Jump to content

Leaderboard


Popular Content

Showing content with the highest reputation on 05/18/2020 in Posts

  1. 5 points
    FMPONE

    Source 2 Hammer Bugs

    If you try to take a high resolution screenshot, the editor crashes.
  2. 4 points
    leplubodeslapin

    The random model thread!

    I followed latest BlenderGuru's tutorial series to make a chair and I'm pretty happy, the result is very cool ! And thanks to this tutorial I also wanted to make a table with it And ... well why not make a stylish bench too And I made lowpoly versions of these for fun and ported them over Source 2 for HL:A. They don't fit very well with the game's art thought but it works
  3. 1 point
    fewseb

    Sawmill (WIP) (wingman)

    Sawmill (which may change names over time) is a CSGO wingman map im working on for the source discord wingman mapping competition. Its currently in very early greybox stage and im hoping to improve on how it plays before I move on to decorating it. The greybox is currently avaible on the workshop and will be having a playtest soon. The overview looks pretty square right now but I will make it more interesting as time goes on. Ive been having a lot of fun playing against bots testing it so im interested to see how well that translates to real players. Radar, CTs spawn bottom, Ts spawn top. Workshop Link
  4. 1 point
    FMPONE

    Source 2 Documentation

    Feel free to post great resources, they will be added to this thread. -------------------------------------------------------- Source 2 Introduction by Marnamai https://docs.google.com/document/d/17aFk2Z-C1G2ZYcQRxKx-fEK3m4h0jSw9nqGjC9T1Bx4/edit# -------------------------------------------------------- How to Transition to Source 2 by Shy Studios -------------------------------------------------------- Steam VR Environments Docs https://developer.valvesoftware.com/wiki/SteamVR/Environments --------------------------------------------------------
  5. 1 point
    DMU222

    Ghost of Tsushima

    All I hope is that the game doesn't have rpg leveling mechanics like assassins creed. I don't mind getting a new sword every hour or so in a game like BOTW, but I don't want to be constantly looking for an item that has slightly better numbers so I don't get fucked by the enemies. I want to be able to choose what weapon I use, not look for the statistically best gear.
  6. 1 point
    [HP]

    THPS 1+2

    Me too, lol. I remenber the demo came out with a high-score you could submit via letter to earn a prize! xD Some gameplay:
  7. 1 point
    DMU222

    Half-Life Alyx

    Valve talk about it here:
  8. 1 point
    Kokopelli

    [CS:GO] Cusco

    I moved the CT spawns back a bit to adjust the timings for the A routes. This had the side effect of making the CT timings to mid too fast. Then it occurred to me: why not just completely remove the route from CT spawn to mid? I was already trying to think of ways to avoid the archetypal CT sniper window at mid after all. This allowed me to simplify the CT side of the map, improving rotation speeds and making mid less hectic. Current Layout Now CTs can only reach mid from B site and from the middle connector. Since mid ends in a T-juncture, CTs must coordinate effectively from either side to secure mid control. If Ts gain control, the T-juncture provides adequate safety to function as a staging area for B site, while also enabling fakes/rotations to A site through the connector at the center of the map. At least that's the idea. And with that, here's a first glimpse of Cusco! B site T Spawn A Main T-Side of Mid CT Spawn CT-Side of Mid A Site CT-Side of Mid Alt route to A CT Spawn to B Site Check it out in the workshop and let me know what you think! https://steamcommunity.com/sharedfiles/filedetails/?id=2098558153
  9. 1 point
    Nication

    Valorant

    A map editor would make the game playable. All the maps in Valorant right now are simply boring, uninspired, generic and at best amateurish.
  10. 1 point
    PogoP

    Valorant

    Yeah we've been getting absolutely owned the past few nights. I think I'm done with the game now. The maps feel awkward and cramped. Everyone just throws ice walls and smoke down and you're just sat like a lemon waiting for them to disappear. You can't really rotate very well either. I really enjoyed it at the start, and I'm pretty decent, but it's just making me angry now.
  11. 1 point
    fewseb

    de_grotto [WIP]

    Small Update on this, im still working on Grotto and hope to have it out before April, but thats not definite. I was really disappointed to find Grotto did not even make it into the runner up category. That would mean it did worse then my 2017 competition entry, which some judges told me was close to their top 10 (though that may have just been them being nice, Vermiel is really subpar compared to most of the entries in 2017). Looking back at it I can see why Grotto did poorly. Ultimately I think it came down to 2 things, lack of clear them and my inability to figure out how to fix dark shadows on props. I first thought of a map set in grotto after the 2017 competition ended, the idea was a national park area in Israel, where bombsite B would be a crystal Cave with Inceptions on the Wall, while A and most of the other areas would be a fortress or administration type areas. There would carved statues and monuments typical of artificial Grottos. When working on the map for the Exotic Places competition, the theme slowly evolved into what it is now. It is a Grotto in Jordan, where the B half of the map is in both natural and manmade caves, while the a site is an old fortress overlooking the cliffside, the fortress would have different sections that would have been added on from its centuries of occupation. I think many people were confused by many modern elements that appear on the current version because I did not do a good enough job of conveying what is happening in the map. My take of the Exotic Theme was meant to be a bit of a twist on it. The grand majority of entries for the competition focuses on more Tropical, tourist areas and un explored countries in csgo. I did not want to make another Tourist Attraction like I did in 2017, and felt that even if I did it would not size up compared to what other people would do. So my twist on the theme was meant to be this: Grotto is a place that once was a Tourist Attraction, it would have once been a peaceful area to visit. However in the modern day, Grotto has begun to crumble under the stress of war. I did not want to do an Iraqistan esq, crumbled wreckage of a place. Instead the stress of war would be most seen on the man made buildings, while the caves would be more untouched. It is meant to be a place that is just beginning to crumble from war, so you could still see it once was a nice place to visit, but it is slowly decaying from a stalemate conflict. That is also why you see so many military assets used around the map as the Coalition Taskforce (which is apart of the very small game story) is occupying the Fortress, trying to defend the city you can see in CT spawn, while a combination of Phoenix and Elite Crew forces occupying the war torn city seen from T spawn (Which I didnt manage to make very war-torn) The Caves and Fortress are notably more ruined on the T side of the map, while the cts have an almost pristine area. The ultimate failing of this idea came because I was not able to establish what these things were and why they were there, there are no context clues on the entry version because in my rush to finish the B area I had forgotten to polish up the story elements (also why you see a sign advertising a law office in one of the cave rooms) It also still suffers from that dust-copy vibe. I tried to avoid using dust assets, such as making my own sets of double doors and crates, but I think a desert theme has tendency to look like every other desert theme. Ultimately im not very pleased with how this turned out, mainly from me dropping the ball in the last month of work time. I hope there is another competition in the next few years as I would like to make up for my respective failures in both 2017 and 2019. I will say as a positive, this was the first map I worked on where I felt like I knew what I was doing, a large part of why my previous map Sonora took over a year and half to release was because I was unsure on how to handle certain areas and how to go about creating more advanced places.
  12. 0 points
    Vaya

    THPS 1+2

    shame its epic games store only on PC
×
×
  • Create New...