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Showing content with the highest reputation on 11/22/2021 in all areas

  1. Hi Mapcore! I've released a few projects over the last few months and been making a few custom assets for CSGO. I wanted to share these with the mapping community to use in their own levels. It's free for non-commercial use, but please contact me about their use in any monetized setting (operation map, sponsored level, commission). All of the assets are by me, apart from portions of the Hive assets, so those in particular must be attributed to Jakuza as well when used. Here is the Google Drive link with all the ZIPs for the individual maps, instructions and READMEs included: https://drive.google.com/drive/folders/1QPjqN1p45Mw-Fg3htsdU_S1LCX2txoqo?usp=sharing The assets featured are from Hive, Paradise, and Infamy. As I release more levels, there might be more assets released. Keep in mind, Infamy as a level never released, so the assets are not up to the same standard of quality or optimization as the other assets included, but still feel free to use them. Here are some previews of the assets: infamy_preview.mp4 I spent a little time yesterday updating some of the Paradise assets for release. They are improved versions than the ones currently used in the map, and I might recompile a new map update soon. If there are any issues with these, please drop a note. Keep on mapping, celery celery#6002 @celeryslice on Twitter
    6 points
  2. -HP-

    GTA V

    or politics, srsly tho, this will be great for video games at large. We're already seeing an explosion of great indie games, and I can see the return of 20 to 40 people team. I bet your top 3 favorite games ever were built by a team of about that many people.
    4 points
  3. blackdog

    GTA V

    Off the top of my head I can think of a bunch of companies that are showing off the industry, making an impact, whilst maintaining a lean footprint (at least by the release of their noteworthy titles) Housemarque (Returnal) ~80 devs Kojima Productions ~80 devs IO Interactive (Hitman 2016) ~70 devs Media Molecule (Dreams) ~50 devs Hello Games (No Mans Sky) ~25 devs Unknown Worlds (Subnautica) ~25 devs Bluepoint Games (the best remasters we’ve seen) ~70 devs and there’s surely more, or many have grown after their successes etc. What I mean is it doesn’t seem to me we’ve seen a big shift since the previously mentioned “indiepocalypse”, it’s more a continuous cycle of people establishing new companies and achieving success despite size, thanks to better tech available, more talent available (including outsourcing studios). So I don’t expect to see a whole lot of companies all of a sudden pop up, maybe a gentle increase. Ofc great if I’m wrong!
    1 point
  4. Buddy

    GTA V

    HP is talking about the middle ground between teams of <5 and the AAA teams with 100/1000+ employees. That is where the scope can be decent and the project itself not muddled down by corporate politics.
    1 point
  5. Bunglo

    GTA V

    It's pretty nuts how bad shit is right now. I have a feeling we'll be seeing a renascence in smaller/indie devs & mod teams putting out quality work. With all these studios crashing to the ground, maybe we're finally about to get back to making games that are driven by passion and not the almighty dollar???
    1 point
  6. -HP-

    GTA V

    1 point
  7. Epic

    De_against_the_grain

    Added some images for the first test version! https://imgur.com/a/tJwma8C
    1 point
  8. FMPONE

    Blender

    I'm waiting on a bunch of compiles and animations, so I've started messing around with Simon Fuch's blender drone tutorial. Feels good to crack open a modelling tool after a long break
    1 point
  9. 1 point
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