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Showing content with the highest reputation on 02/22/2021 in all areas

  1. 16 points
    Lizard

    County

    RELEASE Happy to announce that we just released County! This took us a while but we are super happy with the final results. Map is now ready to be played and enjoyed by others players. If you have any feedback, hit us here or in our DM's. Thanks to everyone who helped us trying to workout danger zone game mode and to everyone who provided us with their feedback! Workshop link Thanks!
  2. 3 points
    Kokopelli

    [CS:GO] Offshore

    New Horizons Offshore will be getting a makeover with fresh textures and models to further realize the theme and set it apart from other maps in CS:GO (ahemNUKEahem). I'll be running playtests in tandem and going through the layout with a fine tooth comb to make sure gameplay is as polished as can be. Here's a look at the current state of gameplay. Timings (Fastest timings from spawn shown above.) Design Intent One of the most common criticisms of the wingman mode is that planting the bomb doesn't matter enough. My attempt at a solution was to create a layout that encourages CTs to play outside the bombsite to maybe, just maybe, increase the rate at which bomb plants would occur and matter, without making it impossible for the CTs to defend. Sunken Bombsite To give CTs an incentive to push out of the bombsite, I came up with the idea of having a plant zone at a lower elevation than the surrounding area. (wingman_rig_v1) This was the first savefile for Offshore (formerly named Rig). As you can see, the bombsite was completely different back then. I ended up scrapping it because I didn't think there was enough mobility on-site with the big tank taking so much space. What I did like were some of the angles created by the verticality, so I iterated some more with that in mind. (wingman_rig_v2) I even tried a version with the concept in reverse: a raised plant zone, but the vertically issues were even more prevalent (although I don't think that was inherent to the idea of a raised plant zone, but rather this particular attempt.) (wingman_rig_v5) A few iterations later I was still struggling with the bombsite design, but I had developed a few other ideas I was liking. Catwalk System From the start I knew I wanted the map to have an interior section and an outdoor section based on a catwalk system. I loved the idea of having a main route high above sea level and giving players a grand view of the ocean. I intentionally designed the catwalk to be narrow to make timing and positioning really important when trying to advance. I wanted the gameplay to have an element of danger, just like the setting. (wingman_rig_v4) A Vent Like No Other While developing the catwalk section of the map, I came up with my favorite part of the map: the vent system. I needed a way for Ts to counter CTs advancing the catwalk. So I placed a vent opening across the gap below to give Ts a useful angle to hold. I liked that it also gave Ts a way to rotate to the interior section of the map. But what was even more intriguing was the fact that CTs could also jump to the vent to gain a strong flanking position against Ts playing the interior section of the map. This I knew I had to keep. (wingman_rig_v5) (wingman_rig_v13) By version 13 the vision for the bombsite was starting to come together and I had worked out most of the base structure of the map, but I was having trouble figuring out where CT spawn should be to make the timings work as I wanted. (wingman_rig_v20) I tried many different permutations of hallways on the CT side of the map to make the timings work. By version 20 I was close, but I still had some kinks to work. I wanted to break up the symmetry on the bombsite a bit more and also give CTs more mobility when playing on the upper portion of the site. (wingman_rig_v25) By version 25 I had fully arted the map and was satisfied with all the pathing and timings. (wingman_rig_v25) The addition of the upper double door entrance to the bombsite as well as the catwalks around the pillars helped give CTs some much needed mobility on the upper site. (wingman_rig_v25) Placing the CT spawn point here fixed all the timings. With a boostable stack of crates, a ladder and a stairs all within view, my hope is that players are tempted to move out of the site from the get-go. (wingman_rig_v25) This expanded upper area with the crates helped to break some of the symmetry while providing cover for players navigating this side of the upper site. (wingman_rig_v25) The window entrance into the site from mid allows a player to check each position on the upper portion of the site first. By the time they get to the door, they can begin to scan the lower section. They can also use the yellow crate to get a steeper angle into the site. And lastly, the addition of the truss detailing on the exterior allowed for the possibility of giving the Ts a jump puzzle to push into the control room. I love when art and gameplay meet in the middle.
  3. 3 points
    Pampers

    DIABLO FUCKING 2 FUCKING RESURRECTED

    imagine being upset by that
  4. 2 points
    dux

    DIABLO FUCKING 2 FUCKING RESURRECTED

    I'd be disappointed if I was on the Diablo 4 team atm.
  5. 2 points
    That50'sGuy

    Furnace

    This map is starting to remind me of the trainyard section of Half-Life: Alyx. Only without the antlions. Haha! The visuals already look outstanding, I can hardly wait to see how this turns out!
  6. 2 points
    Minos

    Mortal Kombat (2021)

    Subzero escaped to Brazil?? He wouldn't survive a day there Here's a better version of the trailer:
  7. 2 points
    dux

    DIABLO FUCKING 2 FUCKING RESURRECTED

    They're changing it already! Ruined!! But remember guys, gratuitous violence is fine, but demon ass is a no.
  8. 1 point
    Kokopelli

    [CS:GO] Offshore

    Offshore is my entry to the 2020 Source Engine Wingman Mapping Contest. This map takes place on an offshore decontamination facility. Play It Now I began this project with the idea of creating a map that would support multiple games modes in which each game mode would be played on a different floor/area of the map. Eventually I scrapped that layout and decided to take the theme and build out a wingman map instead. Since a few months had already gone by since the contest was announced, my goal for this project was to leverage existing assets to create a fresh experience in an environment that hasn't been explored much. I'll get into some of the gameplay details in my next post. For now, enjoy some screenshots:
  9. 1 point
    Lizard

    County

    Thanks Shawn! You are right with the skybox. I guess it went under our radars. Its been blank for a very long time now and it didn't cross my mind to actually do anything with it Will definitly look into this. Thanks once again.
  10. 1 point
    ┌HP┘

    County

    Astonishing!
  11. 1 point
    FMPONE

    County

    Looks polished with a fittingly massive scope, certainly not an easy task. Great work. Congrats! I almost wonder if a more sunset or amber skybox color would help set the map apart? For example, this really resembles the first danger zone map at times in the more wooded areas. That’s the main bit of feedback I have from these screenshots, that the skybox choice seems a bit conservative and I think there is room there to do something a bit riskier but more memorable.
  12. 1 point
    leplubodeslapin

    County

    WOW this is so good !!! Is there somewhere I can play on it ? The trailer is a real beauty !
  13. 1 point
    Kokopelli

    County

    This map looks like straight fire. Absolutely brilliant work! It has SO much character and all the environments feel so fresh.
  14. 1 point
    ┌HP┘

    DIABLO FUCKING 2 FUCKING RESURRECTED

    I only worked on D3 Reaper of Souls @dux, game seems really fun! I always loved D3, but D2 is pretty special for reasons I don't need to go into here on mapcore! Very looking forward to this.
  15. 1 point
    blackdog

    Mortal Kombat (2021)

    Yeah dunno, I got it for videos that weren't restricted/violent in the past weeks. Ridiculous that the same trailer can be posted unprotected by IGN... I mean isn't it more likely that underage kids follow IGN than WB? Fucking woke companies and their woke policies. Whatever... I had linked the original cos I hate IGN and it was playing fine for me, but see below
  16. 1 point
    Pampers

    Valheim

  17. 1 point
    Bunglo

    DIABLO FUCKING 2 FUCKING RESURRECTED

    How can you keep chains hanging from Andariel's nips and decided to cover her ass?
  18. 1 point
    Radu

    Valheim

    My setup is a bit more... modest
  19. 1 point
    Freaky_Banana

    [CS:GO] de_sapper (formerly cs_)

    Holy hell, that is some REALLY NICE barbershop signs!
  20. 1 point
    csWaldo

    Furnace

    Update time This weeks update focusses on the CT side of the map. CT spawn was simplified a lot. A lot of CT players had issues figuring out where to go from spawn and retakes on A would be hindered by the long, winding paths onto site. The new version should make the CT spawn shorter, easier to read and more impactful: B site received an overhaul. The old site felt cramped, the height difference caused issues and the sightline from window felt awkward. The new version is essentially mirrored and cleaned up to feature a more open plant zone. The open silo stuck around and works even better in the new version: The map also received a number of smaller changes. Most notably, the connector is no longer strictly a one way drop. You can get back up by jumping the gap from the convenient gap jumping board. Be weary of the sound cue it gives off: The map still has issues with unintentional amounts of fall damage, awp heavy sight lines and stiff pathing. We are already working to fix those. Thanks to everyone who keeps up with our map, joins our tests and gives feedback
  21. 1 point
    blackdog

    What's going on with your life?

    I was made redundant last Aug. 6 months and 127 applications later I finally got a job offer on Tuesday. Just found out the company has been bought by a couple of billionaire brothers that have offloaded half the acquisition price as debt on the company... *brace*brace* Highlight of this experience was landing an interview with a AAA studio as my first application, despite my limited and ageing portfolio. Hopefully I can focus on game dev stuff now and look for jobs in the industry going forward, or make something of my own.
  22. 1 point
    Kokopelli

    [CS:GO] Offshore

    Just released the official trailer for Offshore. Check it out!
  23. 1 point
    Le1T

    DE_CACHE (new version)

    de_cache for China
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