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Showing content with the highest reputation on 09/07/2019 in all areas

  1. 5 points
    Vanx

    [WIP] Bombspot Bitcoin

    A little overview
  2. 4 points
    KODIAK

    de_zenith

    Zenith is finally published! Hope you guys like it. https://steamcommunity.com/sharedfiles/filedetails/?id=1855652898
  3. 2 points
    SmityHead

    [CS:GO](W.I.P) Flume

    Workshop Link: https://steamcommunity.com/sharedfiles/filedetails/?id=1856054230 Nuclear bomb found in Flume's Flower Park. It was T's. While the police is trying to investigate it, they know that Ts is trying to detonate it manually. So they called CTs for backup. CTs arrived at the same time as Ts arrived. And so, the story begins... Screenshots: Radar: (Thanks Terri for your Auto Radar Generator!)
  4. 2 points
    [HP]

    Ad Astra (Brad Pitt goes in space)

    Damn, that's some good shit. All I needed to watch to sell me on the movie.
  5. 2 points
    Vanx

    [WIP] Bombspot Bitcoin

    Nope, this car is far above my modeling abilities. And here is the layout. What you cant see are the routes inside the building (red/green dots) and the basement, which also has full routes to reach A (and also B), marked with Pink dots. Vertical levels in this map are: basement, buildung/ground and roof.
  6. 2 points
  7. 1 point
    WILLIAM E. AUDIO Composer & Sound Designer for Games and Animated Media Game Audio Reel 2019(YouTube): Music and sound can tranform your game or animated media into a fully immersive experience that addresses all human senses. I strive to design my audio in a way that will catch your audience emotionally and draws them into the experience you created. My name is Alex "Wiliam E." Gleich and I'm a composer, songwriter and sound designer from Germany. My work is deeply rooted in the belief that melodies have to be simple but catchy and memorable. Yet I create music and sound effects which are modern but still familiar, combining the art of variation of melodies with modern sounding instruments and a pristine audio quality. What I can do for you Music Composition Sound Design & Implementation Help, Talks & Education Session Musician I'm looking forward to hear about your ongoing or future creative projects. Hit me up when you already want to hire a composer/game audio guy, ask for rates, or request a free demo track or anything else! Just email me at [email protected] SEE MY PORTFOLIO FOR MORE INFORMATION: http://www.weaudio.de Music in different styles, testimonals, full credits of all stuff I've worked on so far.
  8. 1 point
    fewseb

    Counter-Strike: Global Offensive

    Im saying I have no faith in Valve to port over already existing features that they just dont happen to use or remember. If they could guarantee a hammer update that included everything we already had/ an equivalent + the new features, that would be great but I doubt it would happen. They didnt even remember to include the Nav mesh building UI, the spectator flashbang overlay or the use of spectator overview images when the made the jump to panorama and that was just the stuff you actually see regularly. It took them 4 years to re-add toggleable lights and they only added it back because they needed it for Phoenix Compound and im supposed to think theyll remember to port over every side entity and feature to a new hammer?
  9. 1 point
    Interfearance

    Counter-Strike: Global Offensive

    I doubt lightning changes would do anything to the visibility. There are already many competitive games that have dynamic and realtime lighting. Also, inclusion of physics props is completely up to the mapper. The piss poor source materials push map makers towards modern and/or minimalist styles if they want their map to look presentable, while truly grungey and dirty themes are almost impossible to pull of and look like they were made in this decade. Just because there are some uncompetitive features doesn't mean you are forced to implement them. Working ingame Lighting Preview Faster/Improved 3D Preview Importing feature for VMF files (Maps from old Hammer) Undo-History New Chooser for Models and other Assets (Asset Browser) Map size is no longer limited to Grid size Maps dont have to be closed to work Clipping tool preview Moving and Transform functions for Brushes are now more like in "real" 3d modelling Programs like 3DS Max. For example: You can specify the pivot Point of a brush If you have ever touched hammer, this would probably make you excited. Also, the engines capabilities are all around improved, mainly because of vulkan, and its astounding ability to actually use your gpu. Frame differences between a 1080ti and a 1050 running csgo with an i7-8700k are around 10 on average in my rig. This means that source 2 can actually afford to look better because it will retain its framerate due to the gpu being used. It is still by no means impressive or cutting edge, as there are other engines like Anvilnext that can do all of this with realistic destruction and maintain insane fps. Better than a 15 year old piece of shit Edit: Acceleration and velocities can pretty much be replicated in source 2 while feeling just as if not more responsive.
  10. 1 point
  11. 1 point
    Vanx

    de_zenith

    I like it, a lot of work has gone into this one
  12. 1 point
    Interfearance

    Ad Astra (Brad Pitt goes in space)

    Less goofy than I expected. Thumbs up!
  13. 1 point
    fewseb

    Counter-Strike: Global Offensive

    The tac-21 predates any coop gamemode, the others are all very easily just cut survival weapons. But I also dont see how a spatula will really mess with the cs formula if it was in the base game. As much as im sure everyone here would love to work with something from this decade, a source 2 update in reality just results in less features for us the mappers (do to valves failure to port over entities or code that isnt used in the main part of the game) and more bugs for the player base to deal with. That ontop of the physics and lighting changes that would completely change the way the game is played in the pro scene.
  14. 1 point
    Vanx

    [WIP] Bombspot Bitcoin

    I is allready a skydome made with blender. The dome covers the skybox and not the playable area and consits of two parts. The upper part has a material with "$translucent" "1" on it, so the sun sprite is still visible. The lower part has a material with "$alphatest" "1. This avoids z-fighting with the reflecting water-square of the skybox which is a fake water (refract shader). U may ask, what the heck, a skydome should cover the playable area. True. But with my solution I can let a plane fly in the skybox that disapears in the clouds. Thats cool. Your 2nd remark: I have carefully planed the layout on paper, over and over again. At one greybox-point I have started to texture it. Was it a good idea? It pushes my creativity to a higher level and now the layout is done. Risk: High. Cause if playtesting now shows weaknesses a lot of more work has to be done.
  15. 1 point
    Izuno

    Jedi Knight II coming to PS4/Switch

    https://www.polygon.com/2019/9/4/20850148/star-wars-jedi-knight-2-jedi-outcast-nintendo-switch-nintendo-direct ...and you can read more details in the article. OMG SO PUMPED!!!
  16. 1 point
    Viter

    [WIP] de_greed

    Haven't had that much time. Readjusted some minor stuff on A. But redesigned B. Moved the platform wayyy out, moved the platform wayy down and redesigned the cover on the site. Pics: https://imgur.com/a/4ODSDxb Radar:
  17. 1 point
    blackdog

    Counter-Strike: Global Offensive

    NRG resist NAVI in overtime to win 2-0, advancing to semi-final along Avangar. https://twitter.com/CSGO/status/1170003101782167552?s=20 dunno why I don't get tweet embeds anymore. ~ Next we see if Astralis still can be Liquid's kryptonite, or Liquid will solidify beyond every doubt their status of #1. Edit: feels good to be right, I did speculate in a comment to one of Thoorin’s videos, that Astralis would be studying Vertigo and come back thanks to that, and in fact they kicked their asses.
  18. 1 point
    FMPONE

    Ad Astra (Brad Pitt goes in space)

    Mother Fucking Space Pirates
  19. 1 point
    Please tell me the actual game soundtrack is heavy metal (the riff in this video maybe?)
  20. 1 point
    FMPONE

    de_zenith

    It does not. I've run around this map, it's basically some custom developer textures tinted to different colors, and some sprinkled around props. That doesn't rise to the level of significant art. We do appreciate people paying attention to the rules and keeping entries honest, though.
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