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Showing content with the highest reputation on 09/22/2019 in all areas

  1. JackT

    Gongji

    We know we have been silent for a long time, so I think we should post some updates. https://imgur.com/a/08eknEJ here we have been working hard on T spawn. Enjoy.
    6 points
  2. Don’t mix oranges and apples. The problem with Brexit was a misrepresentation of what they wanted, why they wanted and how to implement. Which is a shit show. There are also good things that come from the EU, above all laws to protect the environment. Anyway we probably don’t want to go down this line.
    3 points
  3. It's gonna get real cold and dark soon. Stay active and eat vitamins or you'll be miserable for the next 4 months when it's dark and you're freezing your balls off all the time. At least the snow is pretty once it stops melting and being slushy mess. Welcome!
    2 points
  4. Then people are surprised at the brits for wanting to bail the EU.
    2 points
  5. Chi

    [WIP] de_funcenter

    Did some massive revisions to the front of the site that I'm happy with. It's always been hard to balance the extremely maze-like and cramped nature of a laser tage arena design with the more variable engagement distances of CSGO but I'm feeling pretty confident on this one. More rotations have been opened back up which is a bit of a change I'm less confident about, but seems to play fine with the site layout changes. But hey, it's on the workshop and I'll be throwing some images below, so feel free to drop some feedback!
    2 points
  6. sir goober

    de_Vice

    Jeez, it's been a while since I last made any update... But development on the map is not dead!!! I've been slaving away on this map for a Long time, and now it's time to finally show what I've done. I took the screenshots in hammer itself, but it'll still look pretty. So 2 Major things were changed! A ) I reworked the chokepoint at Bombsite A since I wasn't too happy with it because I lazily put it together and it all looked messy (it was the last part of the layout that was made) B ) I've done some detailing on a few parts and focused on it to really nail the theme t
    2 points
  7. Serialmapper

    Random Photo Thread

    with my Nikon coolpix P900, untouched
    1 point
  8. It’s not in the interest of many EU states to agree with this french court, given the export value of the games industry. It’s not even in France’s best interests even though they are a smallish player by comparison to other EU members. I think the worst thing that could happen here is Steam pulling out of France. The only dev in the world who can get away with an entirely free second hand digital goods market is Nintendo. Because they have full control of the hardware and a handfull of the most beloved IP:s in the history of video games. I wouldn’t like to imagine a world where ever
    1 point
  9. zoomba

    de_neighbors

    Lol its giving me Siege vibes. Seems like an awesome map
    1 point
  10. Sgremo

    de_army [Old]

    updated somehow the layout so to reduce distance between the two bomb sites.
    1 point
  11. The current EU reps are so eerily similar to those congress members trying pass SOPA back in 2011. They kind of have good intentions but are so out of touch with what they are ruling over that they dont see the obvious flaws with what they are trying to pass. John Bain asked in 2011 why old men who could barely use a keyboard be allowed to make such radical restrictions on the internet, well today why are people who seem out of touch with their own home countries making laws that affect not only every EU member, but nearly every country in the world? I think the EU as a whole is a good idea bu
    1 point
  12. JorisCeoen

    de_cathedral

    Just as a heads-up for a big mistake I made when participating in the CEVO 2014 contest, make sure to get the scaling right from the start. Back then I wasn't really used to good matchmaking and units etc, and ended up with a cathedral the size of a planet: https://gamebanana.com/maps/181217 This is looking very promising, I'm eager to see the final results
    1 point
  13. Kokopelli

    de_neighbors

    Big thanks to the playtesters from the Raidboss community for running Neighbors during their Sunday 10-mans! Also thanks to @Interfearance for a lot of very solid feedback. After taking all that into consideration and reviewing demos, several issues became clear. The map has long suffered from openness and long sight lines. I'm slowly but surely going through the process of creating better separation between areas to alleviate that. Here is the first of many changes in that direction. Added a fence above T garage to cut off long sight lines towards road. It also makes this side
    1 point
  14. Hi guys, I’ve been super busy this week creating custom music for a bunch of indie projects, but I did manage some more mad experiments with pixel art-style wood tiles...128X128. You can download them freely here: https://soundimage.org/art-wood/ OGG MUSIC UPDATE: All of the music tracks on my Horror/Surreal page can now be downloaded as very high-quality Ogg files. Halloween’s not too far off, so I’ll try to create more creepy music tracks this month. Meanwhile, if anyone has requests for Ogg versions of tracks that haven’t been made available yet,
    1 point
  15. bbc_Nightclub for Brainbread 2 This map is actually based off of Dead to rights 2 nightclub/strip club level. Basically, watched a video on youtube of some person playing that level and made it into a map in the source engine. (WiP)Outside Area: The player starts in a apartment building overlooking the street. Inside: This area is after the player defeats the first boss. They must move through this area to proceed on. Inside (2nd Stripper: Continuing from the last area, this is a small area to showcase the environment a little more. Inside (Final
    1 point
  16. MikeGon

    Anubis

    Very good progress so far @Roald @Momoderator, happy to see you're starting to get some art in there too!! I ran through it real quick, looks like a solid layout, I really like the bombsites in particular! One thing I'd like to point out, I see a lot of similar 90 degrees corners and corridors with similar width, which feels a bit repetitive. I know visuals are gonna help making them feel different, but I strongly suggest injecting some variety in there early at blockout stage. Some corridors could be tighter, angled while sticking to the grid, have a volume (pillars, what
    1 point
  17. Hello folks, haven't posted in almost 9 years, some familiar names still around I see which is great. Quit mapping and gaming in 2010 when our second child was born, kids are getting older now thought I would fire up Hammer for shits and giggles, de_cassels was a map I started long ago for CS source, it got put on the back burner and never got finished, thought I would dig it out for CSGO, even though I don't play (4 hours playtime since the release lol). Anyway good to be back, good to see some of the original gang having some success as well.
    1 point
  18. Roald

    Anubis

    Hey guess who is back So I had another playtest, still too CT sided. Basicly the team controlling mid was controlling the whole map and that was CT most of the time. Now I seperated bridge from canal and made the map alot more T friendly. I hope the next playtest will be the final one. Oh, and @jakuza made some really great assets for me to work with: (still very WIP though!)
    1 point
  19. gamez7

    de_gateway

    We've made a lot of layout changes since the last post I made here, I just haven't gotten around to posting them on this page -- I'll go over them after our next release. In the meantime, I've been getting started on the detailing grind. Here's a sneak preview...
    1 point
  20. Vaya

    Turbulence

    Testing a totally redone layout tomorrow. I think the bombsites may be a little undercooked but I want to check this new structure works
    1 point
  21. More mad experimenting this week. I’ve been trying to create some new looks for pixel art-style images, specifically tiles that can be used in 2D games and things. On my ART – Brick page, you’ll find: A bunch of cool new brick tiles, 64 by 64 pixels each. Some have a 3D look to them. https://soundimage.org/art-brick/ On my ART – Ground page, you’ll find: A variety of new ground tiles that could work for rocky surfaces, grass, sand, etc. https://soundimage.org/art-ground/ MUSIC UPDATE: Super high-quality Ogg files are now a
    1 point
  22. SmityHead

    [CS:GO](W.I.P) Flume

    Thanks! Flowers is the main reason I'm back at mapping!
    1 point
  23. SmityHead

    [CS:GO](W.I.P) Flume

    Workshop Link: https://steamcommunity.com/sharedfiles/filedetails/?id=1856054230 Nuclear bomb found in Flume's Flower Park. It was T's. While the police is trying to investigate it, they know that Ts is trying to detonate it manually. So they called CTs for backup. CTs arrived at the same time as Ts arrived. And so, the story begins... Screenshots: Radar: (Thanks Terri for your Auto Radar Generator!)
    1 point
  24. illG

    [WIP][DE] Antiquity

    Middle in current state. Currently I am experimenting with lighting color theme and brightness of level. Guys, how do you like sunset theme or is it better to go with mainstream daylight with crisp shadows?
    1 point
  25. Hey everyone, For those of you who have been using my original music in your projects, I’ve had a good number of requests for uncompressed versions of my tracks, so I’ve begun making them available on Gumroad for a small fee to help support the site. The MP3 files that I make freely available sound very good, but the original uncompressed WAV files really sound incredible…give them a try! If anyone is curious as to why I didn’t upload WAV files onto my site to begin with, the reason is that my web hosting service places limitations on file sizes and WAV files tend to be very large. An
    1 point
  26. Greetings fellow creatives, If anyone is interested, I was asked to do an interview for a website called Exilian. Hopefully my answers were entertaining and (somewhat) intelligent…lol. Here’s a link if anyone wants to check it out: https://exilian.co.uk/articles.php That said, this week’s cool new textures are on the following pages: TXR – BRICK - Seamless Some really interesting brick textures. https://soundimage.org/txr-brick-seamless/ TXR – ROCK/STONE – Seamless Some new stone textures that could be used for old roads, paths, castles, etc. Some have grass between the stones
    1 point
  27. Hi guys, I’m in the middle of a big project, but I managed to get some new free textures done for everyone. They are on the following pages: TXR – BRICK - Seamless Some new fantasy cobblestone images. Maybe useful for paths and roads in fantasy-based games? https://soundimage.org/txr-brick-seamless/ TXR - ABSTRACT Some new abstract textures. Maybe for sci-fi projects? https://soundimage.org/txr-abstract/ Enjoy!
    1 point
  28. Hi Folks, I have some cool new seamless textures ready for your projects. They are on the following pages: TXR- ALIEN SKINS Might work for creature skin or perhaps vegetation. https://soundimage.org/txr-alien-skins/ TXR – GROUND Some new gritty sand textures. Might come in handy for sandy bottoms of things. (Scroll down to the seamless images area.) https://soundimage.org/txr-ground/ TXR – ROCK / STONE – Fantasy Some more fantasy stone textures. https://soundimage.org/txr-rock-stone-fantasy/ Enjoy!
    1 point
  29. Yeah I have no idea how this becomes workable. Only going to reduce the value of games across the board
    0 points
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