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Showing content with the highest reputation on 07/05/2019 in all areas

  1. 3 points


    everyone's favorite color, a pink sky at night means sailor's delight, pink sky in the morning means sailor's warning
  2. 2 points

    Just Cause 4

    I vote to rename this thread as blackdog's thread and occasional vilham
  3. 2 points


    Ok, I'm gonna give you my two cents. If you want to take my advice, fine, if not, also fine. But please consider that multiple people have pointed out several issues and some have even made fun of some design decisions. I know that's not constructive at all, but it's a sign that something is not quite right. Starting with the theme, I think the biggest issue is that this doesn't look like a submarine at all. We know how a submarine looks. We've seen the interiors a bunch of times in films and other games. This does not look like a submarine interior. If you're using the submarine from The New Colossus as a reference... don't. Counter-Strike is based around the present generally. It's alright to have some sci-fi elements here and there, but I think this is too much of a far stretch. If you want to keep the theme of having something underwater, just say it's an underwater base. At least that is more plausible. As for the layout, I would also recommend to start over. I know you can't see why, but it's just littered with bad design decisions and no consideration for the way the game plays. I urge you to read this: Good luck!
  4. 1 point

    [CS:GO] dz_junglety (Danger Zone)

    Map is released! Every feedback will be appreciated! https://steamcommunity.com/sharedfiles/filedetails/?id=1813326589 Hey, I'm working alone on one of the biggest projects in my life! I'm trying to make danger zone map. I want to show you some my work! My idea is tropical style, I haven't seen similar style in CS:GO yet. On the map you will be able to explore a lot of regions: beaches, tropical villages, bamboo platform, cliffs, and planning also some caves and more! I realize, that there probably will be a lot of bugs, because It's very hard to make huge danger zone map without bugs, so I'm really looking for testers, if someone is interested in, just invite me on steam. Models and textures some are self-made, and some I Have bought on sites with models Here's some screenshots from some map regions PS: I don't know if Valve support this mode already, but I love making open worlds! and I wanted to try myself.
  5. 1 point

    Seven Worlds, One Planet (BBC)

    New season, new Attenborough!
  6. 1 point
    Just to let you know... work is going on (all Fast compile and lowest graphics, because my laptop is a toaster).
  7. 1 point

    El Dorado (former de_Inca)

    @Ynel thanks for your feedback i will have a playtest on TopHatWaffles server in a view hours and will consider what you said in the further work after the playtest. Update probably coming in 2 weeks because i have a exame in a week
  8. 1 point

    [WIP] de_Digital

    Map looks a little too small and simple. I would expand it out a lot more.
  9. 1 point


    layout image when? im actually excited to play with map.
  10. 1 point

    Stranger Things

    Fuck, man, the stakes are super high this season! Do you guys think the upside down can save Mrs. Wheeler's marriage?
  11. 1 point
  12. 1 point


    This is gonna be fun. I love tight corridors with no space, no cover and long sightlines. This map is pretty unique as it shifts away from the typical standard corridor maps we see a lot now days.
  13. 1 point


    First concept scene from the Swamp map. Layout is still in development. As soon as we finish the first stage of the layout development, we will try to conduct a public test.
  14. 1 point


    We should have a first playable version soon. Here are some extra screenshots until then.
  15. 1 point
  16. 0 points


    First Layout Concept. Doesn't exactly look like a submarine, but a CS:GO map set in a few long corridors is pretty boring. We can say It's a futuristic submarine, with all the space anyone ever wants.
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