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Showing content with the highest reputation on 06/05/2019 in Posts

  1. 19 points
    FMPONE

    Exotic Places CS:GO Mapping Contest 2019

    Mapcore is now holding a Counter-Strike: Global Offensive Mapping Contest for original 5v5 bomb defusal maps AND hostage-rescue maps, powered by FACEIT! Mapcore's Veteran Judges will be joined by CS:GO Guest Experts on CS maps, such as Pimp, Moses, The WarOwl, LAUNDERS, adreN, DDK, James Bardolph, and Anders Blume! How to Enter the Exotic Places Mapping Contest Post a "Work In Progress" thread in Mapcore’s Official Event Forum! When you're ready, update your WIP thread with a link to your playable map's Steam Workshop page. Your thread + playable map constitutes your entry to this contest! Submission Deadline Your playable map must be entered by February 1, 2020 at 11:59 Eastern Standard Time (EST). Judging Procedure Mapcore Judges FMPONE -- @FMPONE Puddy -- @puddpuddpudd TopHattWaffle -- @TopHattWaffle Guest Experts Pimp -- @Pimp_CSGO adreN -- @adreN_Hoag Anders Blume -- @OnFireAnders James Bardolph -- @jamesbardolph Daniel "DDK" Kapadia -- @ddkesports Jason "Moses" O'Toole -- @OnFireMoses WarOwl -- @TheWarOwl Launders -- @launders Mapcore will announce Contest Finalists on February 10, 2020 To determine 10 Finalist maps, Mapcore Judges will rate Contest maps according to the following 100 point criteria, with any ties broken by our Guest Experts: 25 points: Fun Factor (how well-designed is the map) 25 points: Originality + Relevance to the "Exotic Places" Theme (Exotic meaning it's normal definition as well as "locations seen infrequently in CS:GO") 25 points: Visual Presentation (how aesthetically pleasing and sophisticated is the map) 25 points: Overall Polish (bug-free maps; maps with Soundscapes; maps which run smoothly; other determinations relating to quality) Finalist mappers will then have one month to make changes based on community feedback. Top 4 Contest maps and the Grand Prize Winner will be declared on March 16, 2020 After March 10, 2020 Mapcore Judges and Guest Experts will rate every finalist map according to the same 100 point criteria above (Fun Factor, Originality/Thematic Presentation, Visuals, Overall Polish), with any ties broken by Guest Judge Anders Blume. Mapcore will then declare the Top 4 Contest maps and our Grand Prize Winner! Contest Prizes Top 4 Contest Maps receive: Eternal Bragging Rights A Spotlight on Mapcore (linking to each epic WIP thread) A Monetary Prize ($7,500 for First place; $4,500 for Second place; $2,000 for Third place; $1,000 for Fourth place) Map added to Mapcore’s FACEIT HUB platform for 4 months! Special Valve prizes! (CS:GO/Valve merchandise, courtesy of Valve Software) Contest Rules Entry into this Contest is free of charge for all. Your entry must be a playable map for the PC version of Counter-Strike: Global Offensive. Remakes (maps of the same name and design of an existing map released for public download), sequels (e.g. de_dust3), and spiritual successors (new name for an old design layout) can NOT be entered. Maps that were under creation prior to the announcement of this Contest can be entered, as long as a complete map version (layout and any non-greybox art) was not released for public download. Map entries must be submitted to the CS:GO Steam Workshop AND our Mapcore Contest sub-forum before the deadline. Map authors are free to share their map on any other websites or services they wish, however the map must remain free to download. Multiple map entries are permitted, however each entry will be judged for its own particular quality. Map entries created by teams are permitted, however entrants will have to agree how to split any prizes awarded prior to prize claim and dispatch. Mapcore encourages entrants NOT to update your Workshop map after the deadline. Entries will not be disqualified if updated, but entrants assume the risk of introducing bugs/glitches into their work. Judges will not be asked to overlook such bugs/glitches, so we recommend "finalizing" a polished version of your project before the deadline in order to “put your best foot forward”. Mapcore forum rules must be obeyed. All custom textures, models, etc. must be embedded into the map's .bsp file (FREE TUTORIAL AND TOOL). Assets must also comply with Steam Workshop guidelines. Map authors must be able to accept cash payments. Winners of hardware or physical products will be required to provide a valid shipping address. Judges, Experts, and individuals associated with organizing this contest CANNOT enter, nor provide material assistance to map entrants. If a Finalist entry is disqualified due to violation of ANY of these rules, all applicable winnings will be directed to the next highest-rated map. Void where prohibited. Contest Eligibility 1. Participant eligibility: This Contest is open to any individual, or teams of individuals, provided they comply with the following: Participants must not be an Employee or Official Staff Member of the “Organizer” (Mapcore) or “Sponsors” (FACEIT). Participants must not have taken part in the judging, or official announcement of this Contest. Participants must not be a direct relative, spouse, or direct employee of any of the above. If a Contest Judge has previously published a CS:GO level with a participant, that Judge will be fully disqualified from scoring any entry by that person. In place of the disqualified Judge's score, the entire panel of Guest Judges will be asked to rate the entry, and their rating will then be averaged. 2. Legal Age: This Contest is open to any individuals who meet the above “participant eligibility” criteria. In the event that a participant who has not reached the legal age in his/her state wins one or more prizes, he/she must provide contact details for the legal guardian who will claim the prize(s). Prize Disclaimer FACEIT will be providing Prize revenue. Mapcore assumes no responsibility. THANK YOU to our AMAZING COMMUNITY! And to our INCREDIBLE Sponsor: https://twitter.com/FACEIT
  2. 11 points
    grapen

    Everest

    Myself, @Squad and @Oskmos are taking you on a trip to this exotic place: Everest is merely the working name. Final name tbd.
  3. 8 points
    Radu

    Radu's mexican town [CANCELLED]

    That's right, Mexico. Don't have a map name yet, but I do have a mood board:
  4. 8 points
    Good luck to all involved.
  5. 7 points
    Classic 5v5 competitive defuse map based on Islands such as Migingo and Santa Cruz Del Islote. You're likely to see a mix of water, man made structures, dirt paths, caves, trees and technology. I would imagine a contrast between very high tech equipment and very low tech / natural foliage in the environment. The mood board idea is contagious, so here are some general ideas to start this project with https://drive.google.com/file/d/1Hli7EU17K5WHo9-L-VoFjvfRZGphX1JA/view?usp=sharing Here are some videos I found on Youtube. Difficult Life At Migingo Island, this is a heavy documentary although there are parts of bigger fictional stories that can be extracted from the video. https://www.youtube.com/watch?v=1buTh1841aA Living on the Most Crowded Island on Earth https://www.youtube.com/watch?v=G63TF6OMa_8
  6. 4 points
    text_fish

    de_arr

    Pirates! Pubs! The Sea! Cornwall! Somebody somewhere finds all this exotic and I happen to have a wealth of real world references not too far away, so this will be my theme. I will have to complete the bulk of this map by September, because that's when my next job starts and I disappear for eighteen weeks. "To Err is Human. To ARR is Pirate". - Captain Pope Thank you, I shall be back with a mood board all in good time. Edit: As promised... Good luck everybody.
  7. 3 points
    MikeGon

    E3 2019

    Awesome, Can't wait! I wonder what Microsoft is cooking... Btw 2 of the games I worked on / am still working on will "supposedly" have presentations this year, I heard
  8. 2 points
    Zanek184

    Hideout [WIP]

    I guess I'll enter this contest to gain some experience. First version of the LAYOUT is somewhat ready. No cover added yet, just the pathing! Update: The graybox is done and will be uploaded to workshop soon. Workshop link here. Update: Updated the radar to make it clearer. Update: Lots of changes to the map after the first casual playtest regarding map balance, cover and rotations (other minor stuff too)! Update: UPDATE! IMGUR album showcasing the current version of the map: https://imgur.com/a/thgsTH0
  9. 2 points
    That50'sGuy

    Dixon

    Well well well… This will be where I post updates on my map that I'll be making for the contest. Alright so here's the theme: So here's my map idea: de_dixon is set at an abandoned mall called Dixon Square, located in Canada (Eh?). Build in the 60's, it used to be an icon. But as times changed and crime increased, the place closed. decades later, a big company has bought the mall and is in the process of removing asbestos to renovate the place to become a department store. Thousands of dollars have already been spent on the project and the local organised crime ring have gotten word of this. Now they aim to destroy the decaying building of the former mall to cripple the company. If you manage to figure out where this place will be based on, you get a personal tour by me when it's in a playable state X3 Here's a little hint:
  10. 2 points
    That50'sGuy

    Dixon

    First draft of the layout is done. With lots of shops, maintenance tunnels, and hallways. (Though the hallways aren't quite as long because of the asbestos tarps.) My problem in the past was really just that I kept the layouts too simple, but I just hope I didn't create the opposite problem.
  11. 2 points
    One note to contestants: don't forget that Hostage Maps exist. It's right there in the rules!
  12. 2 points
    I believe exotic doesnt mean you have to set youre map somewhere jungley or out of the ordinary, I think its more a way of saying if you do de_dust/inferno/nuke/cobblestone or literally any stock map for a theme, you will lose points for that, so dont be making any Inferno theme spin offs or lame dust copys. I assume it also unfortunately means you cant have your map just be a grey warehouse full of crates either, oh wait no thats a good thing to.
  13. 2 points
    JimWood

    Exotic Places CS:GO Mapping Contest 2019

    Good luck everyone!
  14. 2 points
    Woohoo, another contest to enter and then not have time to complete my map! In all seriousness though, thanks for organising this, and good luck to all participants. I have an annoying question about the theme though, because I find it a bit vague and there are 25 points at stake! Whose definition of "exotic" are we aiming to satisfy? As far as my understanding of the word goes, exotic basically just means "foreign", and we're all foreigners somewhere. I see at least two fellow Brits on the expert panel who might have a wildly different idea of what constitutes Exotic than a judge who lives in the Galapagos or Switzerland.
  15. 2 points
    this is where the fun begins! good luck everyone
  16. 2 points
    Ah shit, here we go again. Good luck to everyone who partakes!
  17. 2 points
    Good luck everyone!
  18. 1 point
    B site plan and the "nature meets high tech" brought me straight to the first Far Cry game. This could be a very interesting map.
  19. 1 point
    Radix

    Everest

    The "contest" is over.
  20. 1 point
    Yes, I have read through it! But im not sure if the contest counts as commercial use, thats why i ask Is it a yes or a no?
  21. 1 point
    I don't see why not, give it a go
  22. 1 point
    Radu

    Radu's mexican town [CANCELLED]

    We'll see how things develop and if I find someone to team up with me later on. As much as I'd like to be focusing on this 100% from the start, I'm concentrating on finishing my portfolio atm. What I'd like to do by the end of summer is to have a proper tested blockout and narrow down the scope of the project to something manageable (ideal situation I'd have a rough first art pass with stock and placeholder). Edit* I'm happy to see the mood board idea is catching on to several other projects. Highly recommend to stick to it through development.
  23. 1 point
    That50'sGuy

    Radu's mexican town [CANCELLED]

    I was just about to say that! I sure hope he does!
  24. 1 point
    text_fish

    Radu's mexican town [CANCELLED]

    Nice, I'm digging the bright colours. Hope you plan to model that yellow beetle!
  25. 1 point
    Good luck and have fun everyone.
  26. 1 point
    GL everyone!
  27. 1 point
    Good Luck everyone :)
  28. 1 point
    Oh my goodness! I guess de_border is gonna be halted for a while. I've got to join!
  29. 1 point
    FMPONE

    Death Stranding - Hideo Kojima's next game

    I haven't played Snatcher but I watched a playthrough a while ago, and holy shit is the story cool. It really is very impressive.
  30. 1 point
    [HP]

    Death Stranding - Hideo Kojima's next game

    Hell's to the fuck yeahs. That was quite a bold statement, damn. This better be good man, every game Kojima touched became a cult classic, even the less known stuff like Peace Walker, PT, Snatcher and Boktai to a lesser extent.
  31. 1 point
    Zarsky

    Watch Dogs Legion

    Nice. Seen many leaks regarding the London setting for awhile now. Let me guess, the game is not trying to make any political statements? Enjoyed WD2 surprisingly much, despite its story suffering heavily of narrative dissonance and being a bit too hipster for my taste. I hope that those things are better tuned in this new game.
  32. 1 point
    this game is going to be so bad it goes all the way back to being a masterpiece. I’m here for it.
  33. 1 point
    [HP]

    Stranger Things

  34. 1 point
    seir

    [UE4] Slipgate Complex Remake

    Thanks! You're right about the railings. I wanted to prepare a square-shaped model but I was not sure. I'm on it!
  35. 1 point
    ItzOmega

    [UE4] Western Recall

    All the main buildings from the Town level are already finished and everything has a much better look now! At this moment we are working on smaller assets to create as many variety for the set dress as possible. We have also finished the main bar from the Saloon level. More soon!
  36. 1 point
  37. 1 point
    blackdog

    Control (Remedy)

    nVidia released another RTX video
  38. 1 point
    T-Rexer

    Eternity

    High above the world in a lost mountain, a dormant volcano begins spewing out a mysterious liquid. Arcas Industries immediately claims ownership, but what are their nefarious intentions? And more importantly, can two lone terrorists stop them? This map was made for the 2018 r/CSMapmakers Wingman Competition. Workshop Link: https://steamcommunity.com/sharedfiles/filedetails/?id=1575910876 Art and Design: @Squinky Layout and Design: @T-Rexer
  39. 1 point
    Tyker

    Complex

    Haha, time for feedback! The red parts aren't walkable, but the green parts are. This is a bit confusing. I'd suggest either have them all walkable or none of them This dead end is a bit confusing. If you want this to be used, you could add a ladder. Otherwise you may end up better just deleting this dead end. In most maps you can open these, sit inside, and then surprise opponents. In this map, you cannot even open them. That's fine, but then place something infront of them so it visually suggest they cannot be used. You haven't detailed much yet, but this still looked weird enough for me to screenshot it. This elevator needs to go! Replace it with a wood wall or something bangable, but not visible. If you notice that red arrow, it's pointing towards a CTs head. It's just a bit of a mess to aim and shoot past. More fiddly than fun. Maybe you could add an outside building here to allow for smokes. This gives T side a bit more advantage, because currently... ...it looks mostly like this. The bomb can get stuck up there, it's circled. Also, this is another dead end that doesn't necessarily have to be there. The players can't see this, but I think the bomb can get stuck there. Maybe move the wall up a bit instead? This 'house-in-a-shipping-container' is neat, but in real life these would at least have some windows. This could also help making the map feel more like a whole. This is completely not gameplay related. Same goes here. Not gameplay related, just to give the map some more identity Why does this red route exist? The green one is faster anyway, and this red one is zig-zagging all over the place, which is annoying to walk through. Smoothing things would make it look better You could make these 2 hallways into a room, and then add cover with boxes or other things, which I indicated in green here. This could help make the level feel less hallway-y This spot can give the T side kind of a 'gotcha' feeling. As a CT, you would have to run all the way over and check it, otherwise you might get backstabbed. If that is your gameplay idea, cool! If not, maybe make it so players cannot 100% hide here, but are visible even a little bit. I really liked fighting here. Good grenade possibilities, it feels not like a hallway (even though it technically is), and the grates and fences make for fun shooting. I love seeing the crane all the way from the other site. It really gives the map a shape of identity and feel. It just looks cool! Add cubemaps for the next playtest! It's super fast to make them anyway, so it can't hurt, and every reflective surface in the map will look better for it! That's it for now. Remember my feedback is my opinion! You can disregard all of it if you want to, just use what you think can help your vision of the map.
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