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Showing content with the highest reputation on 12/01/2020 in all areas

  1. Minos

    Random Photo Thread

    Some night photos in California:
    3 points
  2. Hi there, I'm deciding to start a new thread since I've found that I've made a lot of changes with my new partner on the map, Peake (Cumbre, Leisure), who helped with optimization across the entire map and made the framerates much more playable. Besides optimization, core elements of the map have been improved for both increasing the competitiveness of the map, such as more cover around two of the three paths on the map, as well as a rework of some of the visuals and materials used on the map. Here are a few screenshots of the map which will be releasing on the main version of the workshop entry within the next two weeks. Here is the workshop link, which will be updated once changes are finalized on this version of the map! https://steamcommunity.com/sharedfiles/filedetails/?id=2230085582 Cheers, celery
    2 points
  3. ar_Dome Soon to be released
    2 points
  4. Hey all. Sorry I've not been around very much recently! Had a lot going on IRL and with work. Hope you are all doing well! Been working on this scene for a while now but finally finished it up. You can check it out on Artstation. This has been a really fun project and I've learned a lot about UE4 and environment art in general. Really wanted to push myself to learn some new software. Speedtree is amazing! https://www.artstation.com/artwork/bK8EPn
    2 points
  5. Corvus

    [UE4] [WIP] Ryokan

    A Japanese styled environment I've been working for a few days. Looking forward for critique on the proportions and composition
    1 point
  6. You live in GTA V ! Thanks a lot Helder ! I still don't know if I'll make a new video this year, I didn't made it last year. I'm not sure it's the right format to present my pictures ; for the people who would like to follow my work, outside of my website, Instagram is better tool I think
    1 point
  7. blackdog

    Console Warz, 2020

    Well that’s unexpected: Xbox running PS2 titles? https://www.facebook.com/13892765435/posts/10164864489990436/?d=n&substory_index=0
    1 point
  8. Kantalope

    de_treatment

    Woohoo! Tinsy winsy itsy bitsy Quality of life update: I had plenty of stuff I completely forgot to do, so they thought I was completely incompetent lmao Changes: - Updated clipping around doors/props - A site roof balanced to be more exposed - Decals for bombsite and routing help - Added prop railings and fences where appropriate - New ladder from pool up to sniper perch Some Screanshots, not much has changed.
    1 point
  9. Kantalope

    de_treatment

    https://steamcommunity.com/sharedfiles/filedetails/?id=2296801425 Here's a look at my first CS:GO map being published. It's intended theme is a water treatment complex, hence the name. I would've liked to add more water into the layout, but that can be for an alternate version at a later date. I haven't had any tests with actual players yet, just bots so far. I'll be submitting this to be playtested, and feel free to play it yourself to give me some feed back.
    1 point
  10. Squad

    Mustang (formerly Everest)

    Bit of a necropost, but we updated the workshop entry.
    1 point
  11. albim75

    ar_Dome

    hello, I present you my new project! the tone for this map was a fictional abandoned architectural resort, set nearby an undisclosed western city. always wanted to create a little fast paced map. Despite the dimension, I was still able to create some verticality | Game Modes | Deathmatch (1vs1) (2vs2) (3vs3) Arms Race (1vs1) (2vs2) (3vs3) Flying Scoutsman (1vs1) (2vs2) (3vs3) Elimination Mission (1vs1) (2vs2) (3vs3) Custom The map is almost finished and I hope to release it next week
    1 point
  12. atrocity

    de_distillery

    As I mentioned above, I thought it would be fun to post some early blockout shots, and then post some final shots and talk about some of the design choices behind them. If people enjoy this, I can post a few more. Bomb A Changes After multiple playtests I identified a few problems with how bombsite A was playing, and how players perceived the spaces they were flowing through. In the old version, players would come down around this bend here, and be presented with option of ducking into this building to take a more protected, but tightly choked route, or they could try and work their way through the street choke and into the bombsite. The street opening here didn't have large cover, so this required a smoke or you would be destroyed by snipers. The less obvious thing that was occurring here was that players felt they were not aware they were transitioning into a bombsite/contested zone. Because you were walking down streets to get here without any changes in spaces, players did not perceive the immediate threat that was waiting around this corner. After some thought, I realized I could create a better choke point , add better cover from snipers, and create a clear delineation of spaces by adding a tunnel with vehicle cover. This also fit well with the aesthetic of Edinburgh. This would however end up impacting the secondary route that players always took into the bombsite. More on that below. As I mentioned above, players would go through the structure's interior, and be spit out at the back of the bomb site. This had its pros and cons. However, the one thing it did allow was for Terrorists to rush this point at a much faster rate than the CT's had time to deal with. In an effort to allow CT's better timing to both bomb sites, some work went in to slowing down the terrorist by just a second or 2. This also allowed me to build a courtyard that would be a bit more memorable than just an interior hallway. This also made the approach into A more interesting, especially when I did an overhaul on the bombsite in later iterations. When I started this level, I had a few core ideas I wanted to execute on. One of these ideas was how I wanted to go about differentiating the bomb sites. I knew I wanted one bomb site to be an interior or more close quarters fight, and the other to be a bit more open and long range. Possibly open enough that it might even be a bit uncomfortable for Counter Strike. Originally Bomb A was down in this recessed patio space. While I thought it may be interesting to fight down into this space, or hunker down to cover this area, it only took a few playtests to show me I was wrong. First, this spot became a grenade pit. You could almost guarantee that you were going to get 1 or more nades thrown at you here. Second, the recess made a lot of the fights kinda gross. You were trying to fire over the railings, and the players who were on the street above, you could only see their heads. The space really wasn't playing out the way I wanted. I had the idea to raise it up instead of the recess, and this turned out to be a much better choice. This got rid of the strange angles, cleaned up the fire fights, and made the space a bit easier to navigate through.
    1 point
  13. El Moroes

    Random Photo Thread

    Two birds, in black & white As usual, you can see more on my website here : http://marcbidoul-nature.fr/
    1 point
  14. will2k

    Random Photo Thread

    Merry Christmas everyone! (photo taken last week before the Christmas blizzard)
    1 point
  15. Serialmapper

    Random Photo Thread

    These are not an artistic pictures, since i made them with my phone, but yesterday i flew over Gibraltar on my way back home.
    1 point
  16. El Moroes

    Random Photo Thread

    Hey, perhaps you'll like this...I went to a great roman show here in Nîmes (Fr) and I came back with pictures. You'll find them here : Enjoy !
    1 point
  17. El Moroes

    Random Photo Thread

    And I did it again this year
    1 point
  18. will2k

    Random Photo Thread

    Yesterday; On top of the mountain at ~2500 meters altitude (8200 feet), well above the clouds The view was breathtaking and it was cold (dropped below 10°C after sunset) Another angle from the top (overlooking another mountain chain in the background)
    1 point
  19. rosk

    Random Photo Thread

    Some new pictures
    1 point
  20. El Moroes

    Random Photo Thread

    Thanks Yours are nice too, I like how you play with colors on some landscape photo, really inspiring too !
    1 point
  21. El Moroes

    Random Photo Thread

    Sorry, it follows directly my previous post but I made a little video to show some of my images from 2017. I hope I'll have a better one at the end of 2018 ! Do not hesitate to share it if you like it, thanks
    1 point
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