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Showing content with the highest reputation on 12/19/2018 in all areas

  1. My map De_Quaint is now finished and submitted to the /r/csmapmakers 2018 wingman contest. You can find it on the workshop here: https://steamcommunity.com/sharedfiles/filedetails/?id=1588494723 I'm a fan of the layout, but this is the first time I've tried to detail a level to a high quality. I developed this for both the competition and as the first half of my final year project for university. I'd really appreciate any advice I could get for how I could improve my detailing. Thanks! T Spawn T Long T Lower CT Stairs CT Spawn CT
    2 points
  2. RaVaGe

    RaVaGe's real life WIP

    Forgot to share that guyz § some other awesome projects coming up
    2 points
  3. 1987 https://www.artstation.com/artwork/balOxE
    2 points
  4. AlexM

    Mapcore Job Census

    So I decided to leave the games industry for a while. I'm working with the Unreal engine though so it's not a HUGE change. I'm in medical tech now. Senior programmer at PrecisionOS
    1 point
  5. Wow, there are some terrible drivers in that village! I can't run around in the level at the moment so I'm just going by the screenshots which all seem to be taken from an oddly high vantage point, but I'd say it seems visually a little cluttered. I think this is a problem with your thematic rather than your use of props. There's just too many stories going on, what with the crashed cars, the beached boat, the broken bridge, etc. The 3D skybox is very stark by contrast, and also looks like Italian hills whilst the level itself looks more like an English or French village.
    1 point
  6. Here's another sign of life from my de_losttemple remake. This project got dropped and picked up again a few times and I feel really bad about that. Still I absolutely want to finish it. There's one big step I have yet to take to get closer to that goal, which is learning how to make textures. I will need a good amount of custom content to give it the look I've got in mind. So still a long way to go, but here's at least a WIP screenshot of the A site.
    1 point
  7. Squad

    [Wingman] Turnpike

    My entry for the Wingman contest. Still a bit rough in some places, but it's time to wrap it up for now. Workshop link Credits to @Yanzl for the majority of custom props and materials (and for some last-minute assistance in tweaking vmt's for nighttime setting) and to @Skybex and @Rick_D for a few other props and materials.
    1 point
  8. More WIP images. A beach area and another vehicle. The beach is the CT spawn, and the new vehicle area is the T spawn. Much of the detail from these parts will be coming from the 3dsky, which is still under construction.
    1 point
  9. New round of random scenes I've done that most likely won't go anywhere further First is based on the Kensington/Badlands area in Philadelphia: Second is one of many iterations of a coastal English village I've wanted to expand upon and have made versions of for ages: (Cheers to de_highlands + ElectroSheep for some of the models in the latter screens -- starting working on my own inspired models last year but had yours as placeholders)
    1 point
  10. update time Progress is going slow but steady. The map is still far from completion but I feel everything is in place now. I think I made most of the the props that I need and I also started to create custom materials. I'll focus on texturing and lighting next. Please note that nothing is final in that regard. Layoutwise there has been one alteration in the ramp area. I opened a sidepath leading through a vent into the bombsite. This way the outside area gets a little more important. Here are some side by side comparison shoots sin
    1 point
  11. Well I can post this one but it comes with a less good lighting also
    1 point
  12. https://www.artstation.com/artwork/rR92be
    1 point
  13. 1 point
  14. RaVaGe

    RaVaGe's real life WIP

    Real Engine ™
    1 point
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