Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 05/28/2021 in all areas

  1. fun movie, definitely a product of it's time. but the writing and set design really impressed me, they didn't age much (compared to the special effects)
    3 points
  2. Pampers

    Unreal Engine 5

    looks like it is doing a pretty good job at that though Authoring collision for large cliff meshes and rocks is such a pain in the ass, especially for the battlefield games where you can go prone and shit, couldn't be too detailed because performance, and if it were too simple you either intersect with the geo and see through it or hide inside it or you would be floating above it. Remote QA didn't understand any of it and would create an endless amount of jiras. Tried countless automated solution, but they are garbage besides giving you a starting point
    2 points
  3. Rewatched it about a month ago, still a stellar movie! I watched it thousands of times on VHS when I was a kid... xD
    1 point
  4. Vilham

    Subnautica

    Sorry, I'm referring to enemy level scaling. Where enemies just level to whatever level you are, meaning you don't really get gated from areas by enemies that are too hard. Personally really dislike it. I like my games to gate me from areas in natural ways that if I am good enough I can get past and find really overly powerful stuff for my level. The nice thing about subnautica is that isnt not really metrovania as there is no key/ability gating its purely how long you can swim underwater for and the crush depth for vehicles. Technically you can go deeper, you just would need to be super
    1 point
  5. Lizard

    Dying Light 2

    Will let you know if thats indeed the case
    1 point
  6. Bunglo

    Everything 3d

    Another zsketch
    1 point
  7. leplubodeslapin

    Dying Light 2

    The set of moves and especially the flying kick are so nice to see come back, can't wait to parkour all around ! I'm super impressed by the map and its diversity, really looking forward for it December 7, 2021, Nice !
    1 point
  8. Vilham

    Subnautica

    Blackdog if you are referring to the level design principles, basically 02 and heat act as gates. So you have access to certain areas and within those areas you will find upgrades that will allow you to access deeper or stay in the cold for longer. So basically the world is gated by the upgrades/resources in different areas. Its a really good mechanic. Wish more open world was like this. Gothic 3 is still great in regards to that, enemy level gates you from areas. I really hate the modern trend of dynamic level scaling.
    1 point
  9. ┌HP┘

    Shadow Warrior 3

    Man,yhey need to turn on fog so player has some perception of depth, and to work on the overly contrasty post processing.
    1 point
  10. Watched another one of Adam Curtis' gems on Amazon Prime. This one is about how we gave away control to machines and adopted theories that see everything and everyone as just agents in a system, a system that supposedly can be tweaked to try to achieve stability. But as history and science shows, nature isn't stable and is constantly changing and human psychology is inherently chaotic. Attempts to control them, even if well intentioned, often lead to catastrophes in the past. Anyways, nice history lesson with amazing footage from the past. It's hard to believe this guy has so much space at BBC
    1 point
×
×
  • Create New...