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Showing content with the highest reputation on 09/30/2019 in all areas
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7 points
Counter-Strike: Global Offensive
cruptor and 6 others reacted to FMPONE for a post in a topic
This is partially my fault. I thought it might be a good idea to do a “black and white” old Cache in that video, but they just turned saturation down 50%. Then when you see the new Cache it’s like “omg”, but the reality was it just looked like the colors were messed up. We need to take saturation down but yeah, gotta take some responsibility for that one. I also should have unbuttoned my jacket on the desk, looked pregnant at times o.O oh well, no do-overs in life. Still pretty happy with how stuff went, and still a bit of work to do before release -
6 pointsSome progress on my map Anubis
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4 pointsHi Guys, I've taken over playtesting from @MaanMan due to his other commitments. Thanks for all his efforts thus far. I'll probably be making changes and streamlining how I do things over the next couple of weeks.
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4 points
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3 pointscurved wall was dumb as hell. I'm glad it's dead.
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3 points
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2 pointsReally good video here guys, we play games since we're toddlers, and some of us are making games for decades now, so some of this stuff is a really good reminder that the balance of hand holding and exploration is key even at it's fundamentals.
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2 points
Counter-Strike: Global Offensive
Interfearance and one other reacted to Vaya for a post in a topic
goodluck with it! looking forward to the 10th -
2 points
[WIP] de_stonetown
Lefty and one other reacted to ConsuminHelium for a post in a topic
Hello all! here are some screenshots for the latest version! The map is textured but is still a WIP! Link https://steamcommunity.com/sharedfiles/filedetails/?id=1877089951 BTW please note that clipping is ~60% complete. However i would still like feedback on some OP boosts. -
2 points
De_cache WIP (new version)
blackdog and one other reacted to untor for a post in a topic
I liked what I saw. I will not say that all my expectations were met, but some of them came true. I think it's worth waiting for the release of the 10th, for a final opinion. But now it feels like a new Erangel 2.0 in PUBG, everything seems beautiful, but a lot of distractions. Even visually adopted similar decorating methods. -
2 pointsGood to see some color pops in cs go, they even help player leading. Good stuff man.
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2 pointsNew Aztec is looking good.
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1 point
Daigo
2REK reacted to JorisCeoen for a post in a topic
Once more have I made some progress on this map. It's now been a while in beta-state, but will stay so even after the last updates. Daigo is not entirely what I've wanted it to be, and misses a lot of polish and atmosphere that I wish I was able to include in its current state. Since I feel that is not possible I've decided to redesign a large portion of the map. This includes all of the roofing, ground textures, trees and much of the woodwork. The fish, newest basewall rocks and cornerstones are there to stay, but everything else will undergo a completely new design. I will also incorporate more color to the map to make it more alive and thematic. Needless to say, this will take a lot of time, and Daigo might not get an update within the next month or two. The redesign should also be beneficial for the performance on the map, which I was made aware is currently terrible. I've learned so much over the past month that a lot of the stuff I had made months before, now don't make sense to me anymore. So I'd rather take this drastic decision now, and complete Daigo in a way that works for everyone, including me . To not end it all so dramatically, I'd love to share some screenshots of how the map looks now, if you hadn't ever seen it yet. Below are some last screenshots of Daigo as it stands now. Download link: https://steamcommunity.com/sharedfiles/filedetails/?id=1881843696 I'd like to make a special mention regarding the programs I've been using to design all of the layout and artwork, which are the Wall Worm tools for 3DS Max! -
1 pointPosting this for now (as it is the random model thread), alil after-work doodle from today (far from finished and may have more to show if i get the time to work on it later) but this is another concept by the awsome Munkhjin Otgonbayar.. and i would also like to mention if any 3d or aspiring 3d artist havent seen his work you sould definitely check his artstation out and study his work, love his stuff & im sure many that havent seen... will also... and no this isnt suppose to be some-kind of artifact.... its a knuckle duster
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1 point
Counter-Strike: Global Offensive
Interfearance reacted to Vaya for a post in a topic
Initial thoughts are a big 'no' to both boosts on B but will wait and see how it plays out -
1 point
Counter-Strike: Global Offensive
Vaya reacted to Interfearance for a post in a topic
@Vaya Yeah I watched it yesterday and I agree. Actually looks amazing, ESL made everyone think it would look like an IW map. I honestly don't know what to think of the new spot on B though. You guys? -
1 pointI think the ESL videos preview colours were blown out. it looked a lot better in the gameplay stream. Streamer settings innit.
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1 pointLooking forward to giving this a spin. Me and my mate play cache a ton as it's our favourite map.
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1 point
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1 pointGG @FMPONE dunno if the video is over saturated in post?
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1 pointMajor Update Sliding Door is now functional and begins open each round. CTs can now hold angles that don't require shooting through the glass. A Site has been cleaned up quite a bit. I removed a lot of the furniture for better mobility and additional playable positions. Also expanded the bomb plant zone. Expanded the hallways so things feel less claustrophobic. Added a door between Bedroom and Kids Room to provide another route for retakes. Also allows you to clear angles in Bathroom and Front Door. CTs defending from Backhill can more safely fall back and re-enter the site through the window because of the new protruding wall. During retakes, they can clear several angles of Bedroom through the window. Widened Lobby and parts of Mainhall for better holds and approaches. The extra space in Lobby makes it more contentious. Redesigned Frontstairs to be wider and have more cover. Replaced Fronthill with a walled-off pool area to block off a ton of sight lines and create more separation between areas. With Farside gone, there is a heavier focus on Mid so that called for a little more complexity. I also clipped off all the hedges to put an end to silly boosts. Added stacks of plywood onto Pickup Truck to block even more sight lines and provide more substantial cover for Ts defending a push from Frontstairs or Driveway. Ts can hold T Garage more safely with all the additional fencing. Widened the entry to Utility Room from Pit and made it angled so you can clear a common spot on B Site. Expanded B Site and added more cover to create more playable positions. +Dumpster + Concrete Pallet +Luggages Added a Ladder that leads from Driveway to the top of B Hill. This gives CTs a way to fight for control of B Hill but makes it risky for them to play aggressive. If Ts gain control of Mid/Frontstairs, they gain this vantage point into B site and can also watch a push up Ladder. Closed off Construction to reduce the number of angles Ts could be playing, bringing the focus more towards Driveway. Also to prevent unfair angles towards A Long/Yard. Moved T Spawns back to slow down timings towards B Site. Hoping all the changes improve the flow of the map. Let's see how it goes! Thanks again to @Interfearance and the playtesters at Raidboss.org for all the feedback.
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1 pointHow long until they remaster/remake the first 3 CoD's. And fill it full of microtransactions and loot crates. I mean they gunna one day.
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1 point
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1 point
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1 point
What's going on with your life?
MikeGon reacted to That50'sGuy for a post in a topic
So tomorrow is the day I'll hit up as many Tim Horton's places as possible with my resume looking for employment. Wish me luck fellas! I'm REALLY gonna need it as I've been at this Scheiße for 4 months! -
0 pointsI wish. We don't have the rights sadly
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0 points
What's going on with your life?
That50'sGuy reacted to Interfearance for a post in a topic
@FMPONE Twisting the dagger into Reddit I see Edit: I meant the people who spent every living hour whining about forklift last month -
0 pointsPlease make a "parkour" version of the map wit no invisible barriers (for example - next to the helicopter)