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Showing content with the highest reputation on 09/06/2020 in all areas

  1. 5 points


    Hello guys. New update. For the last month I was working on map terrain, bunch of smaller generic structures and underground areas. Terrain is almost done. Only one terrain patch that is still work in progress because Jakuza had some cool ideas for it Should be done next week. Right now I'm working on mine shafts that leads to bigger and more open underground chambers. Also some generic buildings to scatter across the map. Cheers!
  2. 2 points

    de_pithead WIP

  3. 1 point


    Hello everyone ! I think it is a good time to post some screenshots from my newest csgo project that I'm working on with @jakuza. He already made some models and materials that I used in the listed locations. More to come in next passes, County is a map that features everything that comes to mind when typical european thinks about rural part of the USA. It is a danger zone map that features variety of locations you would normally see in rural cities. What I tried to do was to tie these location with some story as well as their placement on the map. I really wanted to avoid 'random structures scattered across the map' feeling some of the community made maps have. First art pass is mostly done in most of the locations. In upcoming weeks I will focus on Motel and Quarry locations which are not shown here in this post. List of locations with a lot of creenshots (a lot of screenshots actually) Church: Police station: Sawmill: Farm: \ Trailerpark: Haunted house: Creek: More to come!
  4. 1 point


    Awesome work @Lizard and team. Really like the hues in the underground, makes it very SP – if that makes sense.
  5. 1 point

    The random model thread!

    More concept design, more images on my artstation. I learned a lot, I know I can still do better! https://www.artstation.com/artwork/ZG0mR0
  6. 1 point

    Sawmill (WIP) (wingman)

    One month remains in the competition and there is much work still left to do, for now all I have to show his the latest overview and some screenshots. Im hoping to get 1 more playtest in before this is all over.
  7. 1 point

    [CS:GO] Yamaha

    Update #1 It's been an odd 5 months ever since I started working on de_yamaha. Although it was 5 months from then and now, it was actually 3 months spent on the map itself. The remaining 2 months went into either taking a break from Yamaha or working on side projects (2 cool maps I made to get away from Yamaha). I haven't, until today, looked at Yamaha. Immediately, all the memories came back. I had forgotten the unique potential this map had, along with the many flaws it had that I didn't see before. The odd bombsites that I threw together just to get "something" going was oddly endearing, it looked like something a noob would make. Of course, I have to work on them so they can meet up to my expectations. First things first, the layout is technically "complete". I know where everything is going to be, all the pathways and such. But I do want to spend more time on it so it can, hopefully, meet the expectations of this community. So, If i can keep up the good work, I can publish the map to the workshop. Release Date: Who knows, I'm confident that it's soon So while looking at my mess of a bombsite, I erased the whole thing, leaving a big ol' gap in the map. I decided to replace it with a similar bombsite to another map I was working on, since I was very proud of how it looked. In the hammer editor, it looked nice. In game, it went above and beyond my expectations. I'm super proud of the lighting/colorcorrection of Yamaha, so here are some screenshots. Bombsite B: CT Spawn to Bombsite B: (Used some props from catfood's de_Ruby, I think it'll look great in this kind of lighting) And that's all I'll show for now. Apologies if it's very lackluster after 5 months, but everything is still not up to my standards. Though at this rate, it'll reach them soon. But for now, Bombsite B's recreation took about 30 minutes to an hour of making, and I'm pleased with not only the results, but the speed at which I built it at. More updates soon, hopefully!
  8. 1 point

    The random model thread!

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