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Showing content with the highest reputation since 04/27/2019 in Posts

  1. 25 points
    Faber

    De_chlore (Wingman

    Hello to all the members of the Mapcore forum Workshop link : https://steamcommunity.com/sharedfiles/filedetails/?id=1623993297 I am a beginner both on the forum and in creating maps for the CS GO I ask your attention to my first work, maps for the wingman mode This map is located in Iraq, at a water treatment plant that was thrown out of combat, and was no longer used, terrorists want to blow up supplies of chlorine that was used for water purification, it is toxic to humans, and in the event of the success of the chlorine cloud, it will cover a nearby city. Over the map worked 4 months, created many of its textures and models. In the workshop WIP version of the map was very popular, but after the release, no one paid close attention. Therefore, I hope that this forum will help me make the map popular, give tips on improvement and more. Thank you for your attention, I am waiting for your feedback and comments
  2. 19 points
    Radu

    WIP in WIP, post your level screenshots!

    Maybe I should post what I've been working on recently, a little Far Cry 5 Arcade level. The objective is to eliminate three targets located in different camps and make your escape through a final wave of enemies.
  3. 15 points
    Roald

    de_tracks

    While on the search for a enviorment artist for Resistance I have came up with a new concept de_tracks. https://steamcommunity.com/sharedfiles/filedetails/?id=1724851963 Basicly I wanted to create something mechanic. My first idea was to make parts of the layout change when you enable a trigger, but scrapped that idea pretty quickly. But it was no waste, since it brought me these tracks that can be repositioned easyly and bring some cool dynamic to the map and connects parts on a interesting way. I started with this idea on midle and just worked my ways trough the bombsites and spawns in one go and got this concept + itteration in only two days. Its not been tested with actual humans and I am planning on doing that any time soon. I am not sure about the exact theme, but the basics are there. Enjoy! Some usefull nades: https://imgur.com/a/L8uH3Gp midle (from CT window) midle (from below window) Midle from T entrances A site CT spawn B site (from T main path) Trying out something new. This is the T connector from B -> A and since its a very small map I was thinking of removing it but then considered using these sliding doors which make sound and also block a long seightline Thanks for Terri for making my life a litle easier with the auto radar!
  4. 11 points
    AlexM

    WIP in WIP, post your level screenshots!

    I haven't been actively doing 3d work in almost 10 years and I've missed it a ton. I decided to enter a contest my city is holding to design a park installation that acts as a shelter for rain as Vancouver has a very large rainfall. As part of this I also bought a license to Houdini to make my submission so I was learning Houdini at the same time while I made this. I might have taken on more than I can chew but I vowed to have something complete by the submission date because I hate not finishing projects. I made it but I wasn't able to make a diagram explaining how to take it apart and put it back together again (think ikea instructions). Rendered in Unreal engine. Here's my submission with my design goals description.
  5. 11 points
    Dear sir, congratulations on passing your bar exam. Please note that we are constantly looking to expand our business and a dirt cheap fresh-out-of-school law graduate such as yourself would be an excellent addition to our highly professional team. Sincerely, --James L. CooperChief AttorneyCooper & Norman Lawfirm LLC.Specialized in Games Industry affairs, Criminal and Civil Prosecution, Brain Injury Consultancy
  6. 11 points
    Seeing as I will be on vacation for the next week, I wanted to get this out there. You already got a sneakpeek of A, so here is B: And the overview. At this point there is barely any resemblance with what Oakwood once was, but it is very recognizably the same idea. So what do you guys and gals reckon, does this deserve its own thread or do I continue posting in the Oakwood listing? (#Everything is wip and those light balls aren't usually present, that was just a weird compile error... does anyone know a cause?) (workshop link: check it out! https://steamcommunity.com/sharedfiles/filedetails/?id=1693753275)
  7. 10 points
    fewseb

    What's going on with your life?

    I spent way to much time on this This would have taken less then an hour if the pictures of Shawn showing any form of facial expression werent 240p quality. Feel free to use that btw, hopefully Vince Gilligan wont sue us.
  8. 8 points
    Mazy

    ECHO

    Yeah, it's incredibly sad :( It's been the absolute best time of my career, working together with some incredibly talented people and just having a great time making games. Really thankful and impressed that we actually shipped a game of ECHO's size with a tiny team, that was also critically well received (as well as winning a bunch of awards). Also just sad that the world will never get to see our second game, was really something special. BTW I'm back at IO again, most of the team has found new jobs, though not quite all.
  9. 8 points
    Minos

    What's going on with your life?

    The incredible polish women But seriously, I can see myself living in Kraków one day. It's such a cool, cozy and affordable city, with lots to explore and very friendly people. There's much more to life than being a salaried employee driving to work every day from 10am to 6pm I want to see what's it like to live by my own terms, and discover what I'm capable of doing. This is a long term dream and I've been taking each step to make it a reality. There's still a lot that I want to accomplish as an artist at Blizzard, so it feels good to have something to work towards to, and I'll make sure to keep enjoying the hot tub as much as I possibly can haha Besides that it's a beautiful sounding language. It's interesting to see how learning a new language changes your brain.
  10. 8 points
    KingOfCorn

    [CS:GO] Golden

    I just released a new update for the map based on feedback from fellow mappers and the community. Here's a list of some of the changes: -Improved optimization -Better clipping -Slight changes to lighting in certain areas -Refined the nav-mesh and added callouts -New custom decals to better fit the theme -Additional detailing, mainly to the ground surfaces -Overall polish -Added better options for grenades between a-long and a, t-mid and middle and from porch (b-setup) to B -Made the stair in upper metro next to A go one floor higher. -The bombsites are now more robust -Replaced the front part of the truck on B due to bad hitboxes -Tweaked the skybox -Removed dead space in T-spawn. And more... Please have a look and tell me what you think! The map will be tested on mapcore tonight at 21.00. Let's see what it brings
  11. 7 points
    Coming soon Whatup folks! I'm back. I've been away for more than 3 months (116 notifications once I logged in now ); real life issues and work always manage to get in the way Nevertheless, I've been working tirelessly towards finishing this campaign that turned out to be huge in scope and consumed every bit of free time I have. I now basically design scripts and quests while sleeping and dreaming too I had a couple of minor setbacks while designing the finale and I had to counter it by... creating my own custom AI specific for the finale. A year and a half ago when I started this project, I knew little about scripting; now I'm creating my own AI presets and scripts as well as more than 870 lines of quests script. I'm working late nights on this and still have to finish the last 10% of this WIP (final art pass, detailing tweaks, FX, sounds, power lines, AI barriers...), and if everything goes well, I should be going public and releasing this campaign somewhere this month. Now for some screenshots to compensate for the lack of updates in the last 3 months
  12. 7 points
    Minos

    Dome Modeling Pains

    Here's my quick and dirty 5 minutes version, hope this helps:
  13. 7 points
    Roald

    Resistance

    So I am very exited to announce that @jakuza and @untor are going to do a art pass for this map!
  14. 7 points
    Minos

    What's going on with your life?

    I've been learning Polish. It's quite a cool challenge to learn a new language, and especially one that's so fucking hard. It's a really good feeling when I can read something that looked like alien talk previously. The people in Poland are really chill and friendly, and this feeling totally reflects in their language. Some words sound so beautiful and cute. I mean look how cute "thank you" is: dziękuję (if you are wondering how to say it). And in a way it's very similar to Portuguese. I'm definitely having a much easier time getting the pronunciation right than americans
  15. 7 points
    Have had a break from mapping for a while. Finally managed to solve some timing issues in mid to make the map play well (in theory). Will playtest with a couple of friends next week and probably make a thread after that. Mid A-site
  16. 6 points
    UNREA1

    [CS:GO] AS_Evac & VIP mode (WIP)

    Aight guys, so as promissed here's the feature we had been working on until recently. With that the gamemode logic is pretty much done and bug free for the most part. We had about 50 bugs and ways to break the game but I believe we did a good job at catching all of them. So, basicly I thought since we're making this gamemode our own thing, why not try and improve on the concept. I always thought the main issue of VIP mode was team play. You need an extremely communicative team to really have a chance and enjoy the gamemode. I initially thought about giving VIP sort of 2 lives, where if he goes down once, he could be picked up by a team mate and continue playing with no more extra lives. But that seemed a bit too imba. The next best thing I could think of was making the VIP carriable to the Helicopter if he falls down, while having a bleed out timer. Between our friends, everyone seemed to welcome this change. Resulted in rounds not ending in such an anti-climatic manner, and surprisingly(!) made everything feel more CS-. Basicly the VIP kind of acts as a bomb/hostage carrier. Where its not the end of the world if he dies, but it heavily compromises the round. I'd like to hear Mapcores thoughts on this, and also, I'll probably be running some playtests this weekend privately. But I welcome anyone here to join. Add me on Steam if you're interested.
  17. 6 points
    ItzOmega

    [UE4] Western Recall

    @Interfearance Thank you! Yep, keep in mind this is just a blockout and everything will be replaced with all our custom assets. Saloon is going to have more out of a futuristic feeling, with holograms and screens, more or less this kind of ambience (This is going to be our main reference), but also with some "classic" assets and parts:
  18. 6 points
    illG

    [WIP][CS:GO] Jupiter

    Status Update: CT SPAWN Made junkyard theme at CT spawn. B SITE Added two silos for fun round angles to play with. B SHORT B short now have a boost spot over wooden fence from B long for T's to have more gameplay options and easier B short take. MIDDLE FROM T SIDE In middle T's now have a scaffolding with ladder to play with if they are smoked off in middle. TOP VIEW FROM B LONG Overall view with changes I've made for B site. As you can see from B site picture, added a large ramp that reminds me a dusts A pit with only cover that is the ground. T spawn now have a 45degree garages for better saving options.
  19. 6 points
    Sigma

    The random model thread!

    Took a break from the bridge and hopped back onto the vfx work for this scene. Made a new, smaller scene so that I can work, refine, and compare versions of the effects (namely the waterfalls with light shafts and mist and fire work).
  20. 6 points
  21. 6 points
    T-Rexer

    [decompiled] dz_blacksite | dz_sirocco

    Added Sirocco to the downloads for anyone interested
  22. 6 points
    Hi guys, I finally found time to record the first episode of LEVEL-DESIGN.org Videos. In this episode, I talk about a really important design principle I use: Familiarity. Here's a link to the video page: http://level-design.org/?p=3377 I already prepared scripts for the next episodes but I have no idea when my private life will let me record it Anyway, enjoy the show and let me know what do you think!
  23. 5 points
    Roald

    [FC5] Moonshine

    So I made this map to try out a new map editor, work with another game/gamemode and expand my portfolio and thought it would be cool to share it with you guys. Its a stealth mode where you are imprisoned in a Vietnam camp in the jungle. You have to find your way out of the camp (solo or coop) and while doing so eliminating three targets and get to the extraction point
  24. 5 points
    That50'sGuy

    [CS:GO] de_border (W.I.P.)

    Hi everyone! Today I'm releasing another update! Bombsite A has been heavily re-done, and Bombsite B has been temporarily removed for re-design while A-Site gets tested Feel free to give it a try and leave any feedback: https://steamcommunity.com/sharedfiles/filedetails/?id=1713599987 Have a great day! And enjoy this view of the river near A-Site
  25. 5 points
    [HP]

    Overwatch

    Havana is now on live
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