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Showing content with the highest reputation on 07/31/2019 in Posts
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de_Vice
Interfearance and 4 others reacted to El_Exodus for a topic
Man the lighting still hurts my eyes. Try to get a natural lighting with light_environment going first. And only when that's natural, start adding your neon lights to the map. Right now I wouldn't want to load up the map ingame tbh. Use your references properly and analyze why they look the way they look.5 points -
de_Vice
DeadKnife and one other reacted to Interfearance for a topic
Your map is already taking 2 hours to compile and its not even detailed? Func_details might make the portal flow faster!2 points -
The random model thread!
Furiosa and one other reacted to That50'sGuy for a topic
So I challenged myself to make as many models as I could in 3 days, and these were the results. From left to right: Grate panel - Paint can - Bleached wooden plank - Outdoor light - Modern coffee table - Clock - Solar panel - Fire hose box - Small wall vent - Barrel. All of them (Except the solar panel) can be colorized to be any color you wish. I made them for a map my little brother says he wants to make, so this is a start2 points -
de_Vice
slavikov4 and one other reacted to sir goober for a topic
Realizing that it's been some time since the last update, just making a little one to wrap up some concerns. - Yup, I've done some rework on the lighting so it isn't burning your eyes out. (Always make sure the lighting looks good in a normal compile instead of the fast option) - The Radar is fixed after some odd bug messed it up slightly Radar: - And I've detailed 2 parts of the map so I can get an idea of how the map will look and feel Chokepoint at B: Chokepoint at A (I'm too lazy to compile the map and wait 2 hours to get a few screenshots): So not that exciting of an update... ... But! The workshop version of the map will be updated very soon, so you all can play without getting your eyes burnt by the lights! https://steamcommunity.com/sharedfiles/filedetails/?id=1802024714 Here's the workshop =-]2 points -
Turbulence
H1PP0P0T4MU5 and one other reacted to Vaya for a topic
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[WIP] | Moon
H1PP0P0T4MU5 reacted to Interfearance for a topic
Try using autoradar. You make visgroups for the floor and walls and it does the rest for you. It also looks twice as good no matter how experienced you are at using the traditional radar method.1 point -
de_snow [WIP]
Vaya reacted to gordonfeetman for a topic
This map is still in it's really early stages no need to worry about the skybox yet I'll see what it is, thanks for the tip.1 point -
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[WIP] | Moon
Interfearance reacted to C-NAP for a topic
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Awwwww Yiiiissssss1 point
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[CS:GO] Nero (wingman)
Freaky_Banana reacted to Rump3L for a topic
NEW WORKSHOP LINK Quite a few stuff were added and tweaked opposed to the initial version posted here. Some places were too open and empty, exposing too many angles or being fully vertically disconnected from below (f.e. the bridge "cat" without potential boosts). The layout did not change much, however certain areas were given some variability and depth. Detailed info in change-log on the workshop page. New and improved radar (additional illustration of all possible spawns atm for the sake of this report) IMGs showing some of the applied changes So far I'm enjoying this and hope you do aswell1 point -
Layout update: Shrinked the map to a more reasonable size. Moved A split closer to the bombsite entrances. Second B entry is now only connected to mid. Added more cover to both bombsites. Added a back path for CTs to bombsite B. Blocked some sightlines around T spawn. Here's a comparison showing the changes, radars by @Terri's auto radar!1 point
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[WIP] de_greed
Freaky_Banana reacted to Viter for a topic
Played a bit more and got more nice feedback, change the general routing of T spawn to make it more intuitive regarding what site to runto, and visibility generally. Minor tweaks all around. Started to learn basic of 3d modelling so we can get custom assets, it's gonna be a long journey but it's gonna be fun! Some positive feedback on the layout lately so i hope it's gonna be good in the end! Album: https://imgur.com/a/0YKlxIq Layout:1 point -
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de_snow [WIP]
slavikov4 reacted to gordonfeetman for a topic
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I guess we're in the honeymoon period. Safe to say progress won't be constantly as fast, but that's naturally fine. It's not a sprint, but a marathon ? Thanks for showing interest!1 point
