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Showing content with the highest reputation on 10/28/2018 in all areas

  1. 2 points
    Guess the original map. (Work in progress, btw)
  2. 1 point

    MapCore CS:GO Playtesting 5.0

    Connection Info CS:GO Server IP: Location: Central Europe Slots: 20 players Discord Server Invite: https://discord.gg/nQWzYhX Playtesting Information Playtesting is held every Tuesday, Thursday and Sunday, at 19:00 BST (20:00 CEST), with a maximum of 2 maps per session. Make sure to join the Steam Group and Discord Server for regular updates and information on CS:GO playtesting! Submitting Before submitting please check to see if one of the two slots are available on the day you wish to playtest by checking on the current schedule spreadsheet, and make sure to allow at least 24 hours until the date before submitting: https://goo.gl/a5n1M1 Submissions can be sent through the google form: http://goo.gl/forms/qK15A03oAI Note: If you would like to resubmit for playtesting we generally request you wait at least two weeks before resubmitting
  3. 1 point

    [WIP] Roca

    After months of lurking I would like to uncover de_Roca, a wingman map that takes you to the small town of Rocamadour France. This map is breaking into later stages of development and any feed back is greatly appreciated. This map would not have been possible without models made by @grapen for de_Scepter. Link to find it on the Steam Workshop. (Warning: I've been too lazy to implement an overview, I'll get to it once I get closer to release) Here are some screenshots of the map. And a quick overview that I threw together. Again, feedback is greatly appreciated.
  4. 1 point

    [cs:go] de_cleanup - wingman

    A small update: I've tried to implement the latest feedback and cut the small room behind the bombsite. I also removed one entrance to the bombsite and enlarged the plant area a little bit. To make the outside part more interesting i added some cover along the ramp. I also added some placeholder props here and there. Here are some slides which show the main changes: hallway 1 hallway 2 ramp park Workshop version a6: https://steamcommunity.com/sharedfiles/filedetails/?id=1550287396 I'm always thankfull for any feedback. Cheers!
  5. 1 point

    [CSGO] Victoria

    facade looks realistic, I like it
  6. 1 point

    Red Dead Redemption 2

  7. 1 point

    [CSGO] Chinabox (Wingman/WIP)

    Started playing a bit of CSGO again, and got the idea for a wingman map that plays like a middle would in a normal comp map! This meant making a layout where aggresive CT's taking map control together wouldn't be far away from the site. Let me know what you think of the layout! And yes i should have used a darker color for the floor, so i did a shitty sketch with some red lines so you can see where the paths actually are. Workshop Link: https://steamcommunity.com/sharedfiles/filedetails/?id=1543922201 Imgur Album: https://imgur.com/a/cP8Hgt3
  8. 1 point

    [WIP] de_aurelia (remake)

    My custom ivy. To obtain textures i collected some ivy leafs from my neighborhood and scanned them, being arranged in different random combinations a few times. Then to the HD pictures obtained i made an alpha mask, then i combined them in gimp to obtain a proper texture for the model. By using a scanner i obtained clear images without lightning issues or inequalities.
  9. 1 point

    Red Dead Redemption 2

    Looks like Rockstar have smashed it out of the park. Now about that PC version...
  10. 1 point
    de_aurelia (remake)(bombsite B) with mr. ElectroSheep's ivy
  11. 1 point

    [CS:GO] de_highlands (WIP)

    Hello guys Well I wanted to wait a bit longer to have more to show but as it's progressing very slowly, here are some shots from almost finished areas. I spent last month to update the art with better texture work and detail, and also optimisation (if combine props works...) hope you will like it. Before : Now : Before : Now : Before : Now : (woops a nodraw wall) And some other stuff I will be able to show more soon !
  12. 1 point

    [CSGO] Victoria

    Just uploaded the playtest ready version to the workshop. Here is a before /after of the layout. We made small changes to the cover and paths, mostly around A and B site. I think the bombsite's layouts are mostly finished. Hopefully the coming 5v5 test will confirm that. There's also a bunch more concept art in the level now, so here are some impressions from it. Hope to see some of you at the playtest
  13. 1 point
    My current attempt at making CS:GO not look like it's running on an ancient engine. These are all assets found on de_train and de_vertigo.
  14. 1 point
    Been working on a modular building set for a few days
  15. 1 point

    Fallout 76

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