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Showing content with the highest reputation on 12/27/2020 in all areas

  1. Hi, I am Akshay (Anarchy). New CSGO mapper but its not the first time I am making mods for games. I used to make simple mods for GTA4, before that there was an old fps game (its dead) that had a map editor, Far cry had map editor so messed around it that, I tried Hammer editor before but GTA had taken most of my time and I didn't finish any map in Hammer. Recently finished my first CSGO map which is a rookie level for the standard, but a good learning session I guess. You can check it out here I am a indie game dev making my first game, a graphic designer and was making 2D assets for mobile ga
    2 points
  2. Sick_TwinN

    de_maar wip

    first of all happy christmas everyone!, So after making pithead which got 9th in the wingman competition, i wanted to have a bigger challenge. so i decided to make a 5v5 with @Ynel we started 4 days ago and we have made some good progress already! de_maar is set in norway close to a maar, where you can see auroras etc, our goal is to have a nice warm/cozy looking village. while having great gameplay some wip shots (some models are still placeholders) I hope you will enjoy them!!!
    1 point
  3. atrocity

    de_distillery

    Hey everybody! It has been a while since I have posted anything, but I thought this would be the best place to share my next personal project de_distillery. Distillery is based around a fictional distillery and is set in a loose version of Edinburgh Scotland. Since a trip I took to Scotland a few years back, I have been dying to build a level that is set there. After being inspired by de_highlands, I knew I needed to start making my idea come to life. I started the blockout a few weeks ago and try to work on it when I am free after work. I've been able to iterate on the level after hostin
    1 point
  4. blackdog

    ROOF [How to build?]

    The method you use depends a bit on a case by case. If the building is just for show VS players can roam inside. You must definitely build on the grid as much as possible (you can always use instances to offset buildings after) and things should align nicely. If not, you can always use the clipping tool: extend the wall up so it intersects the roof, select the wall, the clipping tool, then start clipping from the left roof vertex to the right, using the bottom roof edge as a guide; that way you’ll cut at the same angle even if off the grid. If you use vertex manipulation as sugg
    1 point
  5. NikiOo

    ROOF [How to build?]

    I suggest that you align your geometry to the grid as much as you can, without compromising shape. In the example I show, I have roughly the same slope, but since it aligns with an exact point on the grid every six units. If you then reduce to a smaller grid, it would align every 3 units: You can then use the vertex tool to raise the left edge of the wall. Or alternatively, you can make the wall overlap with the roof and use the knife tool to cut it at the same angle, but I wouldn't advice it since making changes afterwards is gonna suck for you.
    1 point
  6. csWaldo

    Furnace

    1 point
  7. Corvus

    [UE4] [WIP] Ryokan

    Starting to detail the interiors of the scene
    1 point
  8. Zarsky

    The Steam Sale Thread

    EGS christmas sale throws in a pretty nice perk, 10€ discount coupon on top to the promotional price. Might just cave on this one...
    1 point
  9. ┌HP┘

    Cyberpunk 2077

    Cooper and Norman's always ready to pounce.
    1 point
  10. FMPONE

    Goals for 2021?

    Ship my Alyx mod. 2,000 ELO on chess.com. Learn blender, substance, and the source2 custom asset pipeline. 250lb bench press Grow Fapcore.org
    1 point
  11. ar_Dome Soon to be released
    1 point
  12. Hey all. Sorry I've not been around very much recently! Had a lot going on IRL and with work. Hope you are all doing well! Been working on this scene for a while now but finally finished it up. You can check it out on Artstation. This has been a really fun project and I've learned a lot about UE4 and environment art in general. Really wanted to push myself to learn some new software. Speedtree is amazing! https://www.artstation.com/artwork/bK8EPn
    1 point
  13. atrocity

    de_distillery

    As I mentioned above, I thought it would be fun to post some early blockout shots, and then post some final shots and talk about some of the design choices behind them. If people enjoy this, I can post a few more. Bomb A Changes After multiple playtests I identified a few problems with how bombsite A was playing, and how players perceived the spaces they were flowing through. In the old version, players would come down around this bend here, and be presented with option of ducking into this building to take a more protected, but tightly choked route, or they could try and work their
    1 point
  14. Hi all! I started this one way back in 2018 and have been working on it on the side to keep me cool from all the desert maps I've been making lately . The map is set in snowed in castle connecting two sides of a river. Layout: More screenshots: Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2257823084 Credits: Additional LD - @Quotingmc Deer head props - @Quadratic
    1 point
  15. Vilham

    The Steam Sale Thread

    Agreed, I have a category in steam called "Completed not finished" for games that im done with but i didnt 100% or finish a full campaign of. As soon as a game is bought it goes in my favorites so its at the top, when that list is too long I don't buy anything. When im done with the game it gets categorized and removed from favorites.
    1 point
  16. So we joked this would happen, and it happened. See offset (last game in the video) Goddamnit. You have to hope the key people in the project leave and take the IP with them to see it completed(?)
    0 points
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