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Showing content with the highest reputation since 03/01/2020 in all areas

  1. 29 points


    Hey there! We just released a new update before the deadline is there! I'd like to thank the awesome staff from the FaceIt Mapcore Hub for the organisation and ofcourse the awesome people for playing the maps and giving us feedback and stats to work with. For that special thanks to @Thewhaleman & @JimWood for providing the demo parser, its been very useful! We have done some small layout changes and heard some birds whispering they want more colors, so there you have it! @jd40 & @jakuza have been working their asses off to create new cool assets and doing some more environment work on the map, so a big shout out to those two amazing artists! Enough talking, time to check out some screens and perhaps have a look ingame! Cheers
  2. 27 points
    Mapcore is proud to present the Top 4 Grand Finalists of our Counter-Strike: Global Offensive Mapping Contest for original 5v5 bomb defusal maps AND hostage-rescue maps, powered by FACEIT! Each Top 10 Finalist Entry had One Month to continue updating their level, and our Mapcore Judges and Guest Judges chose these Four Finalists as the Big Winners of our $15,000 event. We are so proud to have hosted another exciting opportunity for growth, inspiration, and awe. On behalf of our entire community, congratulations to the winners, and thank you to all whom participated -- you truly made this Contest one to remember! ++ GRAND FINALIST WINNER Anubis by Roald, Jakuza, jd40 WINNINGS: Eternal Bragging Rights A Spotlight on Mapcore (linking to each epic WIP thread) A Monetary Prize ($7,500) Map added to Mapcore’s FACEIT HUB platform for 4 months! Special Valve prizes! (CS:GO/Valve merchandise, courtesy of Valve Software) ++ SECOND PLACE WINNER Chlorine by Lizard, TheWhaleMan WINNINGS: Eternal Bragging Rights A Spotlight on Mapcore (linking to each epic WIP thread) A Monetary Prize ($4,500) Map added to Mapcore’s FACEIT HUB platform for 4 months! Special Valve prizes! (CS:GO/Valve merchandise, courtesy of Valve Software) ++ THIRD PLACE WINNER Mutiny by TanookiSuit3, JimWood, Huvaligen WINNINGS: Eternal Bragging Rights A Spotlight on Mapcore (linking to each epic WIP thread) A Monetary Prize ($2,000) Map added to Mapcore’s FACEIT HUB platform for 4 months! Special Valve prizes! (CS:GO/Valve merchandise, courtesy of Valve Software) ++ FOURTH PLACE WINNER Jingshen by El Exodus, Freyja, Lefty WINNINGS: Eternal Bragging Rights A Spotlight on Mapcore (linking to each epic WIP thread) A Monetary Prize ($1,000) Map added to Mapcore’s FACEIT HUB platform for 4 months! Special Valve prizes! (CS:GO/Valve merchandise, courtesy of Valve Software) ++ Congratulations to the Top 4 Winners above! Thank you to everyone whom participated! "May Hurg Be With you~"
  3. 21 points


    We've just released a big update, check it out on the workshop! https://steamcommunity.com/sharedfiles/filedetails/?id=1984383383 We've added fresh grass, weathering on buildings and a bunch of other visual and gameplay tweaks. Thanks to everyone that provided us feedback and to everyone organizing this contest!
  4. 20 points
    I think the time has come, Tyrinni is banned for constantly flooding threads with long, boring, pedantic arguments. May this be a second celebratory moment for our community.
  5. 17 points
    From a danger zone map I'm working on
  6. 15 points
    Some more wips from my Insurgency: Sandstorm level
  7. 14 points
    Grats to all winners! Quality stuff (compared to this thread).
  8. 13 points

    Half-Life Alyx

    So... It took them 1200 years and cost me 1200 quid but we made it guys. We're back in Half-Life. I just played it for about 2-3 hours. Allow me to demonstrate my experience thus far Intro: Pikcing stuff up: Seeing a in the street come right over me: Just walking around in the world: The bit: I'll make a more detailed analysis later.
  9. 13 points
    Congratz to all! I wish there were more maps to be allowed in the top 4, so much good content this year! I think the top 11 can all be proud on what we reached this year. @judges, will we be able to see the rating form and get feedback if you have some? Thanks for giving us your time and effort! Even though us mappers and community doesnt always agree on how this go or what so ever, its still being appriciated what you guys do for us
  10. 13 points


    We will soon released a hotfix. Probably it makes no sense to write about the latest changes on the map. I will say one thing, they carried a polishing character. I was lucky to work with Michael, because he understood of idea for a water and was able to help realize it, and in the future, protect our interests by explaining the idea to community. We had a great time these half a year, it was fun sleepless nights. Thanks to the organizers. Thanks to the community. Thanks Michael @BubkeZ Hull.
  11. 11 points
    And here we have a prime example of why it shouldn't be released - Thanks for demonstrating
  12. 11 points
    Hey guys, I've been working on a modular VR Sci-Fi Environment in Unity, here's some screenshots of it.
  13. 10 points

    Half-Life Alyx

    I did a bunch of props but not those :p. I spent most of my time on architecture, textures, lighting/athmosphere and vistas
  14. 10 points

    Mustang (formerly Everest)

    We've just submitted a last (for now) update to our entry. https://steamcommunity.com/sharedfiles/filedetails/?id=1980781825 Thanks to everybody who provided us with feedback, enabled others to gather feedback (MapcoreHub and the stats page!) and everyone involved with organizing the contest And good luck to the other participants!
  15. 10 points

    Half-Life Alyx

    Man what a confusing shit show that was. I, like everyone else was sat there refreshing the page waiting for it to go on sale. The moment it did I slammed that order button faster than an angry blizzard fan review bombing warcraft 3 refunded. A load of errors came up and that was that. Huh? Did it work? Did I order one? No checkout, no nothing. Panic at the disco! Go back to the page and it just says "ordered" Aight? Check my emails, got an email saying I have ordered an index. Sweet! How do I pay for it, what's going on? Can steam work? No? What the fuck is happening? Ok! Look at purchase history and the index is sat at the top saying " order in-process" or whatever. So turns out you don't pay right away (???) but valve sends you an email a week before it's dispatched or whatever saying "Ok we now deem it suitable for you to pay us, peasant." Yes my lords, right away my lords, whatever you say. Just gimme that sweet sweet half life vr. My estimate is: ships in 2-4 weeks.
  16. 8 points

    Half-Life Alyx

  17. 8 points
    The judges weren’t unanimous, but Mustang was not in enough top 4’s. That’s how it goes sometimes. Regarding the point about theme I disagree. Monastery is set in a Tibetan monastery, while Mustang is set in a traditional Nepalese village. More importantly, the execution is vastly different. Opinions may vary on gameplay and art polish, but on this point I won’t budge.
  18. 8 points

    Mapcore Job Census

    After my recent sojourn I'm back in a more familiar milieu as I'm joining some old friends and colleagues at Embark Studios for new procedural adventures! Will update the job listings with relevant positions, I know we looking for more awesome devs to join the studio! ggs
  19. 8 points


    We released an update for the top 10 deadline! It mainly focuses on improving the art and optimisation, but also includes some minor fixes too. @TanookiSuit3 and @Huvaligen have done a great job with the art, and have given it the run down effect we were aiming for! It's been a blast.
  20. 7 points


    Anubis update: https://imgur.com/a/UwsSpb6 (album) - moved T spawn to the left to decrease their timing into midle and canal - removed the grenade teleport on B and visually blocked the skybox brush - removed the boost on B - add a double door and some extra cover on midle - removed the sneaky corner on A main - moved the pillar on A short and added a broken wall to provide more solid structures and more devined areas and angles - simplified A upper by removing the plant box - some visual updates (double door is a experiment, will reskin/rework it to be less dust2ish)
  21. 7 points
    Thanks, I think. I don't really know who you're aiming your frustrations at. This is a community of people that make maps because it's fun, with an extremely slim chance of compensation. If actual pro players would like to volunteer their critique of countless grayboxes that will in most cases never be released, I'd applaud them for it. Maps don't get exposure unless they look good, and only then do they have a chance at receiving the high-level feedback you're talking about.
  22. 7 points
    El Moroes

    Corona Virus

    I took some pictures here in Lyon when I went to buy some stuff...it's really really a strange thing to live with and in the same time it feels good. You can hear birds and no cars, you breathe...yeah, these are the good things in all of this mess.
  23. 7 points


    New update coming soon based on all feedbacks. First test compiles photos for new update: Again thank you for all feedbacks.
  24. 7 points

    [CS:GO] Exotic Places Contest TOP 4 WINNERS

    Transparency of what? arbitrary scores? if the judges post their score it becomes a mess of 'well how could this map get X points more than this in this category!!' the gradings are basically made up of imperfect subjective opinions, nothing is gained from releasing scores. One of the judges released his scores and it led to half day bitchfest about it.
  25. 7 points
    Contratulations to everyone who participated. The bar was set even higher this time and the ammount of quality maps is incredible. This time I couldn't even put my finger on top 6 yet alone top 4. I guess the judges had a very hard time with so many great maps. Thanks to everyone involved with organizing the contest, people that took care of the faceit hubs for the entire contest (you guys are the quiet heroes) and everyone who helped to deliver great maps either with their feedback, running playtests or with words of encouragement
  26. 7 points
    HELL YEEEEE MY BOIIIIS This is some great news!! Congrats to all the others!
  27. 7 points

    Corona Virus

  28. 7 points

    Half-Life Alyx

    Waited 15 years or however long it has been now (we all gave up after 7-10, really) for Valve to release a new Half-Life. No, really, it's tough being Valve I get it. All the expectation from previous success, trying to walk around the office without tripping over a mountain of cash every 5 meters, financial security for the next billion years thanks to the amazingness that is steam (Even though we all rebelled against it on release) I get it. But I wan't to play Half-Life 3 on the best kit you can get and Valve are like "yeah nah we only made 10 headsets because we still don't understand our fanbase's desire for Half-Life". So I'm bitching on here like a self entitled prick because I want a god damn Index!
  29. 7 points

    Mustang (formerly Everest)

    It's pretty inconsistent even in officials maps. In the older official maps the first step is mostly skipped like you did. But in some maps like nuke or cobble both variations are used (for no reason), while newer maps like dust2 and inferno are completely smoothed (all steps clipped). I think they initially skipped the first step for the following reason and then adapted it for nearly all stairs without thinking about it (even if it didn't make sense.): If you clip all stairs, in some situations the player "stumbles" over the ramp when he just wants to pass in front of the stairs. That feels pretty irritating and it's the reason why they skipped the first step (in my opinion). But this can only happen if there are no walls at the sides of the stairs. Edit: You already said it here. I should read more carefully before wasting time I prefer to clip all stairs and add an extra bevel at the side if needed like here in dust2: (Yes, the wall clip is too large there... Valve please fix :P)
  30. 6 points

    Corona Virus

  31. 6 points

    [CS:GO] Yamaha

    Hey, you might recognize me as the guy who entered the mapping contest then suddenly went quiet after consistently working on a map. It came to me one day that I had lost faith in my map and it no longer "felt" like an appealing map to me. I didn't have the energy to keep working on my old map since I realized it had many flaws. After dropping it, I sat down and wondered why it just didn't feel right. After many many months of fiddling around in Hammer, I randomly created something that caught my attention. What I made would become the successor to my old map de_Vice, and and it now goes by the name of... d e _Y a m a h a It's still in early early development... But hopefully soon I can release a version in which the public can visit and explore. I took what was lacking in my contest entry and smacked it into this neat creation: - Height Difference - Open space (but not too open) - Unique Layout (Heavily Influenced by catfood's de_Ruby) - Quite fun to explore (it's fun to run around the map ) Enough rambling, you're only here to see the screenshots! Here ya go *** (Only Bombsite A and Mid are built, everything else has yet to be made) *** Radar: Mid: Mid to A: Long A / Bombsite A: And so that ends the first update of... d e _ Y a m a h a *Not sure when the full layout will be released, since I put a lot of time into every single spot, so don't expect one within a day or two. **custom props/skydome borrowed from catfood's de_Ruby and de_Tulip ***even more custom props borrowed from Yanzl's Source Emporium - https://www.mapcore.org/topic/21830-yanzls-source-emporium/
  32. 6 points
    I give Graveyard a 35/25 on Visuals for having the biggest custom prop! The other 10 maps shouldn't even be in the top 11. If anyone disagrees with me, your logic is flawed! Your subjective opinions are an insult to my highly systematic methods of analysis.
  33. 6 points
    Contratulations to the winners! With so many great maps in the top10, almost none of them would be surprising to be featured in the top4. This contest has produced an incredible amount of great maps. Glad to see it rewarded for some! Well done everybody!
  34. 6 points

    Project Mortdale - CSGO

  35. 6 points

    Ambush [TF2]

    This has been over a year long project for me to build this on and off on my free time. Welcome to 3-stage map cp_ambush. Each stage has 2 CP's that you need to capture in order to advance. After capturing all 6, you win the game. As RED, naturally you have to stop BLU from capturing! Still wip, but good enough to test on. Check it out at TF2 workshop on Steam. https://steamcommunity.com/sharedfiles/filedetails/?id=2007331583 Thanks.
  36. 6 points

    Corona Virus

    Corona is an acronym for Racoon... just saying
  37. 5 points


    I like the doors actually & was just curious how it could look like if brighter from this side:
  38. 5 points
    the valve system for paying community creatives has ironically made a lot of people scared to get 'too creative' levels are beautiful but the gameplay is often on the bland side of safe in my opinion. YES LIZARD I REMEMBER THE FAN
  39. 5 points

    S.T.A.L.K.E.R. 2 back in development

  40. 5 points

    Corona Virus

    For parents working from home, this could help Gamers are also ahead of times
  41. 5 points
    CS Wingman map I'm working on. Not amazing, but it plays alright and looks 7/10 https://steamcommunity.com/sharedfiles/filedetails/?id=2014706191
  42. 5 points

    Corona Virus

  43. 5 points
    Congrats to all the winners
  44. 5 points
    WINNER HYYYYYPE! congrats to all the mappers this must have beena super difficult choice all the maps were amazing, congrats to the top 4!
  45. 5 points

    Corona Virus

    I've got a couple of weeks worth of rations, some vidja gamez, and mapcore. Fuck it, bring it. Stay strong motherfuckers.
  46. 5 points

    Sig Sauer P365 XL

    Hello guys and gals, it's been a long while since I brought something new around here! I'm more of a lurker that likes to come in from time to time and share the unexpected (spoiler: not maps) This is a project that I've made after a long burnout period (a deserved forced break might I say). Sig Sauer P365 XL is a pistol with a design that I love so modeling it was nothing but a pleasure and a fun learning experience. While definitely not your average CSGO viewmodel in terms of polycount, I really wanted to push my limits and model a weapon that is industry standard for VR. Sitting at just over 17k tris, I can't wait to compare it to the new Half-Life: Alyx guns and see if I could've went higher or lower I hope you like this alien post that has nothing to do with mapping! You can find the project on my artstation profile where I show a lot more angles and renders https://www.artstation.com/artwork/v1vBZA Hope to see you again with new projects to share!
  47. 5 points

    Corona Virus

    Without any measures being taken it's predicted that between 20-40% of the population will get it at some point, and with a mortality rate between 2-4% that is a lot of human lives, and a lot of suffering. Health care services will be overloaded and affect other patients etc. It's not a panicked response, but a controlled one, to try and constrain it until we have found proper treatment and a vaccine.
  48. 5 points

    Hammer export to DXF

    Changing to imperial in Maya fixed it thanks.
  49. 5 points

    Black Mesa Source

    Played the mod version upon release back in 2012 Played it a second time upon commercial release on steam in 2015 Guess I'll be playing the third time soon, now that it's complete with Xen and out of early access. Well done to the devs for persevering for so long against all odds. @JeanPaul @shawnolson great work and congrats on the release!
  50. 5 points

    Half-Life Alyx

    VR selfie, 5th of March 2020
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