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Showing content with the highest reputation on 03/19/2019 in all areas

  1. Beck

    Sniper Elite 5 and remakes

    Not sure I can talk about teams and such at the moment. Should be more announced soon. In general though, juniors will usually get their own level or take over work on a level which is already in production - Just depends when they join and what we have left to work on. We've expanded quite a lot in recent years so I've been training and overseeing a lot of juniors and newcomers. I still make levels but I sometimes get the time to play, give feedback and help out on other levels where I can.
    4 points
  2. I noticed this map is set in Nevada USA, but the doormat has the UK spelling of 'Neighbor'
    3 points
  3. Oh damn, another year gone.. Jesus lost my motivation again, and again i've changed the art style to Low Poly - how it was year ago - half year ago Now It's challange of my life guys, i should finish it finally!
    3 points
  4. watching Yanzl do the things he does with substance designer on his stream was enough to persuade me to buy this software so far I've used it to make a few textures for de_sydney, and some other textures just for learning that's just one image, open the spoiler for a few more
    2 points
  5. In this collection of emails addresses to GabeN, the last one asks about playing a new HL chapter “before I die”. Gabe replies “don’t die in the next 5 years or so”. #hl3confirmed
    2 points
  6. Squad

    de_zoo

    de_zoo by Squad and Yanzl A bomb defusal map set inside a San Franciscan zoo. Terrorists are on a mission to bring mayhem to the Bay Area Zoo. ----------------- Models and textures by Yanzl. Additional models and textures by Rick_D ( editpoly.net ) and Skybex ( skybex.com ). Special thanks to everyone that in one way or another contributed to this level. Download and support the map at the Workshop link Thanks!
    1 point
  7. Staring a completey new project guys! Here is a (incomplete)radar. I will post my progress here.
    1 point
  8. blackdog

    Generation Zero

    The game is coming out the 26th! must say it doesn’t look impressive as JC4 and Rage, movement and quality of models seems a bit generic. I would speculate this was a bit of labour of love and studio let this develop, but there weren’t many resources(?).
    1 point
  9. @Beck boi has been busy! Sniper V2 and 3 remasters announced, along a VR title and the sequel to the last release.
    1 point
  10. Beck

    Sniper Elite 5 and remakes

    Haha I'm not working on Sniper Elite right now But yeah, it was a busy announcement!
    1 point
  11. Dea

    Revulsion

    I have been playing the game for a bit now and I enjoy it! I'm currently a Level 8 Soldier and at 30 or so deaths. If you're still taking feedback on stuff here are some of my thoughts, bugs and things I've noticed: - The weapons all show current ammo / ammo clip total. Not what your overall total ammo is. So it becomes a bit of a surprise to me whenever I have no more ammo left. - Zooming in with a weapon moves the camera into position right away which is a bit jarring for me. I think that the camera needs to be actually moving over there in a quarter of a second or something
    1 point
  12. Well that's ultimately up to you, but I'd recommend that you keep them solid brushes for now
    1 point
  13. @Dimitris Politis It's all in your head. Best way to learn and get better is to copy the theme from an existing official map.
    1 point
  14. I updated my artstation with Insurgency: Sandstorm materials recently: https://www.artstation.com/artwork/L2RdLl Bonus sci-fi material: https://www.artstation.com/artwork/W2l5PJ
    1 point
  15. Few more pics - included hammer shot to show stuff behind trailers since it was a cordon compile. RaVaGe - mountains will receive more work - right now, focusing on the main map, then the 3d sky. Thanks for feedback all!
    1 point
  16. blackdog

    de_zoo

    Is weird for Valve to add it so out of the blue, as I take it was a surprise for you too. You would imagine them considering such a move if you had been working on a graphics update already. Anyway, totally happy for you! Is it on competitive list right away?
    1 point
  17. 11.03.2018 Progress on 29%
    1 point
  18. 01.03.2018 Well, today is March, I'm not rushing so what we have now it's 100% created curbs, and fixed faces and edges for special texture you can see the differences on the screenshots
    1 point
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