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Showing content with the highest reputation since 10/08/2012 in Article Comments

  1. 10 points
    Many designers don't actually play the game as much as you'd think, it's about the ability to look at what works and figure out why, I could play CS:GO for 60 hours and make a good level, you just look at examples and figure it out, A part of what makes showdown interesting, is you will be discovering what makes the mode great, developing games is hard, it's even harder when they are not complete yet. This is very similar to working in a development team, not on games that have been proven long ago. The point of any contest really is to better yourself, we will always be considering good levels for the market place and the game, even after the contest has finished.
  2. 9 points
    Just a great opportunity here for people, you can remake DoD:S maps, or do your own thing, win stuff, get a portfolio item, your map in the game, etc. Excited to see what you guys cook up
  3. 8 points
    I really agree with Paul's final words. I think it is good advice that it can be applied to a much wider audience, not just games. Mapcore, thanks for putting together good quality articles like these. I'm looking forward to the next one.
  4. 8 points
    I worked with these guys for a little over 5 years, and it was in no small part responsible for where I am today, if anyone is on the fence about this, do it, you won't regret!
  5. 7 points
    Alright - my girlfriend convinced me to get the game and take part in the contest. Gotta love that girl. I'm in boys!
  6. 6 points
    dux

    2018: Mapcore's Year in Review

    We've come a long way over the years on here from making HL1 mod maps.
  7. 6 points
    @MapCore can we have a sticky Discussion Thread or Subforum like for the Unreal Tournament contest? It would be helpful to talk to others since the tools for DoI seem sparsly documented.
  8. 5 points
  9. 5 points
    Thanks Squad, always appreciate your cheers and support Thanks Vaya; your optimization questions about open maps were an additional motivation to concentrate on writing and finishing this article Thanks, glad to hear Thank you Thanks Shawn I see you updated my grade to optimization God feels good Seriously though, I just believe in sharing my humble knowledge for the greater good of the community. I do know a thing or two about Source but there are many things that I don't; and I still learn new things from virtually everyone around me in the community If anyone has questions related to this article, please feel free to post them here and I'll try my best to reply and clarify. Cheers
  10. 5 points
    Squad

    Day of Infamy Mapping Contest

    Great contest! 2 months seems really short though, but definately gonna consider this!
  11. 5 points
    We released some example maps in the last update in: dayofinfamy/sdk_content
  12. 4 points
    Still the best moment in games history:
  13. 4 points
    Great job! Read this while listening to the Max Payne theme, can recommend!
  14. 4 points
    was a productive year A respectful batch of awesome maps and envs Still impressed what you guys are doing with CSGO, pushing the engine to its limits
  15. 4 points
    I think i will crack open an unfinished DoD:S map that I was working on for this contest. Need to play Day of Infamy more though and see if the map would work with the objectives.
  16. 3 points
    [HP]

    2018: Mapcore's Year in Review

    Amazing work all! Really inspiring stuff here, it's incredible the amount of work that was done in under a year. Congratulations, hope 2019 is even better and let Hurg be with you.
  17. 3 points
    Such a great breakdown of the process that an experienced LD goes through when designing such a level. Excellent work and thanks for sharing!
  18. 3 points
    @Radu Thank you for the support, I'm planning to give tangerine a proper rework in the future.(After learning more of Blender and etc)
  19. 3 points
    You better finish that remake. It's looking pretty promising! Yeah, I like the vibes of Tangerine as well. It's really rough around the corners, but with some more TLC it could turn out as something special. That is, if @Harry Poster wants to keep working on it. A lot of promising maps from the contest, some that didn't make it to the list. I hope their respective creators manage to take them to the next level.
  20. 3 points
    The one of the problems I have found in the industry is a desire from certain people to want to control levels a lot as if that is the true goal of level design, they aren't willing to let elements go to create Sandbox designs. I am finding myself more and more drawn to sandbox design. I'm sure I would still enjoy building a linear experience if I was learning from level designers who are really experienced at making linear levels, its certainly an area I could improve in but I think sandbox design is becoming more and more standard.
  21. 3 points
    Oh, thank you your comment made my day This is extra motivation to keep writing new articles and papers
  22. 3 points
    Today I have read this article, Man Vs. Engine and the other writings of yours referred in this article and I have to tell you it's nothing but fantastic piece(s) of work, both cohesive and inclusive. Whenever I see guys like you giving away so much to a community, no matter if it resides at GameBanana, Mapcore or somewhere else, I get this happy feeling and inspiration to do the same some day. I'd like you to know that next week I will start up an 8 weeks long HL2 campaign project with my level design class consisting of 14 students and a lot of your work will be mandatory reads. Thank you so much for this, helps out immensely!
  23. 3 points
    kunalht

    Day of Infamy Mapping Contest

    I have a VPS in which I can host day of infamy server if you guys want? We can play/test together .
  24. 3 points
    Building the map currently and for me the music I listen to is important to getting things right. So I've got this on.
  25. 3 points
    Found a real ww2 battle that would be great for this contest, will have to work hard to get it together though. By the way, are we replacing the UT contest thread for this one soon?
  26. 3 points
    Dammit I'd love to do this but I have a side-gig outside my fulltime employment. Won't participate this time but I love to see so many frequent competitions going on, keep it up mods and best of luck to anyone who enters. Looking forward to see the results, I expect cool shit as always!
  27. 3 points
    Vaya

    Day of Infamy Mapping Contest

    just gotta get the coffee out squad.
  28. 3 points
    HO AY ! Any kind of topics somewhere about DoI mapping basics ?
  29. 3 points
    Lovely looking maps! Hope to see more competitions in collab with the developers of the games like this. Cheers!
  30. 3 points
    Some really promising maps in there, looking forward to the final results!
  31. 3 points
    I actually love DM-Eternal's chunky colourful style.
  32. 3 points
    Cool. I feel I learnt a lot about encounters on Crysis, but working on Killzone 3 really solidified my understanding of when you talk about fronts and arranging the cover to create a no man's land, etc. It's cool to read this, as I think people who've worked on a few titles internalize this stuff but it's great to see it all written down and illustrated as a reminder and also for people new to the process! You should probably also link to a YouTube video of the encounter playing out too, btw!
  33. 3 points
    Designing maps for a new game mode is a great challenge, that's how you can improve as a designer
  34. 2 points
    Thanks, that was fast Had a good time, got into the industry with PB and learned a lot. But I'm no longer at PB, I left last year and am doing freelance work now.
  35. 2 points
    Thanks for this detailed breakdown! You gave a great insight into your process. Your different scripted prefabs look like they would be really fun to drop into a level.
  36. 2 points
    I really appreciate the idea of layering levels on top of one another, but it sounds like a ton of work! You really showcased that well, strong article with lots to think about.
  37. 2 points
    Great article. Thanks for putting it together!
  38. 2 points
    Thanks a lot for this article, great work.
  39. 2 points
    Great timing will. Thank you for doing this
  40. 2 points
    @Sprony Since you made the former thread read only... Can't really do any of this on mapcore if we can't do new threads. Might want to change the wording and remove mapcore.
  41. 2 points
    Xanthi

    Day of Infamy Mapping Contest

    Same limits count for DOI as CSGO.
  42. 2 points
    What is the problem?
  43. 2 points
    oh great!! Count me in! Is there anything we need to do in order to apply or just post map at the end (24th november) ? And can I create map for more than one gamemode ? Thanks to NWI.
  44. 2 points
    Literally says in rule 2 that you can not make a remake.
  45. 2 points
    Managed to call in a favour, looks like I'm taking part!
  46. 2 points
    I think this was really excellent. My favorite parts were the pictures, I think having an enemy character leap over a wall and down into the battlefield is a cool little touch that will probably do as you designed, provoke a player reaction especially in the early-game where stuff like that is novel for them.
  47. 2 points
    Again a very use- and helpful article. Thank you.
  48. 2 points
    Discovered this community thanks to this and I'm going to give it a try. Good luck!
  49. 2 points
  50. 2 points
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