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Showing content with the highest reputation on 02/01/2022 in Posts

  1. -HP-

    Sony buys Bungie

    I'm actually curious to see a list of benefits about industry consolidation, I'm sure they're there nothing is ever 100% bad but I'd like to counter balance to the obvious negative points that come with it.
    2 points
  2. In case someone's interested in it, i wrote a page on my portfolio about my work on Deathloop : https://sylvainmenguy.com/en/project/deathloop
    1 point
  3. Radu

    [CS:GO] San Juan

    Thanks for the feedback! Yeah, I actually planned to have that climbable, as well as T spawn, but didn't want to deal with making the bomb teleport back if a player jumps with it to their death or just throws it. It's probably a simple setup, something to look into for a future update.
    1 point
  4. Radu

    [CS:GO] San Juan

    Do you guys like stats?
    1 point
  5. NikiOo

    The random model thread!

    So this train car was meant to be for my wingman map, but then I got a call from Naught Dog saying they want it for the new Uncharted 5. I guess the map is scrapped now... You'll see this in 2028 when the game comes out. I hear they're planning to use it in one of the big action sequences in the last level.
    1 point
  6. My first properly UV mapped & exported model The texture's mostly just detail mask right now, I'm pretty happy w it though so I might just leave it as is [edit] Started experimenting re-using the bones I already made to construct other exhibits, I'd say it's working well so far - still need to make a decent pelvis template but this ground sloth's skull arguably turned out better than the whale's [edit2] got an okayish pelvis now & redid some other parts, split the textures so the skull is its own thing, so I can reuse the same bones texture across all further exhibits if/when I make them. Also, just about now realized whales don't have collarbones - 'learn something new every day every so often I suppose huh Not gonna lie that really feels like the kind of thing I should have already known but oh well there you go I guess
    1 point
  7. OK, small update: Gameplay is locked in for now! The current workshop version is the one that I will add the initial 3D skybox to. After its implementation I will get in contact with creators and try to involve their communities to help playtest somehow (wish me luck!). From that point forward I will make pretty whatever part of the map I feel like is going to remain relatively untouched.
    1 point
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