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Showing content with the highest reputation since 10/08/2012 in Status Updates
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7 points
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The article is out http://www.gamasutra.com/blogs/FranckFitrzyk/20150727/249503/How_c
Squad and 6 others reacted to TheOnlyDoubleF for a status update
The article is out http://www.gamasutra.com/blogs/FranckFitrzyk/20150727/249503/How_can_an_online_game_dev_community_change_a_life.php7 points -
Published a new article titled "Comparative fps study in Source Engine Optimization S
jackophant and 5 others reacted to will2k for a status update
Published a new article titled "Comparative fps study in Source Engine Optimization System". Cheers and enjoy the read http://gamebanana.com/articles/696 points -
Published my latest article titled "Common Misconceptions in Source Engine Optimization". Check it out http://gamebanana.com/articles/685 points
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Now it's official! As the current main teacher for Level Design at The Game Assembly
TheOnlyDoubleF and 4 others reacted to Sjonsson for a status update
Now it's official! As the current main teacher for Level Design at The Game Assembly, an advance vocational education, (University level but not academic, focused on pratice) in Malmö, Sweden is stepping down I'm about to step into his shoes and teach in everything from level design to game engines and scripting. First off at 100% and then I will drop down to 75% to continue my journey with my own studio.Finally some economic stability in my life, a total relief!5 points -
My newest article "Demystifying Source Engine Visleaves"; cheers and enjoy http://gamebanana.com/articles/714 points
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So. my college will give me a qualification if I create and complete a presentation o
TheOnlyDoubleF and 3 others reacted to Bastion for a status update
So. my college will give me a qualification if I create and complete a presentation on level design. This is going to be so much fun4 points -
Off to Lapland, Sweden. Back in about two weeks, if I don't run into a bear or a herd of mooses4 points
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I'd say first unofficial map test went pretty smoothly! I hope it's received well by
Squad and 3 others reacted to jackophant for a status update
I'd say first unofficial map test went pretty smoothly! I hope it's received well by a wider audience on Sunday, and thanks to everyone who helped tonight4 points -
You think I'll ruin it with my bad attitude?3 points
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Halloween is long over, but the mark i left in TF2 stays in the game... forever!3 points
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I've been on Mapcore for two years now
SuperDuperYeah and 2 others reacted to TheOnlyDoubleF for a status update
I've been on Mapcore for two years now3 points -
Greetings from the sunny Adria coast to all MapCorians~ I'll be back in my cold, dark
TheOnlyDoubleF and 2 others reacted to FrieChamp for a status update
Greetings from the sunny Adria coast to all MapCorians~ I'll be back in my cold, dark basement on Wednesday!3 points -
Bought my first motorcycle today3 points
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Remember to up your feedback game guys! Mapcore represent.3 points
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I started working on my first map today... I wasn't abled to stop because I was so fascinated, but I think 8 hours are enough for now3 points
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This forum update has taken 10 years off my life. Lots more to tweak and fix tomorrow though. Thanks for the patience everyone!3 points
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I'm glad i finally start to have great things in my life : a job that gives me money
Bevster and one other reacted to leplubodeslapin for a status update
I'm glad i finally start to have great things in my life : a job that gives me money and an awesome girlfriend. But wait ... level design is missing, i'm running out of time ! AHHHHHHHHHHHHH2 points -
hi, we playtested your map, it played pretty well you can check it out here:2 points
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That moment when a level design studen of yours hands in all his documentation... in
jackophant and one other reacted to Sjonsson for a status update
That moment when a level design studen of yours hands in all his documentation... in .txt format! D:2 points -
Mmmh this should be a cool reference for some of our doors...
Squad and one other reacted to El Moroes for a status update
Mmmh this should be a cool reference for some of our doors...2 points -
life is hard, cs (hostage map), tf2 payload or insurgency map next? waaahhhh2 points
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its hammer time! congrats to the mapcore competition finalists and winner2 points
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Ohh yeah ! First interview today. Nervous ? A little. Excited ? Yessss.
Vaya and one other reacted to SuperDuperYeah for a status update
Ohh yeah ! First interview today. Nervous ? A little. Excited ? Yessss.2 points -
Just made this https://www.shadertoy.com/view/ltSSzW, this shit is fun to make. Anyway, back to hammer.2 points
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Aww man, missed my first mapcore cake day
Vaya and one other reacted to jackophant for a status update
Aww man, missed my first mapcore cake day2 points -
Friendly reminder... our CS:GO mapping contest is halfway over. Time to buckle down!!2 points
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If you've released a new map recently, don't forget to submit it to our contest!2 points
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Installed blender on my work computer. There was a cube on the screen. I smooshed the cube a little and then it disappeared. I should probably read a tutorial.2 points
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http://imgur.com/gallery/hxYa9Tq2 points
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1 point
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Hi, I do a lot of playtesting with my team, if you ever need the map playtested please let me know. https://www.youtube.com/playlist?list=PLlu8MDrzRHCyS9dqizewrikhSWUCecZr2 cheers kodiak1 point
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Learning PBR's with SD for first time! Metallic/Roughness vs Spec/Gloss still a bit c
Sigma reacted to kinggambit for a status update
Learning PBR's with SD for first time! Metallic/Roughness vs Spec/Gloss still a bit conceptually confusing. IT LOOKS SO MUCH BETTER THOUGH! Using mostly Digital Tutors and SD documentation but if anyone has any resources for grasping PBR's and a workflow for Source, would appreciate it a lot!1 point -
cross posting like a slut, started working on a tf2 level, test version01 here: http://tf2maps.net/threads/mountains-side-wip-name.26408/#post-3508351 point
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1 point
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1 point
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ditto https://www.shadertoy.com/view/ll2SWW1 point
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I've just now uploaded my first Map to the workshop, after following this forum for a
TheOnlyDoubleF reacted to Freaky_Banana for a status update
I've just now uploaded my first Map to the workshop, after following this forum for a while. I am looking for feedback, because the map is far from perfect. I upload to this Forum, since I have always seen many people help out others here, contrary to i.E. Reddit. So lot's of fun with my Map and map on! http://steamcommunity.com/sharedfiles/filedetails/?id=5183982491 point -
The finalist threads have been stickied in the contest forum. Let's give our feedback!1 point
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I am so happy with my first map that is released just added some improvements
TheOnlyDoubleF reacted to MaBo for a status update
I am so happy with my first map that is released just added some improvements1 point -
Might be a blip of downtime this weekend as I apply some forum maintenance updates, which will bring various tweaks and bug fixes.1 point
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Having to learn UDK after about 1000hrs in SDK, not recommended.
Bastion reacted to Jack_is_my_name for a status update
Having to learn UDK after about 1000hrs in SDK, not recommended.1 point -
Two new games added to my library, only costed 30p1 point
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Managing community development and learning tons about urban and community planning. Hoping to transfer some of this to some arch-vis practice and level design. I think it is highly applicable.1 point
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Just noticed certain threads have been retired. RIP!1 point
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Please check out my map de_spice: https://www.mapcore.org/topic/18832-csgo-de_spice/ Hate to have to advertise like this but it was a LOT of work to make, test, refine over and over (6+ months) and now that it's out, my thread is falling into oblivion with only a single very short reply1 point
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Browsing mapcore from my workplace So hardcore!1 point
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1 point
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Just bought Grid Autosport! Best Grid!1 point
