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Showing content with the highest reputation on 05/24/2019 in all areas

  1. 4 points
    ItzOmega

    [UE4] Western Recall

    Hello again! As we move forward to the 5th week of the project, we are just 3 weeks ahead for the delivery day. Most of the big work has already been done but we still have a lot to do in these days that we have left. First of all the main levels are already in a good progress and most of the blockout has already been replaced by the final meshes. The Saloon level, as it’s smaller than the main village, has had more improvement and most of the kitbash and main props have already been created, so we are now working on set dressing and smaller props to give to the Level more variety and to make it more beautiful. We are also working on the lighting part to try to give it the ambience we want. For the village level we already have all the main structures and houses with the final mesh, but we are still working with textures and shaders, so that everything that we have created has the same visual style. Also all the enemy waves have already been set and the game is already fully playable. We are trying to get to a same artistic style for all the level, as 8 different people are working on it, and sometimes it is difficult as each one has his own way of working and his own style. Saloon: Some screenshots from the Main village: The church is one of the main buildings that we consider it has the style we are looking for, and it’s what are we going to use as the main reference for the other buildings. For the characters side, all the Robots have already been implemented and are fully functional. The character team is still working on them, as we have the main blockout in the game to test everything. Female biped: Big bot: Flying bot: Speed bot: Bird bot: Custom gloves for the player have also been implemented in the game. We are working on the HP + Bakes, and they will be replaced once the texture part has been completed. And finally for the guns, they have also been implemented in the game and are fully functional. Shotgun, Laser gun and revolver are completed, and we hope to finish the automatic pistol this next week. Revolver: Laser Gun: Shotgun: Automatic pistol: This next week we are going to playtest the game with some people to see how they feel about the whole game, and to change what we need based on the feedback that we recieve. We are also going to work on finishing characters and creating some bigger hero props and some smaller ones for detail and set dress. There’s still a lot to do but we think that we are doing a great job and we expect to have an amazing project by the time we finish it. Have a great day!
  2. 2 points
    FMPONE

    Resident Evil 2 Remake

    Goddamn this game is WILD! One of the best in a long ass time. Holy Mr. X, lawdy he lived up to the hype. The sense of dread this game can build is so amazing. On regular difficulty I’m getting away with fucking murder, barely escaping impossible situations. I get the sense they scripted high danger and then forgiveness, the difficulty curve is so slick. Thus far it’s been right on the dime, any harder and I would chicken out
  3. 2 points
    MikeGon

    Resident Evil 2 Remake

    Fair enough but idk if playing the original would even affect one's experience in a negative way- that game was ages ago and it's fair to say most people didn't play recently, so it's like a fresh start
  4. 1 point
    ItzOmega

    [UE4] Western Recall

    Hello there! We are a group of students from FX Animation, located in Barcelona, and today we are showcasing what is going to be our next project for our Master at FX Animation as Art & 3D design for Videogames. This project will be called: Western Recall, and it will consist in a mod for the VR game Robo Recall. It will have a duration of 2 months, and the goal is to create a fully playable mod for the game. As we are 3D Artist students, what we will try to achieve is an outstanding project in the visual part. Programming and design is also important for us but it is not in what we will focus our efforts. The team is composed of the following people: Project leads (Teachers): -Aitor Rider (3D) ( https://www.artstation.com/aitor_rider_3d ) -Alberto Martinez (Programmer) Lead Environment Artist: -Pau Sanchez ( https://www.artstation.com/bubucela ) Lead Character Artist: -Alex Martinez ( Producers: -Irene Cruz ( https://www.artstation.com/truenaike ) -Elisenda Ferrer ( https://www.artstation.com/elisendafr ) Level designers: -Jordi Oller ( https://www.artstation.com/jordios ) -Marcos Romero ( https://www.artstation.com/maroag ) Community managers: -Pau Casas ( https://www.artstation.com/itzomega ) -Francesc Xavier Gonzalez ( https://www.artstation.com/fitngo ) Characters team: -Nuria Sanahuja ( https://www.artstation.com/nuriasanahuja ) -Elisenda Ferrer ( https://www.artstation.com/elisendafr ) -Martin Cebrian ( https://www.artstation.com/idestined ) -Claudia Vilanova ( https://www.artstation.com/kineko ) -Edgar Provana (https://www.artstation.com/ndredg ) -Alex Martinez ( Enviornment team: -Pau Sanchez ( https://www.artstation.com/bubucela ) -Jordi Oller ( https://www.artstation.com/jordios ) -Marcos Romero ( https://www.artstation.com/maroag ) -Aitor Garcia ( https://www.artstation.com/aitorg ) -Carlos Martinez ( https://www.artstation.com/phyco49 ) -Pau Casas ( https://www.artstation.com/itzomega ) -Irene Cruz ( https://www.artstation.com/truenaike ) -Hao Jin ( https://www.artstation.com/jin_h ) -Francesc Xavier Gonzalez ( https://www.artstation.com/fitngo ) Western recall is going to be created in UE4 using the Robo Recall mod tools that Unreal Engine provides for the developers. This project will be set in a Western Town, where outlaw robots have taken the control of it, and we will have to restore law and order. The aesthetic is going to be mixed with old and futuristic assets. For now we just started with the project looking for some ambientation and creating some moodboards for the scene, guns and characters. Some Environment moodboards: Some characters moodboards: We have also started with the Top Down Layout, to see how big the scene is going to be, how are the buildings going to be distributed, and what is the path that the player is going to take. Town layouts: Saloon layout: For now we know that we are going to do 2 scenes, one in which the player will have to move around the town killing enemies, and the other where the player is going to be inside a Saloon and waves of enemies will try to kill him. What we will try to achieve in this project is to work as much as possible as a Company producing a real Videogame. The ultimate goal is to have a fully playable mod that people will be able to download and play. We as a team think that this is an amazing opportunity to have a great project in our Curriculum and something that we can be proud of. We are going to update the project developement every friday, so any comments or feedback will be appreciated!
  5. 1 point
    will2k

    Dying Light 2

    https://twitter.com/DyingLightGame/status/1131927202344439808
  6. 1 point
    Cubly

    [CS:GO] Golden

    The new radar is much better than the old one, thanks for that! The clipping is also a lot better. Performance is good all around for me, with the only significant fps drop being on B site looking towards mid. I like the change of the building on B so it can no longer be looked over by CTs. I am looking forward to testing the map and seeing how it plays in the coming weeks!
  7. 1 point
    Radu

    Arnold and Sly movies etc

    Hold on to your chairs because TERMINATOR: DARK FATE trailer just dropped and it is indeed a dark fate for this franchise Here's a video as a commentary not only to terminator but a lot of films nowadays
  8. 1 point
    ItzOmega

    [UE4] Western Recall

    Hello! The project is alive and kicking. For now all members of the team have played the game with basic blockout and default enemies, and there has been a lot of feedback for us to consider, from basic scale to general flow from gameplay itself. Some of the main guns are now in developement. We are trying them with a basic blockout while we work on the final ones. Main pistol Laser gun We also just finished all the assets that we are going to use as a resource as we create all the buildings from the town. There are all king of assets, from metallic fans, to electric poles, solar panels or antennas. Character team is also working really hard with the enemies, using all the concepts that we set as reference. We are also preparing a tutorial for custom character import in UE4, that we will share once is finished so it can be usefull to anyone that wants to create a custom mod for the game. For now the project is going great and we are excited as it seems it’s going to have a great result. We will update the project as we game some gameplay video to show and everything that we are woring on right now gets in a good state.
  9. 1 point
    ItzOmega

    [UE4] Western Recall

    @Interfearance Thank you! Yep, keep in mind this is just a blockout and everything will be replaced with all our custom assets. Saloon is going to have more out of a futuristic feeling, with holograms and screens, more or less this kind of ambience (This is going to be our main reference), but also with some "classic" assets and parts:
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