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Showing content with the highest reputation on 06/09/2020 in all areas

  1. 8 points

    [CS:GO] de_fiorina (final release)

    Hi everyone! My new map for CS:GO I worked on it intermittently for about 5 years. The first steps were taken in 2015, then in 2016, when about 20% of the map was ready. I decided to finish it for the contest on MAPCORE (2017), however, I was late. After I abandoned it and at the end of 2019 I decided to finish my work. Here is the result. This map includes a large number of non-standard materials - models, textures, sounds. Most of the textures were taken from the textures.com, made by me, some of the models were made by me, some were taken from the workshop. There are a very large number of them and I want to thank all the authors of these models. The map turned out to be too large (1.23 GB). So I uploaded it to google drive. Download links: Google: https://drive.google.com/drive/folders/1zY50nesJofp4Qg1VMggtFdJX-l30dc6t?usp=sharing Yandex: https://yadi.sk/d/LH0o76ZZinZZJA If you like my work, you can support me through paypal. https://www.paypal.me/Animal1ty Thank you all very much!
  2. 5 points

    [Wingman] Paro

    Since this is more likely to become a serieus project, why not share some about it on the forums I am working on a litle wingman hostage map which is based on the Tiger's Nest Temple located in the Paro region in Bhutan. My orignal idea was to have it be a VIP escort kind of map, but afther a few playtests I decided to keep it more like the original hostage mode, but just have two hostage rescue instead which are located on the Terrorist side of the map. edit: changed mapname, idk if the original name causing problems
  3. 4 points

    Cumbre (Wingman)

    Just a thread for my SE Discord Wingman Competition Entry 'Cumbre' (Summit). Which is a map based on a cliff edge in a mountain range in mexico where 2 rival cartel members plan to blow up the entrance to the bunker of their rivals. Which is situated inside the grounds of a mansion. In game pictures below:
  4. 4 points
    Finished polishing this hl2 background map
  5. 3 points

    De_Clubtop [WIP]

    Clubtop Layout (Workshop) Сотрудничество с Faber Совсем недавно мы протестировали карту на Mapcore и благодарим всех, кто принял в этом участие и оставил свой отзыв о балансе карты. Я также хотел бы поблагодарить Морозова за его совет. У нас было достаточно времени, чтобы исправить ошибки и недостатки. И сегодня мы хотим представить вам новую и более образованную версию нашей карты. На первый взгляд, вы будете думать, что T быстрее доберется до B, но это не так. Время хорошо здесь. В предыдущей версии у нас были проблемы с серединой, но на этот раз мы решили сделать его более открытым, чтобы позволить игрокам играть с awp. Ниже вы можете сравнить его со старой версией И нам уже не терпится отправить карту на повторные тесты, поэтому убедитесь, что мы движемся в правильном направлении. Радар старой версии Скриншоты из последней версии Выход на B (на стороне T) B Stie Один из проходов на А (из кт спавн)
  6. 2 points

    What's going on with your life?

    The lack of proper resistance is one of the biggest problems. There is hardware out there that helps alleviate the problem but it's far from ideal. Here's an example : https://haptx.com/ In some countries that typically cremate their dead it can be extremely difficult to procure practice bodies. So hard that sometimes a surgeon performs their first surgery on a living patient. In those cases you could say that VR training is better than no training. Of course I'm no medical professional so take my opinion as such I definitely do feel VR is more suited for non-gaming stuff than gaming stuff. I often play games for more than 30 mins at a time and that's just too long to wear a headset. Also a lot of games I don't feel are necessarily better in VR. It's kind of like going to an amusement park. You love the rollercoaster but you don't want that rollercoaster in your back yard every day of your life, it loses its appeal. I think just about every experience I've enjoyed the most in VR were not games (painting, meeting, google earth, etc etc). In the case of training or an online meeting you most likely won't be spending large amount of time with the headset mounted so it certainly feels like the better direction for VR. One other thing to note is the current hardware also is just too bulky for the mainstream IMO. Especially for non-tethered solutions. I'm looking forward to when they can get a headset that has a comparable feel to a pair of glasses and has no cables or computer required. To get there ARM or someone else really has to push a lot harder on mobile processors, they have been stagnating the last few years. Apple seems to the only company really making moves on that front that I know of.
  7. 2 points
    Wait... I know this water pot model
  8. 2 points

    WIP in WIP, post your level screenshots!

    I quite liked the screenshot that dux posted in the Alyx thread couple of days ago. The bounce light and ambient occlusion in Source 2 are really nice. I spent roughly around 5 hours recreating it in a 7 year old engine.
  9. 2 points


    Someone actually took the time to put into words the problems with the games maps The only thing I would add is how uncomfortable most of the angles are on these maps. It doesn't feel like there is a good place to aim and I often get shot from off angles that don't really make sense. Maybe its because I am so used to cs, but even in community tests this happens less often than in valorant. It really seems like the games marketing was all about being a competitive esports game, but all the updates they've done since have made the game more and more and more casual to play.
  10. 2 points
    Some screenies of a level I've been working on for HL:Alyx. Assembling this scene would've taken a year in Source 1.
  11. 1 point

    [CS GO Wingman] Vaccine (WIP)

    Welcome to my entry to the Source Engine Discord Wingman Contest. Below here you can find some of my references and pictures of the greybox. For now the map looks really dark but this will change over time. It is this dark because the light setting for the theme is around the fall of the night. Link to the map: (currently not the new version): https://steamcommunity.com/sharedfiles/filedetails/?id=2099918669 The map is situated in a secret laboratory where the Vaccine for the Corona Virus is being developed. Here are some of my references: Some WIP pictures of the map and the radar:
  12. 1 point

    [CS:GO] de_fiorina (final release)

    Hey. Whats up with the filesize? Did you by any chance pack csgo content into bsp file as well?
  13. 1 point
    I shared this on r/csmapmakers yesterday, but here it is again, current state of de_dozen WIP:
  14. 1 point


    I haven't played enough the game to be able to fullyjudge the map. But it's insane how it feels like a basic standard CS map and I don't feel any difference between the maps, I don't even know which one is what. It's still quite fun to play this game and I appreciate the visuals I think they have a nice style. But it feels too much like old CS maps to me and awkward, I don't like finding my way in these mazes.
  15. 1 point
    El Moroes

    Half-Life Alyx

    Fucking freaky Jeff !!!!!
  16. 1 point

    What's going on with your life?

    So happy for you, you seem like a really proud dad!
  17. 1 point
    Map is released Assault on Warehouse 72 Overview Assault on Warehouse 72, a short single player/coop mission, is a tribute to one of the pillars and most iconic maps of Counter-Strike, cs_assault. The 'warehouse 72' in the title is a nod to the GoldSrc version of assault. This is a side project that is more linear, much smaller in scope than my previous massive campaign (A New Hope), and the story/action is contained in one smaller region. Features This project is more or less a total conversion of Dying Light: no connection to the story or gameworld, no virus, no zombies, no infected, no derelict city, no grappling hook, no camouflage, no survivor sense, no viral alerts, no scavenging/looting, no potions, no crafting bombs/throwables. The player, a special police unit member, will have a custom rifle (bigger magazine, higher accuracy, better zoom through sights), a sidearm, and a knife, as well as an assortment of grenades (smoke, shrapnel, and custom flashbang), and will be dispatched to the industrial zone in the city where cartel thugs have entrenched themselves in a warehouse with their drug stash and possible hostages. Gameplay is simple and straightforward: the player will raid the warehouse, eliminate the heavily-armed cartel members, secure the stash and free the hostages. It's a short but sweet mission that could be done in 10-20 min playtime without being taxing on players' time. Will2k June 6, 2020 https://steamcommunity.com/sharedfiles/filedetails/?id=2121520455 Screenshots
  18. 1 point


    https://steamcommunity.com/sharedfiles/filedetails/?id=1206809088 -Updated and improved prop fade distance on many outside props -updated textures on sign asset to make it more accurate -improved clipping across map (thanks seth) -hid gap in skybox
  19. 1 point

    What's going on with your life?

    Dude, this is some legit badassery right here. Talk about stuff that's going to better the human race. Do you think that VR allowing for the opportunity to explore fields like these is exactly the kind of stuff that will make it explode? Something tells me that video games might not actually be what makes VR popular, and widely used, it'll be more utilitarian stuff like this. Like your phone, it plays games sure, some of them even really good but you don't really use it for that, mainly.
  20. 1 point

    What's going on with your life?

    Very interesting @AlexM, and those numbers are impressive, I would think that without the right weight and pushback/resistance caused by real human flesh/bone, the best improvement you would have is just knowledge. Also I imagine at some point this will be the way all operations will be conducted, I mean surgical robot arms controlled from the room next door (or maybe the other side of the continent!)
  21. 1 point

    Half-Life Alyx

    I've got a raging clue. Found this on twitters LOOK AT THAT LIGHTING
  22. 1 point
  23. 1 point
    Some stills from my first serious map, de_viejo Still very much a WIP https://steamcommunity.com/sharedfiles/filedetails/?id=2092589679
  24. 1 point

    System Shock 3

    RIP system shock
  25. 1 point


    We have re-released submerged on the workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2088849446 There's a hidden whaleman, try to find it Also, some callouts courtesy of Fizzy Physics:
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