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Showing content with the highest reputation on 12/25/2020 in all areas

  1. Sick_TwinN

    de_maar wip

    first of all happy christmas everyone!, So after making pithead which got 9th in the wingman competition, i wanted to have a bigger challenge. so i decided to make a 5v5 with @Ynel we started 4 days ago and we have made some good progress already! de_maar is set in norway close to a maar, where you can see auroras etc, our goal is to have a nice warm/cozy looking village. while having great gameplay some wip shots (some models are still placeholders) I hope you will enjoy them!!!
    3 points
  2. Starting to detail the interiors of the scene
    2 points
  3. Great stuff dude, it seems like a great closer to your Half Life modding chapter, putting together everything you learned into one final product. Awesome
    1 point
  4. So I might as well post about my current project here finally, since I've been doing so on the Discord for awhile now. Half-Life: Dark Matter is designed as if there was a fourth and final expansion to the original Half-Life from the perspective of a Black Operator named Kovac. I got the idea when I was replaying Half-Life for the 20th anniversary in 2018, I realised that although the Black Ops had appeared in a couple of mods, they certainly weren't done real justice, so I decided I would be the one to deliver it... Since then it's evolved a fair bit, and I have seven others in a team wo
    1 point
  5. atrocity

    de_distillery

    As I mentioned above, I thought it would be fun to post some early blockout shots, and then post some final shots and talk about some of the design choices behind them. If people enjoy this, I can post a few more. Bomb A Changes After multiple playtests I identified a few problems with how bombsite A was playing, and how players perceived the spaces they were flowing through. In the old version, players would come down around this bend here, and be presented with option of ducking into this building to take a more protected, but tightly choked route, or they could try and work their
    1 point
  6. atrocity

    de_distillery

    Well it's been a little over a year, but I am happy to announce that de_distillery has been completed. I originally made this thread to document the progress of the level as I built it, but I ended up getting lazy and just worked on the level without forum updates. If you are interested, the level can be downloaded from the workshop at this link. https://steamcommunity.com/sharedfiles/filedetails/?id=1843682152 Below are some shots of the level fully arted. I'm going to try and do a write up later tonight of where changes were made from the beginning to the finished version, and what
    1 point
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