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Showing content with the highest reputation on 06/09/2020 in all areas
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Hi everyone! My new map for CS:GO I worked on it intermittently for about 5 years. The first steps were taken in 2015, then in 2016, when about 20% of the map was ready. I decided to finish it for the contest on MAPCORE (2017), however, I was late. After I abandoned it and at the end of 2019 I decided to finish my work. Here is the result. This map includes a large number of non-standard materials - models, textures, sounds. Most of the textures were taken from the textures.com, made by me, some of the models were made by me, some were taken from the workshop. There are a very8 points
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[Wingman] Paro
mrpotato44 and 4 others reacted to Roald for a topic
Since this is more likely to become a serieus project, why not share some about it on the forums I am working on a litle wingman hostage map which is based on the Tiger's Nest Temple located in the Paro region in Bhutan. My orignal idea was to have it be a VIP escort kind of map, but afther a few playtests I decided to keep it more like the original hostage mode, but just have two hostage rescue instead which are located on the Terrorist side of the map. edit: changed mapname, idk if the original name causing problems5 points -
Cumbre (Wingman)
Freaky_Banana and 3 others reacted to Peake for a topic
Just a thread for my SE Discord Wingman Competition Entry 'Cumbre' (Summit). Which is a map based on a cliff edge in a mountain range in mexico where 2 rival cartel members plan to blow up the entrance to the bunker of their rivals. Which is situated inside the grounds of a mansion. In game pictures below:4 points -
Finished polishing this hl2 background map4 points
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Clubtop Layout (Workshop) Сотрудничество с Faber Совсем недавно мы протестировали карту на Mapcore и благодарим всех, кто принял в этом участие и оставил свой отзыв о балансе карты. Я также хотел бы поблагодарить Морозова за его совет. У нас было достаточно времени, чтобы исправить ошибки и недостатки. И сегодня мы хотим представить вам новую и более образованную версию нашей карты. На первый взгляд, вы будете думать, что T быстрее доберется до B, но это не так. Время хорошо здесь. В предыдущей версии у нас были проблемы с серединой, но на этот раз мы решил3 points
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The lack of proper resistance is one of the biggest problems. There is hardware out there that helps alleviate the problem but it's far from ideal. Here's an example : https://haptx.com/ In some countries that typically cremate their dead it can be extremely difficult to procure practice bodies. So hard that sometimes a surgeon performs their first surgery on a living patient. In those cases you could say that VR training is better than no training. Of course I'm no medical professional so take my opinion as such I definitely do feel VR is more suited for non-gaming stuff than ga2 points
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WIP in WIP, post your level screenshots!
Freaky_Banana and one other reacted to Lizard for a topic
Wait... I know this water pot model2 points -
I quite liked the screenshot that dux posted in the Alyx thread couple of days ago. The bounce light and ambient occlusion in Source 2 are really nice. I spent roughly around 5 hours recreating it in a 7 year old engine.2 points
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Someone actually took the time to put into words the problems with the games maps The only thing I would add is how uncomfortable most of the angles are on these maps. It doesn't feel like there is a good place to aim and I often get shot from off angles that don't really make sense. Maybe its because I am so used to cs, but even in community tests this happens less often than in valorant. It really seems like the games marketing was all about being a competitive esports game, but all the updates they've done since have made the game more and more and more casual to play.2 points
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WIP in WIP, post your level screenshots!
GrillusRetardus and one other reacted to youmenow1 for a topic
Some screenies of a level I've been working on for HL:Alyx. Assembling this scene would've taken a year in Source 1.2 points -
[CS GO Wingman] Vaccine (WIP)
slavikov4 reacted to DutchCrazyGamer for a topic
Welcome to my entry to the Source Engine Discord Wingman Contest. Below here you can find some of my references and pictures of the greybox. For now the map looks really dark but this will change over time. It is this dark because the light setting for the theme is around the fall of the night. Link to the map: (currently not the new version): https://steamcommunity.com/sharedfiles/filedetails/?id=2099918669 The map is situated in a secret laboratory where the Vaccine for the Corona Virus is being developed. Here are some of my references: Some WIP pictures1 point -
Hey. Whats up with the filesize? Did you by any chance pack csgo content into bsp file as well?1 point
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I shared this on r/csmapmakers yesterday, but here it is again, current state of de_dozen WIP:1 point
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Valorant
blackdog reacted to leplubodeslapin for a topic
I haven't played enough the game to be able to fullyjudge the map. But it's insane how it feels like a basic standard CS map and I don't feel any difference between the maps, I don't even know which one is what. It's still quite fun to play this game and I appreciate the visuals I think they have a nice style. But it feels too much like old CS maps to me and awkward, I don't like finding my way in these mazes.1 point -
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So happy for you, you seem like a really proud dad!1 point
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Map is released Assault on Warehouse 72 Overview Assault on Warehouse 72, a short single player/coop mission, is a tribute to one of the pillars and most iconic maps of Counter-Strike, cs_assault. The 'warehouse 72' in the title is a nod to the GoldSrc version of assault. This is a side project that is more linear, much smaller in scope than my previous massive campaign (A New Hope), and the story/action is contained in one smaller region. Features This project is more or less a total conversion of Dying Light: no connection to the story or gameworld, no virus, no1 point
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CS_Apollo
DutchCrazyGamer reacted to Vaya for a topic
https://steamcommunity.com/sharedfiles/filedetails/?id=1206809088 -Updated and improved prop fade distance on many outside props -updated textures on sign asset to make it more accurate -improved clipping across map (thanks seth) -hid gap in skybox1 point -
Dude, this is some legit badassery right here. Talk about stuff that's going to better the human race. Do you think that VR allowing for the opportunity to explore fields like these is exactly the kind of stuff that will make it explode? Something tells me that video games might not actually be what makes VR popular, and widely used, it'll be more utilitarian stuff like this. Like your phone, it plays games sure, some of them even really good but you don't really use it for that, mainly.1 point
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Very interesting @AlexM, and those numbers are impressive, I would think that without the right weight and pushback/resistance caused by real human flesh/bone, the best improvement you would have is just knowledge. Also I imagine at some point this will be the way all operations will be conducted, I mean surgical robot arms controlled from the room next door (or maybe the other side of the continent!)1 point
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I've got a raging clue. Found this on twitters LOOK AT THAT LIGHTING1 point
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Some stills from my first serious map, de_viejo Still very much a WIP https://steamcommunity.com/sharedfiles/filedetails/?id=20925896791 point
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