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The Door Challenge - 2018 - Submission Thread
scorched and 5 others reacted to Lucas LaMonica for a topic
NOTE: I commented here before, but I accidentally made it hidden and I do not know how to find it again and undo that action. So just in case, here is the same post. I do apologize Name: Lucas LaMonica Website: https://lucaslamonica.wordpress.com/ Story: Our hero finds themselves in a maze consisting of colorful blocks, and a door that cannot be opened. However, the player will also discover various colored jewels and most interestingly, a terminal connected to a miniature version of this same maze. Perhaps our hero can put this miniature to use. Engine: Unity Download Link: https://drive.google.com/file/d/1ZK-U-R6Q9fQdlligb4DyvuWOroNi6pFv/view?usp=sharing Screenshots: Video link:6 points -
The Door Challenge - 2018 - Submission Thread
Interfearance and 5 others reacted to tomm for a topic
Name: Tomas VanyaStory: You were partying too hard and got thrown out of the night club but the party isn't over yet.Engine: UE4Download Link: https://drive.google.com/uc?id=1t7iOJHpVDhRxGPiSpCUzfPIwSOvPttis&export=download Screenshots: Video link:6 points -
The Door Challenge - 2018 - Submission Thread
Interfearance and 3 others reacted to 'RZL for a topic
Name: Konstantin Löffler Website: konstantinloeffler.deStory: You find yourself as a deaf protagonist in a corridor with a door in front of you. You have to try to open it.Engine: UE4Download Link: https://drive.google.com/open?id=1V9Cpq7NaBQPuEXESxBNGXt-tocyWiARP Screenshots: Video: Special Thanks go to Rául Sánchez Calderón for helping me implement the core functionality of this challenge.4 points -
Goals for 2018?
blackdog and 3 others reacted to ElectroSheep for a topic
Well I have to update this a bit too ! - Finishing Highlands... Well I'm closer than last year for sure Still 3 months ! But instead I released an even older project, ctf_frosty ! - Made the trip to la Reunion, I'm now not scared anymore of planes. So a lot of possibilities are openning for me now ! - About the textures... well looks like I'm more on the designer side now - Also had several disapointment about job opportunities. - And for other stuff. I'm now engaged ! And also having a baby this December, woohoo !!!4 points -
The Door Challenge - 2018 - Submission Thread
Interfearance and 3 others reacted to scorched for a topic
Name: Igor Website: https://igorsgames.itch.io Story: You arrive at seemingly abandoned extraterrestrial life research facility... Is it? Engine: UE4 Download Link: https://www.dropbox.com/s/wf410ay7oeynpn8/nobody_is_working_1_0.zip?dl=0 Screenshots (2): Video link: https://www.youtube.com/watch?v=n045bn6RcCw4 points -
The Door Challenge - 2018 - Submission Thread
General Vivi and 2 others reacted to Bristn for a topic
Name: Roman Story: Somehow you find yourself, as an electrician apprentice, in an apeture scinece factlity. Your task is to rapair cables of a test chamber. Apeture only cares about your time. Engine: Source (Portal 2) Download Link: https://drive.google.com/file/d/1Q-ERa0r3OwvLT5mdIilYXRlO12q_gL7R/view Screenshots: Video:3 points -
Hey, I've decided to make a topic where I'll put together all the links to different stuff I've released for Source/CS:GO. Assets Assets from my CS:GO maps. Free for non-commercial use as long as you give appropriate credit. Basalt Most of the assets from the map Basalt. https://www.dropbox.com/s/e86kdqwpvhhs5x6/Basalt.zip?dl=0 Breach Assets from Breach. Over 600 models and over 100 materials. Includes a zoo map. https://www.dropbox.com/s/xsfp5kobdv22voa/Breach.zip?dl=0 Thrill Assets from Thrill. Includes a zoo map. https://www.dropbox.com/s/tkgw959whnubnla/Thrill.zip?dl=0 Pitstop https://www.dropbox.com/s/x6tn3b6nfo2u77d/Pitstop.zip?dl=0 Cruise https://www.dropbox.com/s/q3ybhzd1p2q522t/Cruise.zip?dl=0 Resort https://www.dropbox.com/s/dwasa7bs5g3wo1a/Resort.zip?dl=0 Zoo https://www.dropbox.com/s/xehbw0k67tximp4/Zoo.zip?dl=0 Castle https://www.dropbox.com/s/e76x6st0nsbpafq/Castle.zip?dl=0 Water Pack Collection of 4 different water textures that work both on high and low shader settings. Free to modify. https://gortnar.com/vmt/liquids.zip Source Engine Tools Streamline the Source engine workflow. Mostly substance stuff. Substance Shaders (and templates) Newly updated shaders for Substance Designer and Substance Painter. Supports Diffuse, Envmap reflection, Specular reflection, Glossiness, Metallic (Diffuse tint), Fresnel ranges and LightmappedGeneric mode. Also includes Painter templates and export presets and a glossiness wizard filter for Painter that can be used to create glossiness and envmap mask maps from specular mask or roughness. https://gortnar.com/vmt/sbs_shaders.zip https://gortnar.com/vmt/painter_templates.zip VMT Editor PBR to Source A substance file and a VMT template that aim to match the PBR look as close as possible in Source (still a long way off). I don't suggest relying on this to make your materials (learn how Source handles materials instead), but it does an alright job with any PBR materials you might want to use in Source. Note that this converter only works on VertexLitGeneric. There's a brush version included but it requires manual tweaking based on the material. https://gortnar.com/vmt/pbr_to_source.zip Radar generator Generates CS:GO radar images, both regular and spectate versions. For multi level radars you have to use multiple generators and blend them together. Can be used with masks from Terri's auto radar. Requires you to make overview image, playable area and spawn/plant zone masks. https://www.dropbox.com/s/mij82s8x9q98189/radargen.sbsar?dl=0 Sun color calculator A quick test project, calculates the color of your light_environment direct brightness based on the fact that the final color depends on both ambient and direct. https://codepen.io/gortnar/full/xYJGLj/ If you have any questions, ask away!1 point
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The Door Challenge - 2018 - Submission Thread
Interfearance reacted to Krasus for a topic
Name: Liam Hotinski Website: https://liamhotinski.wixsite.com/hotinski Story: In Shift, you awake in a strange world where traversal is only possible through platforming and shifting gravity. Engine: Unity 5 Download: Link (https://www.dropbox.com/s/f5gbrwi5bwxrz37/Shift.zip?dl=0) (124 MB) Screenshots: Video:1 point -
The Door Challenge - 2018 - Submission Thread
Interfearance reacted to Sean Noonan for a topic
Name: Sean Noonan Website: noonan.designStory: Whilst waiting for your commute to reach it's terminus, you reflect on the news of the day. Relief washes over you in an awesome wave. Engine: UE4Download Link: https://sean-noonan.itch.io/pearly or http://sean-noonan.com/games/mapcore/Pearly_v1.zip Screenshots: Video Walkthrough:1 point -
I followed this tutorial and a little bit of Photoshop. https://developer.valvesoftware.com/wiki/Creating_a_working_mini-map Thank you! I playtested it last week and got some things to work on now, like making mid a viable option for Ts to push and fixing B site and building. I'm trying to work on the balance and avoiding some long angles too1 point
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This looks sick man for sure. Definitely cool to see this amazing theme and idea! Feels like if you test it in gameplay it may feel like there are too many long open streets for ct's to have strong control of. The detail you've made looks fantastic though.1 point
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Allowing non-commercial access to all this is insane man. I know once I finish my first layout attempt that the radar generator will be immensely helpful. All these assets as well are astonishing as well.1 point
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I've been hired as Junior Level Designer at Fatshark Games.1 point
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The Door Challenge - 2018 - Submission Thread
Interfearance reacted to Misieq10 for a topic
1 point -
The Door Challenge - 2018 - Submission Thread
Interfearance reacted to cptnsigh for a topic
Name: Alexey "cptnsigh" Website: https://twitter.com/cptnsigh Engine: Unity Download Link: https://cptnsigh.itch.io/locked-zone Screenshots (2): Video link:1 point -
[CS:GO] de_policeacademy
novo88 reacted to That50'sGuy for a topic
First thing I noticed was the 3D grass. I LOVE 3D grass, so props to you for adding it! I even have it in my map too:1 point
