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Showing content with the highest reputation since 09/21/2018 in Article Comments

  1. 6 points
    dux

    2018: Mapcore's Year in Review

    We've come a long way over the years on here from making HL1 mod maps.
  2. 3 points
    [HP]

    2018: Mapcore's Year in Review

    Amazing work all! Really inspiring stuff here, it's incredible the amount of work that was done in under a year. Congratulations, hope 2019 is even better and let Hurg be with you.
  3. 2 points
    Oh yeah looks like they changed how the product listings work, remaking everything now.
  4. 2 points
    5 year old thread? No worries, i got this. There are currently 2 merch stores: The old one: https://shop.spreadshirt.co.uk/mapcore/ and the new one: https://teespring.com/stores/mapcore 1. The old one should be nuked to avoid confusion. Also: Old logo. 2. The new one got cut down for some reason. Can't buy a mug no more? GUYS! MURGS - WE NEED THEM MURGS!! 3. The store isn't really linked to around here. Gotta fix that. Edit: Tagging some cause otherwise nobody will find this comment ever. @FMPONE @Thrik @Yanzl
  5. 2 points
  6. 2 points
    I know right? What an amazing year!! Great job, I'm so proud of everybody
  7. 2 points
    Awesome work to see here guys! I've spent many hours in some of the environments. As always mapcorians hitting it out of the park. Also Fjell best map of all time? Best map of all time.
  8. 2 points
    Thanks, that was fast Had a good time, got into the industry with PB and learned a lot. But I'm no longer at PB, I left last year and am doing freelance work now.
  9. 1 point
    incredible work everyone!! Mapcore keeps inspiring
  10. 1 point
    Radu

    2018: Mapcore's Year in Review

    You're welcome!
  11. 1 point
    PogoP

    2018: Mapcore's Year in Review

    Thanks for including me on Subnautica Good job all. Proud of you all!
  12. 1 point
    @Radu thanks for including my work! So many amazing entries, it's truly inspiring.
  13. 1 point
    Radu

    2018: Mapcore's Year in Review

    Some of those had been in development for far longer, but there was significant work done in 2018. Of course, there's only the handful being shown in the article. I don't think the post even allows for the length I would need to list everyone.
  14. 1 point
    Still the best moment in games history:
  15. 1 point
    Only if you are stuck in 2004. Use wallworm and do it right. Brushes should only be converted to models where the lighting will suit.
  16. 1 point
    It's so great to see this many new levels! Love it! Keep up the good work everyone :D! Truly inspiring <3
  17. 1 point
    The one of the problems I have found in the industry is a desire from certain people to want to control levels a lot as if that is the true goal of level design, they aren't willing to let elements go to create Sandbox designs. I am finding myself more and more drawn to sandbox design. I'm sure I would still enjoy building a linear experience if I was learning from level designers who are really experienced at making linear levels, its certainly an area I could improve in but I think sandbox design is becoming more and more standard.
  18. 1 point
    Thanks Squad, always appreciate your cheers and support Thanks Vaya; your optimization questions about open maps were an additional motivation to concentrate on writing and finishing this article Thanks, glad to hear Thank you Thanks Shawn I see you updated my grade to optimization God feels good Seriously though, I just believe in sharing my humble knowledge for the greater good of the community. I do know a thing or two about Source but there are many things that I don't; and I still learn new things from virtually everyone around me in the community If anyone has questions related to this article, please feel free to post them here and I'll try my best to reply and clarify. Cheers
  19. 1 point
  20. 1 point
    Just finished a wallpaper for (android, probaby other) phones On the phone: Download version: http://arthurdepadua.com/downs/mapcore_wallpaper.png and some insight of the concept and process to make it:
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