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Showing content with the highest reputation on 01/28/2019 in all areas

  1. 2 points

    Resident Evil 2 Remake

    Loving it too. Even though I know the story already, they throw some stuff in there to keep it interesting. The level design, backtracking and puzzle solving is so damn fun man.
  2. 2 points

    Resident Evil 2 Remake

    Great fun so far. Like I said I've never played RE2. Having a blast solving puzzles in the Police Station. Just taking my time and exploring and looking at all the details Running it on max on 1440p @ 60fps. Looks pretty dope.
  3. 2 points
    Almost there - possibly the last update before the final release Today marks the 1 year anniversary of this WIP thread; it's been a long road but I loved every minute of it. Major update today as the 3rd and final part of the campaign/map is almost done. I'm now fine tuning the finale (location/scripting/NPCs) as well as one of the side quests. Once everything falls in place, I'll be shifting towards the final detailing/art pass, finalizing the foliage system, nav mesh manual tuning, final lighting tweaks, and gameplay misc optimization (invisible player/NPC barriers, etc...) Stay tuned And finally, a taste of things to come in the finale (without spoilers )
  4. 1 point


    https://store.steampowered.com/app/719180/Revulsion/ https://twitter.com/zZCastleZz/status/1088981339905363969 https://steamcommunity.com/app/719180 Alright guys! So here it is, I have got my indie FPS looter shooter to beta 1.0 with the goal of getting the game out of early access as soon as late next month! This is a indie game created by 1 person The game includes nearly 20 hand crafted levels as well as procedural generated levels as well! It took about a year and changes to produce this game. It has hundreds of unique items and weapon as well as a level cap of 100! Its not a small game at all! I need to seriously get word out as much as possible about this. If anyone here would like a free copy of the game feel free to PM me. Any advice on promotion is very welcome. Revulsion is officially gameplay complete right now! What this means is that all major gameplay aspects are now solidified. You can now play the game from start to finish and enjoy the entire experience as intended. The only things that are left to fix and tweak are polish to visuals and UI. I want people who play the beta right now to treat the game as a complete product and provide feedback based on that assumption moving forward. I intend to take the game out of early access as soon as late next month. I want to sit on the beta and make small tweaks and changes before I finally take the game out of early access. This means bug fixing and any little aspects that I can think of to improve the game. I am considering the idea of raising the price of the game to $19.99 after it leaves early access. This is not set in stone. But when I compare Revulsion to other games within the same genre within the indie space its hard to not see that Revulsion has just as much content as those games yet its selling for much less. If you buy the game now you effectively buy it at a 5 dollar discount. I will make sure to give at least a month warning before this happens. I will be gauging reactions in the community about this. Like I said its not set in stone. In my humble opinion Revulsion is a $19.99 game at this point in time. Changes and updates in Beta 1.0 2 new missions have been added to the game Ogrimgore's Lair Hard (lvl 50) Ogrimgore's Lair Revulsion (lvl 100) These missions contain 4 hand crafted levels. These levels range in size dramatically and contain easily the most challenging content the game has to offer so far. The final boss battle with Ogrimgore is now fully playable again! Infinite Dungeon system The infinite dungeon system allows you to play the game continuously within random generated levels. Every 10 floors you will have a chance to gain access to a special vending machine that has a high chance to sell extremely rare and unique weapons and items that are normally very hard to obtain. You can get items you are not supposed to have until way later in the game through this vending machine. Make sure to load up on credits before you complete the 10nth floor! Boosters and Special abilities costs have all been greatly reduced. Some special abilities are now basically free and can be spammed on cooldown at very little cost. This adjustment has been made to help reduce the overall difficulty of normal mode as the game is still brutally hard right now. I plan to make adjustments to the games difficulty in the next couple of weeks. Revulsion is designed from the ground up to be brutal. Its not meant to be an easy game in any way shape or form. I plan to monitor peoples reactions to the game. Expect more news and updates soon as I will be making videos and promoting the game a lot more in the coming days.
  5. 1 point

    Resident Evil 2 Remake

    Oh nice didn't know there was DLC. Sounds interesting! Convinced the girlfriend to watch me play the game and I think she's enjoying watching me play. Lickers freak her out and she's not a fan of Mr.X Started playing the campaign with Claire on normal difficulty and am about 4 hours in. Loving solving the puzzles and I really love how they got the , quite frankly weird building, to work in a realistic looking game. They've really nailed it. It feels like Resident Evil 2 but dayum bro you seen these graphics? Runs nice and smooth at 1440p, high settings, on my 980ti too. We're both busy all week so will have to pick it up again the weekend. Can't wait!
  6. 1 point

    Resident Evil 2 Remake

    Btw, free story DLC coming
  7. 1 point

    Metro: Exodus

    Looks like the guys at Epic have pulled yet another bold and aggressive move against Steam. Metro: Exodus is gonna be pulled off Steam and be made exclusively available on PC through Epic Store until 2020. All the current pre-orders will be honoured on Steam though. “Metro Exodus is amazing and is deservedly one of the most anticipated PC titles of 2019,” said Tim Sweeney, founder and CEO of Epic. “We are partnering with Deep Silver to launch Metro Exodus, underpinned by Epic’s marketing support and commitment to offering an 88% revenue split, enabling game creators to further reinvest in building great games and improving the economics of game stores for everybody.” Links: https://steamcommunity.com/app/412020/discussions/0/1743358239849378663/ https://www.gamesindustry.biz/articles/2019-01-28-metro-exodus-for-pc-launching-exclusively-on-epic-games-store
  8. 1 point


    great looking map, a bit of clip still poking out along this wall making you stuck running one way along it, possibly drag up the clip up to that gray trim? Jumping from the flowerpot in this room you can randomly stand floating mid-air and along that arch and halfway floating on random parts. There is part of the clip sticking out near this location making you collide if trying to jump along the door side of it retract it a couple of units so clip is flush with the geometry of the wall: in this same location just to the right of that poking out clip there is a window you pretty much become invisible if you crouch inside consider a clip covering the hole for the window: This one is similar to the previous and adds an unfair hiding advantage so definitely just a tiny clip in the corner so players cannot hide around rather than engaging in a fight on the map:
  9. 1 point
    incredible work everyone!! Mapcore keeps inspiring
  10. 1 point
    Hello guys, We are looking for a lot of people design and art here in Ubisoft Annecy, France. Probably the Ubisoft studio with the most amazing view on the mountains you can have from your desk! There is a lot to be and everything happening here atm is super exciting. Design Technical Game designer: https://www.ubisoft.com/en-US/careers/search.aspx#sr-post-id=743999680981094&is-redirect=true Economic Game Designer: https://www.ubisoft.com/en-US/careers/search.aspx#sr-post-id=743999680819719&is-redirect=true Technical Level Designer : https://www.ubisoft.com/en-US/careers/search.aspx#sr-post-id=743999677313149&is-redirect=true Level Designer: https://www.ubisoft.com/en-US/careers/search.aspx#sr-post-id=743999676721672&is-redirect=true Art Artistic Director: https://www.ubisoft.com/en-US/careers/search.aspx#sr-post-id=743999681040267&is-redirect=true Technical Artist: https://www.ubisoft.com/en-US/careers/search.aspx#sr-post-id=743999681026838&is-redirect=true Level Artist: https://www.ubisoft.com/en-US/careers/search.aspx#sr-post-id=743999680337392&is-redirect=true 3D Environment / Nature Artist : https://www.ubisoft.com/en-US/careers/search.aspx#sr-post-id=743999677191956&is-redirect=true Senior Level Artist: https://www.ubisoft.com/en-US/careers/search.aspx#sr-post-id=743999676721483&is-redirect=true Lead 3D Environment Artist: https://www.ubisoft.com/en-US/careers/search.aspx#sr-post-id=743999676720681&is-redirect=true Don't hesitate to ping me if you find something interesting and I'll see if I can help.
  11. 1 point

    Counter-Strike: Global Offensive

    @Yanzl is even more famous
  12. 1 point

    [CSGO] Victoria

    I've spent some time making assets and I think I'm starting to get the hang of it. It's far from finished, but a lot of the major assets for the galleria are now made and in place, so here are a few update screenshots. Please let me know what you think
  13. 0 points

    [CS:GO] de_austria (WIP)

    That moment when you realize that your work of the last four months was a complete waste of time... Well, I was working on a new map for a while (which turned out to be a huge fail, but this is a different story) but when de_austria came back to competitive matchmaking, I decided to revise a couple of things in de_austria. So I started to rework a bunch of the worst assets, so that everything looks a little better and, more importantly, that the map runs faster (especially on older systems). Because I didn't manage to make the autocombine feature do it's job, I decided to do it manually (also called "annoyingcombine" or "extremely time consuming combine") and grouped a huge amount of the props to reduce draw calls, which made the map run a little faster overall. Also moved 90% of the map to create more space in the center (...), made a new bot nav mesh, new radar image, some minor gameplay tweaks, added support for Wingman game mode and many other small things... Last night I wanted to start the very last final compile before updating my workshop submission. That was exactly the moment when I noticed that there was a new CS:GO update which removed my map from the game. I've been a little bit late, I guess (as always in my life). Anyways. It was still a pretty cool thing to be part of a popular video game for 20 months. Especially for a complete mapping noob, who has absolutely no idea what he is doing and can't even play the game.
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