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Showing content with the highest reputation on 01/12/2021 in all areas

  1. razorblade421

    Peles Castle (CS:GO)

    Hello everyone! I wanted to share my latest work here! I wanted to journey to Romania for this map, but I have never been so I decided to make a map based on the Peles Castle in Romania. The design, beauty, and epic scale of the map challenged me to really try for the moon here. I want to make a map that is really fun to play and offers something nice to look at. I hope that I can play this with my friends in the future! But in the meantime this map is being worked on, hopefully going to get a render of it before the year is out! -razorblade421 Feel free to check out some of my other fun maps I made for CS:GO! https://steamcommunity.com/id/razorblade421/myworkshopfiles/ Don't hesitate to reach out for any inquiries. I used a lot of assets and textures from HL:EP2 and L4D2. Shout out to TopHattWaffle for his texture packs available on his website! https://www.tophattwaffle.com/
    1 point
  2. Sure, it's been less than a week since I've released aim_six_arenas, but that doesn't mean I can't start working on the spinoff map. The conceit of this spinoff map is still the same as the original: each round starts as a series of 1v1 matches before allowing all the surviving players to fight each other. The difference here is that, instead fighting it out in movie sets and hallways, the players now fight in separate arenas, with the surviving players teleporting to a seventh arena. From a gameplay perspective, this means no more searching up and down a corridor looking for enemies, something players generally dislike. From the design perspective, this means I can add a lot more details to the arenas, which can be seen below: Aztec/Ancient arena (original arena for comparison) Subzero/Monastery arena (original arena for comparison) Swamp/Sugar Mill arena (original arena for comparison) You'll notice that the skies in the screenshots are different, thanks to my use of skydomes. I wrote a tutorial on how I made these skydomes here.
    1 point
  3. Squad

    ROOF [How to build?]

    One reason would be that you want to avoid weird shapes for solid brushes (as opposed to func_details), as it'll create odd visleaves. Especially when they're angled on the X and Y axis. Sometimes this is unavoidable of course, but in most cases it's best to keep it as basic as possible. Another would be that it's likely that the angled brushes that make up the roof are turned into displacements, so you'll need a solid brush below to seal the interior.
    1 point
  4. snaulX


    https://steamcommunity.com/sharedfiles/filedetails/?id=2110824032 Map Construzione (from Italian - "construction"). Idk why but Valve dont give ability to set retakes mode for workshop maps. So retakes mode on this map not working Story: Separatists landed on a train to a small Italian town to prevent big company "Crown" build a new nuclear power plant. It's my first map and I was spending on it 250 hours/7 months. Also I need to notification that layout is probably worst in the world bad and this map should be playing only for fun (not competitive). Screenshots and radar on workshop page.
    1 point
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  6. Buddy

    Goals for 2021?

    Don't plan 2021.
    1 point
  7. atrocity


    Thanks Neptune! I am working on finishing it up as we speak. Distillery does have a bit of that Dunwall vibe huh? I suppose it is possible that Dishonored looked at Edinburgh for reference as well. When walking around Edinburgh I got a Bloodborne (Yharnam) feel from a lot of the buildings. Thanks Anarchy!
    1 point
  8. I remember sometime recently it was discussed in the forum about game size. Good points made here.
    1 point
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