they're both valid. Mine was more what they can still do at this late stage, before they release this thing. Going back and changing level design and architecture design at this point, is pretty much an impossibility for them. And btw, i don't think simple boxy like levels can't be interesting, I mean that's what the first Doom and Quake games, or others like Heretic were based on, and they still felt good, i'd actually argue it helped them feel "otherworldly", it's part of the appeal that the architecture looks kinda out there. SS1 is just a bit samey,
    2 points
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