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Showing content with the highest reputation on 02/16/2021 in all areas

  1. NikiOo

    Cyberpunk 2077

    We finally have a challenger.
    3 points
  2. Serialmapper

    de_iarna

    I had updated the layout after a few testings with real players. At bombsite B the Ct had some overpowering positions. Workshop
    2 points
  3. Squidski

    Orion Models

    I finally got around to packaging up all the models I made and/or modified (with perms) for cs_orion. The custom materials made for brushes/displacements are not included as I do not have the proper permission to distribute those. Some models aren't great so I'm providing them as-is. I won't fix anything but you are free to contact me on Discord (Squidski#9545) if you have any questions about how I did things or why. You are free to use these for all non-commercial purposes provided you give me credit in the description, for any commercial usages contact me. A final note, some
    2 points
  4. Serialmapper

    de_iarna

    I had extended the map to a full defuse map. However i made some changes because the pahways to site A are too direct for the tero team. The teams meat where i had estimated, however i would like to move a little bit back the T's spawn. With bots seems more like a tero map because as you know the CTs are going without any logic like sheep.
    2 points
  5. Zarsky

    Hitman 3

    @blackdog Yahtzee sure knows how to roast a game with style.
    1 point
  6. func_illusionary

    de_juno

    Yo, updated the map more. (dont mind the nodraw) [Map Overall] ==> Added more clips ==> Ct mid windows made shorted with 16 units. Screenshots :
    1 point
  7. If you like gangster stories, you can't miss on ZeroZeroZero. It’s basically Sicario (the first) extended for 8 hours -in terms of pacing, tension, action. I just couldn't help myself and watched the last 4 episodes, half of the mini series, in one sitting. I'm at the same time impressed and in disbelief this comes from a core of Italian writers/producers. Makes me so angry that we don't spend money in producing cinema that clearly has an international audience. It's co-produced by Amazon, so I guess it's on Prime in the US.
    1 point
  8. I've always felt very strongly about , but my misplaced overemphasis hereof had honestly come to harm my work quite severely. Those of you who've only looked at the screenshots likely wouldn't have noticed, but I'm sure the few who actually downloaded the map will have been surprised by just how fucking low the texel density on many objects was - now working to fix this where needed & possible to try and bring the visuals into the current decade
    1 point
  9. Alright everyone, workshop is up: https://steamcommunity.com/sharedfiles/filedetails/?id=2392048922 ! I couldn't be bothered to deal with TAR and instances, so I offer you this crappy 2015-looking piece of overview instead: Please excuse me for it ... I swear I will make a pretty one once the geo is locked in. Oh and I chose to make my own truck models, because the prop_static ones I used before had shitty hitboxes.
    1 point
  10. More concept design, more images on my artstation. I learned a lot, I know I can still do better! https://www.artstation.com/artwork/ZG0mR0
    1 point
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