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Showing content with the highest reputation on 06/16/2020 in all areas

  1. neptune

    Cappadocia

    Hi everyone, Cappadocia updated! This update totally focused layout improvement.Here the update details: OPTIMIZATION -Expensive prop poly count reduced. -Skybox design improved. -More optimization work. LIGHTING -Environment lighting rebuilded. -Some darken areas lighen up. -Added new light effects on Bathroom -Some props shader build rebuild. GENERAL -Whole map layout improvement. -Storage place name change to Squeaky. -Ruin place name change to Underpass. -Some displacement black hole for weapon and phycics props except in Pit side fixed. -Added more clips -Whole fairy chimneys props retextured -Added new artworks and props. -Several minor bugs fixed.
    2 points
  2. Zarsky

    The Last of Us Part 2

    Was also sad to hear that the innovation seems to have been directed mostly toward presentation. Dynamic and versatile gameplay systems impress me much more than just a pretty world. I still want to experience it, but had to make the call to postpone playing games for some time while I try to make my own game and at the same time raise my little baby boy. That's more than enough activities for the time being. ?
    2 points
  3. jakuza

    Anubis Assets

    Right, I forgot to put a screenshot in. @Roald thanks brotha
    2 points
  4. blackdog

    PlayStation 5 Reveal

    Cocky
    1 point
  5. -HP-

    The Last of Us Part 2

    Seems like, other than the dogs... there isn't much else added to the formula of the first, in fact it seems like they removed (nearly all) environmental puzzles the first one had, which helped break up the pace. (ladders, pushing dumpsters, pallets, valves, etc) and they were replaced by just a few swinging rope sections, akin to Uncharted 4. The fuck? It's also disappointing they didn't add anything to the players mechanical toolkit, in the first you could use a brick/bottle to make noise and troll the AI. In this sequel, it's exactly the same, nothing more added. I love this reviewer brings up DeusEx, Dishonored and Prey (2017) as games chock full of different systems to traverse the environments, troll the enemies, etc in comparison to this game it's very barebones. You do get the xray vision, but at least in the first one, I never really used it because it just feels like a cheap wallhack. I love storytelling in games, but it could be that there was so much focus going into crafting a story, that everything else fell by the way side and gameplay became mere filler areas for the next cutscene, that's not very good, this is still a video game after all, right?! Even Kojima games, which are always compared to movies, are full of diferent gameplay mechanics. As for the story itself though, it doesn't even seem like it's that good anyway, specially the later stages of the game... At least, there seems to be a lot of exploration here, levels are bigger and wider, but it's a shame don't do anything with it, it's just going from A to B, you just need to find out where B is.
    1 point
  6. Pampers

    PlayStation 5 Reveal

    the white plastic part makes the cheeto dust light up in the dark, pretty neat
    1 point
  7. I snobbed Mars Attacks! in my youth cos I only wanted to watch serious stuff, especially sci-di wise. But was great to catch up with this cult classic
    1 point
  8. jakuza

    Anubis Assets

    Hey everyone, Here are all the assets from Anubis + a zoo file. Unfortunately some of the models aren't complete or really useful. I meant to clean everything up a bit before doing this, but I haven't gotten around to it and I figure it's better to just put it up now than keep delaying. Hopefully I find the time to come back and fix some of these up later on. Anyways, here ya go: https://www.dropbox.com/s/ryx5i5ssab1d569/anubis_source.zip?dl=0 Also, please let me know if something in the zoo is missing from the files and I'll upload it asap.
    1 point
  9. FMPONE

    PlayStation 5 Reveal

    It’s interesting because if you’re designing a console you want it to stick out and have a memorable shape and be very recognizable in a living room. Those aren’t things I super care about as a consumer, and probably don’t necessarily want. But if you’re a younger person or someone who cares about that sort of thing, you might be very excited to have a badass first or second console that really dominates the space it is in. The Switch is an example of a system I really like from this standpoint. Its small, tidy and functional but also aesthetic. edit: For example, not everyone wants something this ostentatious in their Tv room
    1 point
  10. Serialmapper

    Random Photo Thread

    Photos taken this Christmas morning (untouched) this one is made somewhere in november, it was a cloudy day and i could see the sun just for a moment
    1 point
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