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Showing content with the highest reputation since 03/13/2021 in all areas

  1. Hey guys, Finally got around to make a short breakdown of the Source 2 scene I made a while ago. I made sure I took a few WIP screenshots as I worked on it, so I could do a thorough breakdown later on, so here you have it. This engine is really fun to work with, you can model nearly everything in editor, just like you could back in the BSP era, I really hope to see more engines (specifically Unity/Unreal) follow suit, as removing the need to use so many third party apps from your workflow really makes making maps a lot more fun. (Had to divide it into two parts, as ArtStatio
    24 points
  2. Didn't know if I should necro my old thread for this one, but I have made some updates since it was part of the faceit hub rotation. Still throwing in some visual updates here and there. More screens at the workshop thread
    18 points
  3. Dumbass continues to learn Blender.
    13 points
  4. Judges for Mapcore X Prodeus - General Vivi - Dragonfly - FMPONE - ICARUSLIV3S The Prodeus community would like to thank FMPONE and ICARUSLIV3S for helping us judge this competition. It was very difficult judging the entries this time around and we were glad they could join us on this noble quest! -------------------------------------------------------------------------------------------- The WINNERS of Mapcore X Prodeus 1st place: Bunnymauler [ Internal Disruption ] P-link: m-DlOgFtF8dy - $1,500.00 USD - One year of Humble Choice - Excalibur Gauntlets and Biker Glove
    13 points
  5. JimFKennedy

    Battery

    G'day. I've been recently working on a classic 5v5 csgo map named Battery. This map takes place in and around an old WW2 bunker, converted into a gun running factory in Estonia during the early spring thaw. Bombsite B was the main focus for the map, (it was originally a wingman map) and went through about 23(?) iterations. What would be considered Middle, goes through an old dilapidated and collapsed WW2 bunker, it takes heavy inspiration from Nacht Der Untoten. Bombsite A used to have a "nuclear bomb" sitting in the middle of the site, ho
    12 points
  6. ZooL

    [CS:GO] Enhanced CS:GO FGD

    Enhanced CS:GO FGD I've made a bunch of enhancements, fixes and additions to the CS:GO FGD (The config file Hammer reads to know what entities do) Link to the GitHub page This is a small project I'm working on when I notice something wrong, missing or misleading while mapping, hopefully it should make your life easier. It's more targeted at people making fun maps or gamemodes as it mostly fixes obscure entities that wouldn't used in a competitive environment. Enjoy!
    12 points
  7. i've been working on modeling a Volkswagen Combi T1 The plan isn't to make it a 3D model for a game engine or something like that, it's a model to 3D print. The challenge isn't much on the polycount or any sort of material, it's to make sure that each piece can be printed, is solid enough, can be assembled with the right tolerances ... It's a project I started with some friends before Covid but stopped a year ago, i'm going back on it to finish it. It's a miniature RC car (about 30cm long), controllable with a Xbox One gamepad. The
    11 points
  8. celery

    Prime [Wingman]

    Hi Mapcore. I'd like to introduce Prime, a new wingman level by me and 'RZL. Feedback on the layout is appreciated! Here is the overview and a look at the WIP level. Here is a look at some of the assets in action. Workshop link will be live soon, here it is: https://steamcommunity.com/sharedfiles/filedetails/?id=2445830406 Cheers, celery
    9 points
  9. Another weekend, another update I just finished recording a "crash course" on making textures, by using a combination of Substance Designer, Photoshop and Zbrush. I start from zero and assume that you never used SD or Zbrush before, and walk through the tools I use the most. Still a lot of polish to do with these, but I'm digging how graphic they look already
    9 points
  10. I wanted to document my lighting process, so I recorded myself doing that night scene. It's sorta long (3.5 hours) but I hope it helps someone. Plus, it's free so you can't say uncle HP has never done anything for you I actually learned a lot making this. One thing is to never narrate these things at 1am, I was a bit too whispery.
    8 points
  11. I've made too many changes to count, but I've finally released the map today and exactly 20 years after the release of the original. Notable features include a model for visuals beyond the playable area and breakable awnings which respawn every round. I've sacrificed the dumb hallways for the sake of more rooftop access. You can get to most areas in this map, expect to get killed from the stupidest camping spots ever. There is also a map designed for competitive play which should mostly be the same to the original layout. https://gamebanana.com/maps/215430
    8 points
  12. Getting close to finishing this project
    7 points
  13. Hey mapcore, I`ve just released my latest tutorial for creating a current generation Drone model for videogames in Blender and Substance Painter! The tutorial covers the entire creation process for the Drone from scratch in over 25 hours of 4k video. Everything is recorded in realtime and fully commented on. The course also comes with a 4,5 hour introduction to Blender chapter, that will teach you the software from scratch. In addition to modeling in Blender, you will learn how to texture the asset using Substance Painter and render it in Blender's built-in, Evee real-time renderer. M
    7 points
  14. Radu

    Site Changes and Feedback

    While I like the daily picks as a small quick highlight, they take too much space now. I guess that applies overall, everything feels zoomed in after the recent update.
    6 points
  15. Roald

    Boulder

    I worked on the feedback from last playtest and the biggest point of feedback is B being too hard to hold and too hard to retake, so I did a major update on this bombsite and fixes some smaller issues all over the map. Album: https://imgur.com/a/xuV9bOw
    6 points
  16. Serialmapper

    de_iarna

    I made in blender new cliffs to create variation. I like the sculpting capabilities of this software.
    6 points
  17. I made curved/spiral stairs, d2 like
    6 points
  18. 5 points
  19. esspho

    Furnace

    Our first slot on the mapcore hubs is over and we've got a lot of feedback regarding various areas around the map. Right now, we are working on an update which will be playable on the hubs on march 30. Here are some sliders that show our progress so far. (Please let me know if there is a better way to embed those on the forums). https://imgsli.com/NDU1ODc https://imgsli.com/NDU1ODk https://imgsli.com/NDU1OTA https://imgsli.com/NDU1OTE https://imgsli.com/NDU1OTI https://imgsli.com/NDU1OTM https://imgsli.com/NDU1OTU https://imgsli.com/NDU1O
    5 points
  20. FMPONE

    System Shock Remake

    I'm gonna buy this because it's a high resolution version of a good old game, but man this has the worst lighting. "Using every color at once" is not art direction...
    5 points
  21. Conflig

    De_Frozen

    Hi! For few weeks I'm working on my first map (5v5). It is a really rough blockout, nothing is on the grid nothing is made how it's suppose to be made.. but this way I can work really fast. I'm making this post to keep track of progress. It's probably doesnt make any sence art or gameplay wise and it is hard for me to share wip in this stage.. but I though it might be interesting to see how it's shaping up over time.
    4 points
  22. 4 points
  23. Corvus

    [UE4] [WIP] Ryokan

    Here's a little demo i've recorded of the night scenario. Kind wanted to make it a bit more spooky feeling. Sorry for the keyboard noises
    4 points
  24. 4 points
  25. (sorry for necro, but me and I'm sure some other people sometimes refer back to this thread occasionally when doing detail stuff, since there's yet a page on the VDC.) So I've done some testing on the world space masks and how exactly they line up with your hammer grid. Scenario One: Square Map This is pretty simple. Your tint/type mask is a square texture, and Source creates a bounding box around your map. If your map is square, this works out pretty simple and your world space mask will cover the entire map. It is aligned to the bottom left of the bounding box created (when lo
    4 points
  26. Pivac

    [AIM] Dune Arena

    Hi everyone. Just a simple aim style map to practice Hammer and custom textures and models. https://steamcommunity.com/sharedfiles/filedetails/?id=2424726174
    4 points
  27. FMPONE

    Site Changes and Feedback

    You don’t like seeing my avatar six hundred times? Maybe we can adjust this area @Thrik
    3 points
  28. Hey! I'm back and mapping for CS:GO again on a new project called "Shibuya". Set in the bustling streets of Shibuya, Japan. The map features a variety of locales and gameplay styles to create a fun experience for everyone! After previously working on the 2v2 level called "Akihabara" with the amazing artist & designer @Adroon, it felt like a good opportunity to return to a similar theme and create a 5v5 level based in Tokyo. Meet the team: ZeLz Storm - Level Designer / Level Art CEO of Mayonnaise - Environment Artist MrPenguino - Environment Artist CEO of
    3 points
  29. Lily is a bomb defusal map set in Portugal. Layout: The layout was developed some time ago until I decided to go ahead with this project, in the making of the map, I changed the layout a lot, the layout is based on two routes between bombsite for terrorists, one safe route and one not, for counter terrorists, it is the same, two routes between bombsites, one safe and the other isn't, tendo ambas, T and CT unsafe routes, connection to the middle. Screenshots: May not be accurate due to map updates. For more visit the workshop page. Workshop Page: https://steamcommunity.com
    3 points
  30. jackophant

    [Wip] De_Croatia

    Firstly, please rotate your CT spawn! The flow of a map is really important and starting it with a compulsory 90° turn might not seem like a huge deal, but also unnecessary. In fact, I think most of this map's problems stem from his it flows: the route towards A as T makes you backtrack slightly, and the route towards B has you turn away from the site to then turn 180 back on yourself. If timing is an issue, you'll need to move things about as just making people zig zag to kill time is frustrating to the player. The map is wider than it is long so immediately channels peopl
    3 points
  31. Conflig

    De_Frozen

    Ok here is a sneak peak It is nowhere near finish all props are wip. I've created a small library of small medium a large pieces to create a "beutiful corner" to see what is possible in source.
    3 points
  32. Hi all, I recently started working on Caligula, a classic 5v5 map for CS:GO. Caligula is set on the island of Malta in the 1960's. For this project I'm going for bright colors and great visibility. So far I worked on the main layout. I then slapped some textures on it, to define a mood and see how I can set this map apart from other maps with the usual "mediterranean" setting. I'm also playing around with my own dev textures this early, to spot any problems with visibility early on. The layout has not been playtested yet, so any feedback is greatly appreciated. This friday I'm d
    3 points
  33. zombi

    Random Photo Thread

    Warsaw, 90 meters above the ground, before I jumped on bungee
    3 points
  34. Lead concept artist posted some stuff on https://www.artstation.com/zenitium Other concept artists as well: https://www.artstation.com/tyom978
    3 points
  35. Some custom skybox terrain I created using World Machine and Twister: This custom terrain can be found on my map am_frozen_fortress. You can read more about how I generated this here.
    3 points
  36. Izuno

    Corona Virus

    Yeah we started watching it and it's on point but not as funny as the Pandemic special. I guess just not enough Randy in the first 10 minutes (that's all we watched cause we have kids and fall asleep quickly when watching TV after 10 pm). Is there more Randy later in the episode? Wait don't tell me. Meanwhile: <rant> We know a lot of people in 20s/30s/40s gaming the system saying they are in critical IT services or childcare or something to get them eligible for the vaccine in various parts of California and other states when in fact they are not in those fields nor do t
    3 points
  37. blackdog

    Corona Virus

    Unfortunately for me wasn’t as fun as the pandemic chapter, but hey.
    3 points
  38. ┌HP┘

    Corona Virus

    I just saw a guy vaccinate himself under an overpass. Things are lookin up.
    3 points
  39. celery

    [CS:GO] aim_CERBERON

    Hello Mapcore! I failed to post about this when I released it, but this was an aim map I created from scratch using nearly all custom content that I made for an unfinished project. I designed all of these assets to be used modularly and found re-use for them on this project. They were all created using a PBR workflow for the materials and made to be vertex lit, in combination with creating dynamic shadows from the global light. Most of the work on this came into play from the modular nature, so I could arrange all of these assets in any combination I would like. From a level des
    3 points
  40. I know that for you guys this is nothing, but for me as a beginner in 3dsmax it is something. Trying to renovate one of my older maps (de_island) i have learned how to make my first complex unwrap. Basically i made an arch using the same texture as the wall one as you can see in the picture.
    3 points
  41. Lol, they are promoting this like a mod
    2 points
  42. For those of you who have played Payday 2, here's something inspired by the Diamond Heist puzzle that I created in CS:GO: This puzzle was created using func_door, logic_case and math_counter entities and can be found on my map am_jungle_pit. You can find a general explanation on how I did this here.
    2 points
  43. dux

    Aliens: Fireteam

    Perhaps the core should branch out with its own game dev team. We could resurrect classics and show AAA publisher monkeys how it's done.
    2 points
  44. Hello everyone! It`s my first work in UE 4 for environmental scene I would like to know your opinion on this work. I also ask you to give tips that can help me do better in the future. Please do not scroll past, yourfeedb ack is very important. Arstation page work
    2 points
  45. Friday evening we had a first play test. The game ended with a 15-15 score and overall good vibes. People said they had fun and liked the map, which was more then I could ever expect. Of course I also received feedback. One of the main problems with the map was that once T's took a site, it was very hard for CT's to retake. The cover on the sites wasn't really valuable, making T's push out the sites as soon as they planted the bomb. Since rotation was also a bit slow on this map, this caused firefights in unexpected spots and CT's feeling like they didn't stand a chance to retake (even th
    2 points
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