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Showing content with the highest reputation on 10/01/2018 in all areas

  1. 3 points

    The Door Challenge - 2018 - Winners!!!!!

    aw yeeee great contest EDIT: I forgot to mention and now I feel bad I'd like to thanks @kikette for his awesome texture work The map wouldn't have looked that cute without him! Check out his artstation https://www.artstation.com/kikette
  2. 3 points
    Winners are up! Congrats everyone who participated
  3. 3 points

    [CS:GO][Wingman] Terraza

  4. 2 points
    Congrats to all who participated! The winner of the 2018 Door challenge goes to!!!! KLEMS! Second Place Tomm! Third Place Tie RZL , Grapen, Generalvivi Thanks to everyone who participated! We had an awesome turn out with some really sick entries! Hope to see you again next year!
  5. 2 points

    Red Dead Redemption 2

  6. 2 points

    [CS:GO][Wingman] Terraza

    Now I'm really keeping that window there
  7. 2 points

    [CSGO] Victoria

    Making some progress. Next playtest soon. Hope we can lock down the layout soon so we can focus on art. Props to @Vaya for this scene
  8. 1 point

    [CS:GO] de_aldebaran [WIP]

    A few weeks ago i started a new defuse map with a desert/arabic fortress theme, using mostly custom materials made by me from pictures taken by me or from textures.com, then adjusted in phostoshop, gimp and bitmaptomaterial. The map has two levels. I'm using custom 4way blend materials and i really love them, they give me so much freedom. I'm not rushing to finish it. I hope to be able to test it in a few weeks. Below are some screenshots.
  9. 1 point

    Counter-Strike: Global Offensive

    The first and probably unique behind the scenes of a CS tournament we’ll see
  10. 1 point

    Red Dead Redemption 2

  11. 1 point

    [CSGO] Victoria

    Cool, update this topic as well when you test, but I’ll keep in mind Thursday and try to be there @Vaya sounds a good way to me, think one needs to explore how some areas could look or the overall feeling for a map even early on. Guess one can better assess what/how many assets they need etc
  12. 1 point

    Resident Evil 2 Remake

    Yeah I just meant watch me play
  13. 1 point
    Kicking off October, brand new seamless 2D cartoon-style textures are ready here: TXR - BRICK - Cartoon https://soundimage.org/txr-brick-cartoon/ TXR - ROCK/STONE - Cartoon https://soundimage.org/txr-rockstone-cartoon/ TXR - WOOD - Cartoon https://soundimage.org/txr-wood-cartoon/ I've also opened these new pages: TXR - METAL - Cartoon https://soundimage.org/txr-metal-cartoon/ TXR - CONCRETE/PAVEMENT - Cartoon https://soundimage.org/txr-concrete-pavement-cartoon/ More music is coming on Wednesday...keep being creative and have a good week!
  14. 1 point

    [CSGO] Victoria

    Lol yeah, we need a custom texture for that. We want to test next week, probably on thursday, unless something gets in our way.
  15. 1 point

    What movie is this?

    @blackdog post something, would you kindly
  16. 1 point

    Resident Evil 2 Remake

  17. 1 point

    [CS:GO] De_BigAssStatue

    Here's my second go at texturing the excavator: This is just raw base color with baked in AO multiplier. I'm probly gonna get back to it in the next couple of days and spend more time on individual pieces. Just wanted to leave this here in case you guys have any suggestions or If I'm doing something totally wrong. I think there are some parts that turned out really well and there are others that definitely need more work. The truck is also modelled and it's damn huge. I want to get the texture of the excavator to a point where I'm satisfied with it before I move on to that. These are actually the most complicated props I've ever made so It's a good learning process. Next update's gonna be a big step forward visually. I've updated the rocks texture and I've made a lot of thematic changes to different areas to make them more interesting and more fitting with the theme. BTW I'm still working on the other two maps as well, don't you worry.
  18. 1 point

    [Wingman] Station

    Hey Roald, use the info_map_parameter entity in Hammer to change the radius of the bomb's damage. By default, it should be set to 500, so adjust that to your desirable amount.
  19. 1 point
  20. 0 points
    @tomm you're my hero