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Showing content with the highest reputation on 11/11/2019 in all areas

  1. 6 points
    KODIAK

    de_zenith

    It really makes me sad to read some of the the comments here to be honest. I think we have been quite transparent with the maps history. But here is the more detailed story: We set out to make a map in 2016 in very different circumstances. Operations were a thing back then, and new maps were included in the game from time to time. In 2017 there was a mapcore contest we thought we might enter as we thought the map might be finished by then. It turned out that we would not be able to finish in time and did not want to rush things. So we continued to work on the map with continuous playtesting (playtests were often streamed btw) and adding visual upgrades. 2018 and 2019 were hectic years for both of us but slowly the map was nearing it's final state that rman was pleased with. As there were no operations in the last few years and not many maps are included in the game anymore the only reason for us to still continue this project was to present a map to the community that is visually pleasing and plays well at the same time. This is when I read about the contest and contacted FMPONE and I asked if it is okay to enter the contest with that background. He said it's okay and that is why we did enter in the first place. So the idea that we were secretly developing a map just to enter it into this mapcore contest is ridiculous. Also I do not know why are we accused of publishing the map under different accounts and hiding projects. The map was always published by rman as he is the one doing the heavy lifting. I merely do the playtesting and was always listed as a contributor.
  2. 5 points
    poLemin

    Feast

    More progress: This time I focused mainly on the bomb sites themselves since they felt a little boring and one-dimensional. I added a bunch of cover, especially more half-cover and added a bit of height variation to spice things up a little bit. I also started working on custom art assets, but those are still in heavy WIP. New version is available on the workshop if you'd like to check it out: https://steamcommunity.com/sharedfiles/filedetails/?id=1862725633
  3. 4 points
    Radu

    Safi

    Update time! Mentioned a few noteworthy ones, but there's been several adjustments in all areas. CT spawn has a new small side area to give players a safer option when rotating. And the double doors entrance to A has been replaced with a more isolated entrance to give CTs playing mid some time to react should the site be taken by Terrorists. Last but not least, the site now has a second entrance through the fort tower that leads to a small upper section. The entrances to A site viewed from above. The site itself has also seen some minor tweaks to allow for better entry and move interesting plays between cover points. T side entry to A site has now been merged with the nearby arches and the platform has been lowered enough to allow for a single jump onto it. Timings have also been adjusted so that Terrorists arrive ahead of CTs and have some time to set up. The area ahead of B site has been further opened to allow Terrorists a longer angle into the choke point from the safety of the pillars. Additional cover as been added near the secondary platform to the left. Timings have also been adjusted for faster access than previous version. Terrorists Spawn is now more open and fluid and features two entry points that merge into mid. The Radar:
  4. 3 points
    csWaldo

    Exotic Places CS:GO Mapping Contest 2019

    This argument would hold more weight if a single person complaining about zenith was actually impacted by it. The rules encourages older projects to be picked up and finished, which is a good thing imo and 8 months is enough for anyone to make a contest winning map. If you can't, then you should probably use this opportunity to practice rather than to tear down other peoples work.
  5. 3 points
    This summarizes my thinking. The problem with saying “you have to start from scratch for this contest” is that there is no way to enforce that. Someone could enter the contest with a near complete map which was never released or shown publicly and say “I built this in one day”. So, there is no magically getting around this problem. We would all know that’s BS but there would be no way to enforce it because as you point out, we’re not the CIA. We created objective standards so that we can apply a set of rules to them (no maps which were publicly released in a condition further than greybox).
  6. 3 points
    FMPONE

    de_zenith

    This discussion seems to be getting a little, or maybe a lot, off track. This entry confirms to the rules. The only publicly released version prior to our Contest Announcement was a Workshop upload with custom greybox textures. Custom greybox textures do not violate our rules on prior uploaded work. As for criticism of maps posted on Mapcore, I’d like to remind people that there is always a human being on the other end of our forum. Constructive criticism is the central tenet of our forum. If you don’t have anything constructive to say, step away from your computer and go for a walk. Always remember the human being on the other end of your monitor. Thanks. edit: Off-topic posts (arguing about whether the entry conforms to contest rules) will be hidden/removed. If you have any questions, refresh your memory of the Contest Rules.
  7. 2 points
    You can call it whatever you want, we have to do the work of designing objective rules. These are the ones we came up with. If you don't like the rules, there is no pressure to enter the Contest. Every Contest will have different goals, rules, etc. We want to provide additional encouragement to the mapping community. Sometimes people will spend a long time polishing something where, they may have been better off starting from scratch. Other times, they had something sitting around that was worth re-visiting. Both situations provide value to the community, and thus far the only winners of our Contests have been works started from scratch during the Contest. As long as entries conform to the rules, as written, we will not disqualify them. It's really that simple.
  8. 2 points
    There's a similar discussion on every contest, just don't worry about it, maybe focus on actually making a level instead.
  9. 2 points
    Minos

    Death Stranding - Hideo Kojima's next game

    I watched the first 2 hours or so at Helder's and was blown away by the graphics. Couldn't tell if stuff was ingame or pre-rendered. No visual artifacts at all (stuff like SSR ghosting, SSAO flickering etc). I wanted to pick this up on Saturday but it was obviously sold out
  10. 1 point
    Vaya

    Exotic Places CS:GO Mapping Contest 2019

    Honestly I don't think time is an advantage here. A CSGO maps are a finite project (overdesign is 100% a thing in both layout and art) and strong ideas and layouts are most important here. It's not fair on the zenith guys to spotlight on 1 map like this. They obviously worked hard to get where they are with the map.
  11. 1 point
    FMPONE

    Exotic Places CS:GO Mapping Contest 2019

    It is not "difficult" to catch people who are working on stuff they haven't released. It is impossible. Thus, we're not attempting to do it.
  12. 1 point
    I don't necessarily think that you need to catch every attempt at cheating. I do think that there needs to be a commonly agreed upon idea of what is allowed to enter the competition. In this case the rules obviously do not match what most people expect that to be. As you can see from de_zenith, the devs have been very open about how long the map has in development for. As far as I can see, there's no attempt at cheating - it's simply a case of them thinking that entering the map is fine (because the rules says so), while most other people think that it is not (because it has a huge advantage). This disagreement needs to be cleared up - it all depends on what the official reaction to the fact that people can cheat is; you can choose to stand strong on what you consider ok, at the cost of illegitimately gaining an advantage still being possible, or you can choose to redefine the competition so that what was previously an illegitimately gained advantage is now within the rules despite it still being morally questionable. In this case it seems that you've gone with the latter. I personally think that most people can be trusted to not cheat, because most people don't like doing things they see as wrong or immoral. Combined with the fact that it's a pretty big effort to conceal a map in the hopes of it being valid for an upcoming contest, and I'd wager that - if it is made clear that doing this is considered not acceptable - cheating of this kind would be close to a non-issue. That does not apply if the "cheaters" feel that it is ok because the rules state that it is. I very much doubt that the de_zenith developers would've tried to hide how long the map has been in development for even if that made the map ineligible. I do not agree with the idea of redefining what is ok just because it is difficult to catch people. This seems a bit like if the speedrun community decided to allow segmented runs on all leaderboards, just because splicing can (and has) happened.
  13. 1 point
  14. 1 point
    Radix

    Exotic Places CS:GO Mapping Contest 2019

    I understand your concerns. But I don't think that there is an actual alternative for "rule 4". The contest is NOT about who can create the best map in ~8 months. Mapcore is holding this contest to encourage people to create/finish maps and so that some maps get a little more attention. If you really expect that everybody starts from zero when the contest starts, you can just forget it. Because nobody (except some hackers and intelligence agencies ) can control what's going on the hard disks of people. People can easily keep finished maps secret until a contest starts. The only way to avoid this would be to have a very limited theme (something like "snowy castle" and NOT something open like "exotic places"). But this would have the consequence that very few people would participate in the contest. Because nowadays most people need something like 2 years or more to create a new map. So just accept it, or we won't have any contests ever again.
  15. 1 point
    had to fix the stupid ass convex default physics model. back in the engine
  16. 1 point
    blackdog

    de_zenith

    Guys I agree with the bottom line, I think there are maps that have been started day 1 of the competition that look better than this, but for the sake of conversation and fairness I dunno how you can say there’s no advantage. There are people learning modelling as they go, whilst in December 2018 they had an almost finished map, and that’s even before the contest started. @FMPONE looked at the entry from 2016 and recognised it was a valid entry because this was all he had to go with. Why is then the map being published as completed under a different account? That’s convenient. I know that joint-developed maps change hands, but then why is the original map owner still involved to the point he’s the one entering the contest and posting the updates… but the final map is published by someone else? Bottom line I do agree that it’s best to be as most inclusive as possible because I think is the fairest way to see who’s best, but don’t tell people developing a map over almost four years that is not an advantage.
  17. 1 point
    csWaldo

    de_zenith

    Not sure what any of this has to do with the theme of the contest. Yeah, a really specific theme would have made less already in the works ideas eligible. So what? If the theme was more specific and this map happened to fit that theme, would that be ok because it was less likely? By your logic the way it currently is would be even more fair than a specific theme. If pretty much any map can be entered, then we all have the option to use our old ideas. It's not much of an advantage anyways. Everyone gets enough time to make a completely new, winning map from scratch. This is entirely down to the rules and they allow previously worked on maps by design. It'd be pretty much impossible to check whether a map had been in development or not. Right now the rules make it really easy to disqualify a map that had been largely finished already while still allowing older WIP projects in. I think this is much better than making it about who was able to hide their old projects best, just to be able to submit them here. There's a point to be made about the time lapse in this post. Clearly the map had pretty advanced art before the start of the contest, even if it hadn't been published. I wouldn't worry about it though. Anyone who deserves top 10 will get there, with this map in the contest or not. You probably don't have to worry about it stealing your spot.
  18. 1 point
    untor

    Swamp

    new swamp trees set new ivy set
  19. 1 point
    JemZupe

    [WIP] Golden

    Hello, This is my new map for contest. Set in Dubai, a city in the United Arab Emirates. Link to CS:GO Workshop https://steamcommunity.com/sharedfiles/filedetails/?id=1907953746 On Steam I'm just "JZ".
  20. 1 point
    DazRave

    de_zenith

    As much as this map is absolutely incredible, like seriously amazing with a timelapse to-boot, I agree with @Ynel.
  21. 1 point
    Ynel

    de_zenith

    I mean.... Yeah, this map wasn't 'released' to the public (only some playtest videos), but this map was almost done in January... And that was a long time ago, not sure how I feel about it, becosue you had so much more time, for everything... It just simply wasn't out in the workshop. (And they started working on it, in decembot of 2015 ) And don't get me wrong, what you did, is absolutely stunning, and you deserve to win this competition, it just feels unfair.
  22. 1 point
    Sigma

    The random model thread!

    Beautiful renders there, @Vorontsov . Testing out a new software (EmberGen by JangaFX) below. Just the initial 20 minutes result.
  23. 1 point
    Radu

    Safi

    Also, finally got my radar done properly
  24. 1 point
  25. 1 point
    poLemin

    Feast

    Finally got time to finish up a playable version, which is uploaded to the workshop now: https://steamcommunity.com/sharedfiles/filedetails/?id=1862725633 - Feedback is highly appreciated! Let me know what you think. I hope to have time to schedule a playtest soon. Might make some few changes according to initial feedback first tho. For now I'll leave you with some more recent screenshots:
  26. 1 point
    poLemin

    Feast

    Long time no see! I finally got around to slap somewhat of a layout together, after not having my PC equipment due to moving country. I wanted to keep the layout easy to read and learn, while at the same time, adding a few unique twists to it. Mid control should offer both teams with valuable information and options to attack/defend. I am still fiddling around with some of the timings, but I hope to upload the map to the workshop and have a playtest soon. For now, I leave you with some screenshots from the current state.
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