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Showing content with the highest reputation on 09/27/2020 in Posts

  1. poLemin

    Guard [Wingman]

    Well, I haven't updated this thread at all - Guess I'll just have to present the finished thing to you! Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=2240874700&tscn=1601206209 Screenies:
    4 points
  2. ThunderKeil

    The cost of games

    I'd say that's quite simple, people have an expectation of what a game should cost - and a large majority of them wouldn't take a second glance at a product that places itself wildly outside the expected range. Lets take movies as a comparison, their production cost varies immensely too, but a cinema ticket - although the prices have risen over time, costs the same regardless of which film you go to see. The only variable is how many people go to see the movie. I can't claim perfect memory, but best I recall the same goes for dvd's, too. By which i mean, cinema-movies being released on dvd, not straight-to-tape releases which obviously tend to be priced lower. And that's why they spend seemingly impossible amounts on marketing, and why high production value media often seems "generic", because reaching the largest possible audience is their only means of getting a return on investment. Also, since most games nowadays are released digitally, people can't re-sell them - which I'd bet adds to their hesitance to pay a high price up-front. That's a whole separate discussion, really, by all logical standards digital and physical releases should be priced very differently, but as far as I'm aware they aren't at all. At the end of the day it's all just a symptom of the (current(?)) economic system; everything needs to be bigger than last year's, because that's the only way to keep investors happy. Their goal isn't to sell videogames or movies, but to grow. Amazon is the perfect example; Why don't they pay any taxes? Because they have no net profit, everything is reinvested immediately, because growth is the only goal.
    1 point
  3. Idk what to say, aside from ? So pretty... MAN WHY YOU GUYS ALL SO TALENTED?!? ?
    1 point
  4. Hi! First time on the forum, first time making a map! (aside from a test one following a tutorial) Firstly, let me just say, looking at some of these creations is humbling! I'm still a noob, with much to learn, but damn is it inspiring to see what some of you are creating! Especially seeing at which stage most people are in their creation/the form in which they approach the design! Perhaps my technique is a little wrong... but I'm recreating our IRL office and the surrounding environment and building in CS:GO! Don't be too harsh, but feedback is super super super appreciated - I've only got one site fleshed out atm, so it plays better as a wingman map than anything else. You can find it on the workshop as "de_hatt". It's just using default textures and props atm, but once I've fleshed it out a little more, I plan to get into finding some props and custom textures! Aside from the layout, one big issue I'm scared for is integrating this build into a small city setting... I am unsure how to balance detail with optimizing the skybox and stuff... It feels unnatural to just "wall everything off" :s I'll cross that bridge when I do though XD. Should I create a dedicated thread for this? I guess I have lots of questions... thanks -Eri
    1 point
  5. Minos

    The Walking Dead

    Lol, this shit is still going on? Wtf
    1 point
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