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Showing content with the highest reputation on 04/14/2019 in all areas

  1. 3 points
    0kelvin

    Star Wars Jedi: Fallen Order

    I can't judge a game by looking at cutscenes.
  2. 2 points
    I think its one of those cases where being too faithful to a reference hurts the final product, it’s waaay off the left field for people not to notice and criticise. It just looks dangerous, as in I can’t see how people wouldn’t get their foot stuck in there, so it’s not inviting to be used. I mean, in real life is not meant to be used, so the natural reaction in game is to stay away as well. You can achieve the same intended effect of metal noise by using metal grills such as this heavy duty stuff used in building sites as well as public installations (catwalks leading to natural beauty spots for eg) https://images.app.goo.gl/hyKEcqySkpkrUotx7 I would convert the left side to a concrete ramp (or wooden! if the map represents a site in early development). Or make a fully finished concrete set of stairs, but one side has wooden board on it to make a ramp. A ramp would make a lot of sense for moving heavy building materials up and down the height difference, and would be accessible if the final site is intended for public use (not moving goods). Ultimately I think would look more logic/organic. ~ I’d like to see this in context, as in: I’m a bit sceptical that such small positioning difference is so advantageous for one team or the other, it sounds wrong. Not that it’s a bad idea to differentiate peek spots, but the closest example I can think is underpass on Santorini and the two angles are separated by a wall and there’s an accentuated difference in the way you walk up to the spot that makes sense. If there has to be a clearly more advantageous way to peek, than I argue that you should have a clearly different variant (like forking the path to go indoor and come out from a window/door or you peek from a platform which you would have had to choose to get up to before getting here)
  3. 2 points
    General Vivi

    Prodeus - KICKSTARTER LIVE!

    Yup! Fully funded! Thanks everyone :D!
  4. 1 point
    KingOfCorn

    [CS:GO] Golden

    Golden is a 5 vs 5 competitive defusal map. I've been working on it since mid 2017 but with a 8 month break until August 2018 when I decided to pick it up again. The goal was initially to compete in the 2017 mapcore competition but I underestimated the time and effort it took to finish the project. The map is inspired by the older parts of Stockholm, Sweden. An unknown terrorist cell has executed an attack in the heart of the city. Their objective is to create chaos in the normally modest and safe capital. The Counter Terrorist unit called GIGN from France has reinforced the district since the national police force is inadequate and is struggling to handle the situation. Be sure to enjoy the level and I appreciate all the feedback and comments I can get! Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=1716064469
  5. 1 point
    text_fish

    [CS:GO] dz_junglity (Danger Zone)

    Great theme, and it's good to see people mapping for Dangerzone! To be honest I watched the trailer at double speed because ain't nobody got time to watch 3 minutes of trees and grass set to that saccharine soundtrack. If the seagull sound is part of the ingame soundscape, I would suggest lowering the volume considerably because that's going to block important gameplay sounds. You may also need to diversify a bit more between areas of the map so that players always have a quick point of reference to figure out where they are. All in all, liking what I see so far.
  6. 1 point
    blackdog

    Star Wars Jedi: Fallen Order

    Well being a Respawn game I’m not surprised they managed to carve out a deal allowing them to use whatever engine, I was curious to see if they were still going with their modified Source lol. Microtransactions I’m more surprised, guess don’t make sense if a game is a SP. i didn’t follow the announce stream (obvs) only watched the teaser. I like the vibe of undercover Jedi. Just found these Oh the character is the Joker from Gotham, that’s why was looking familiar
  7. 1 point
    General Vivi

    Prodeus - KICKSTARTER LIVE!

  8. 1 point
    Before and after for some stairs leading from T-spawn to a main area of conflict. The idea between the two separate stairs is that the farther side is more advantageous for Ts to peak with, but makes more noise when running, while the concrete side is quieter but gives the cts the advantage when peaking. The right side was originally a bunch of metal grate textures and basic geometry, with a low res brick filling beneath. I managed to find a comprehensive guide on how concrete stairs are actually made and got around to reworking the right side as metal rebar used to reinforce the eventual concrete, with a plywood base. The rebar work was left unfinished as to explain why one side was already pored and set, while the other was still exposed.
  9. 1 point
    Roald

    Resistance

    So I have been working constantly on this map, organising many competetive playtests itterating the layout untill this point. The testers really enjoyed playing this and I am happy myself with the layout as it is. I decided to leave it for what it is and find a Envrioment Artist to roll up his sleeves and make something beautifull out of this. However any gameplay related feedback is still welcome ofcourse! New workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=1710165868
  10. 1 point
    blackdog

    Rage 2

    There’s no FPS around like this, I can only think of Crysis and was pretty limited to not feel op; it looks fun to me. Also deffo prefer the rough Brit voice to the default.
  11. 1 point
    Radu

    [CS:GO] dz_junglity (Danger Zone)

    The fact that Valve doesn't even have a workshop category for it, but has one for flying scoutsman, should tell you how much they support it. The map is looking good though. Great job putting it together!
  12. 1 point
    Radu

    Prodeus - KICKSTARTER LIVE!

  13. 1 point
    Dimitris Politis

    [Source 2] De_dust 2

    Keep it up bro! Never give up !
  14. 1 point
    Mocherad

    [Source 2] De_dust 2

    Oh damn, another year gone.. Jesus lost my motivation again, and again i've changed the art style to Low Poly - how it was year ago - half year ago Now It's challange of my life guys, i should finish it finally!
  15. 1 point
    ChA1NsAw

    [decompiled] dz_blacksite

    No one yet? Windows XP: https://en.wikipedia.org/wiki/Bliss_(image) Magnificent btw.
  16. 1 point
    KingOfCorn

    [CS:GO] Golden

    Thanks alot! I've made several improvements based on community feedback and testing since the release. -Better clipping -Work done to improve shadows and lighting in certain places -Minor details added -Fixed a couple of decals/overlays not showing correctly -Minor bug fixes -Improved overall sound If you find something that doesn't seem right or if you would like to give me additional feedback I would greatly appreciate it!
  17. 1 point
    untor

    [decompiled] dz_blacksite

    I think Valve used not anounced tools. Or Valve used Sprinkle tools, for .vbsp grass, but i don't know how it work. This tools EZ for prop_static and other entities.
  18. 1 point
    Yanzl

    Mapcore Logo

    Here you can find the new Mapcore logo and its usage guidelines. Download is included in the post and includes both .png and .svg files. Mapcore Logo The Mapcore logo includes a two-color logo, full-color logo and a monochrome logo. Mapcore Mark Mapcore mark includes a single-color version, a full-color version and monochrome versions. Colors These are the Mapcore colors and the Mapcore gradient. Single color logo can be any of the colors. Safe space The logo needs some breathing space. Use the circle in the Mapcore logo to determine minimum amount of space between the logo and surrounding objects. Using the Logo The logo can be used on any type of background, however the appropriate version should be chosen. Full-color logo can be used on most solid backgrounds, using the light or dark version of the logo depending on the luminosity of the background. Use the single-color logo if the full-color logo doesn't have enough contrast with the background. Use the monochrome logo on backgrounds with a lot of color information. Improper usage Don't: Rotate the gradient Make the Mapcore text any other color than almost black or white Use a non Mapcore color Add a drop shadow Change the typeface of the Mapcore text Change the size of individual elements Rotate the Mapcore mark Change the color of individual elements Change the spacing of individual elements Change the gradient Scale the logo non-uniformly Blur the logo Stacked Logo Stacked version of the logo can be used on light backgrounds, where the logo is the main focus of the graphic. Hope you'll find these guidelines useful. Here is the download for the Logo resources: mapcore_logo.zip
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