Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 09/16/2018 in all areas

  1. NOTE: I commented here before, but I accidentally made it hidden and I do not know how to find it again and undo that action. So just in case, here is the same post. I do apologize Name: Lucas LaMonica Website: https://lucaslamonica.wordpress.com/ Story: Our hero finds themselves in a maze consisting of colorful blocks, and a door that cannot be opened. However, the player will also discover various colored jewels and most interestingly, a terminal connected to a miniature version of this same maze. Perhaps our hero can put this miniature to use. Engine: Unity Download Link: https://drive.google.com/file/d/1ZK-U-R6Q9fQdlligb4DyvuWOroNi6pFv/view?usp=sharing Screenshots: Video link:
    6 points
  2. Name: Tomas VanyaStory: You were partying too hard and got thrown out of the night club but the party isn't over yet.Engine: UE4Download Link: https://drive.google.com/uc?id=1t7iOJHpVDhRxGPiSpCUzfPIwSOvPttis&export=download Screenshots: Video link:
    6 points
  3. Name: Konstantin Löffler Website: konstantinloeffler.deStory: You find yourself as a deaf protagonist in a corridor with a door in front of you. You have to try to open it.Engine: UE4Download Link: https://drive.google.com/open?id=1V9Cpq7NaBQPuEXESxBNGXt-tocyWiARP Screenshots: Video: Special Thanks go to Rául Sánchez Calderón for helping me implement the core functionality of this challenge.
    4 points
  4. ElectroSheep

    Goals for 2018?

    Well I have to update this a bit too ! - Finishing Highlands... Well I'm closer than last year for sure Still 3 months ! But instead I released an even older project, ctf_frosty ! - Made the trip to la Reunion, I'm now not scared anymore of planes. So a lot of possibilities are openning for me now ! - About the textures... well looks like I'm more on the designer side now - Also had several disapointment about job opportunities. - And for other stuff. I'm now engaged ! And also having a baby this December, woohoo !!!
    4 points
  5. Name: Igor Website: https://igorsgames.itch.io Story: You arrive at seemingly abandoned extraterrestrial life research facility... Is it? Engine: UE4 Download Link: https://www.dropbox.com/s/wf410ay7oeynpn8/nobody_is_working_1_0.zip?dl=0 Screenshots (2): Video link: https://www.youtube.com/watch?v=n045bn6RcCw
    4 points
  6. Name: Roman Story: Somehow you find yourself, as an electrician apprentice, in an apeture scinece factlity. Your task is to rapair cables of a test chamber. Apeture only cares about your time. Engine: Source (Portal 2) Download Link: https://drive.google.com/file/d/1Q-ERa0r3OwvLT5mdIilYXRlO12q_gL7R/view Screenshots: Video:
    3 points
  7. Yanzl

    Yanzl's Source Emporium

    Hey, I've decided to make a topic where I'll put together all the links to different stuff I've released for Source/CS:GO. Assets Assets from my CS:GO maps. Free for non-commercial use as long as you give appropriate credit. Breach Newly released assets from Breach! Over 600 models and over 100 materials. Includes a zoo map. https://www.dropbox.com/s/xsfp5kobdv22voa/Breach.zip?dl=0 Thrill Assets from Thrill. Includes a zoo map. https://www.dropbox.com/s/tkgw959whnubnla/Thrill.zip?dl=0 Cruise https://www.dropbox.com/s/q3ybhzd1p2q522t/Cruise.zip?dl=0 Resort https://www.dropbox.com/s/dwasa7bs5g3wo1a/Resort.zip?dl=0 Zoo https://www.dropbox.com/s/xehbw0k67tximp4/Zoo.zip?dl=0 Castle https://www.dropbox.com/s/e76x6st0nsbpafq/Castle.zip?dl=0 Water Pack Collection of 4 different water textures that work both on high and low shader settings. Free to modify. https://gortnar.com/vmt/liquids.zip Source Engine Tools Streamline the Source engine workflow. Mostly substance stuff. Substance Shaders (and templates) Newly updated shaders for Substance Designer and Substance Painter. Supports Diffuse, Envmap reflection, Specular reflection, Glossiness, Metallic (Diffuse tint), Fresnel ranges and LightmappedGeneric mode. Also includes Painter templates and export presets and a glossiness wizard filter for Painter that can be used to create glossiness and envmap mask maps from specular mask or roughness. https://gortnar.com/vmt/sbs_shaders.zip https://gortnar.com/vmt/painter_templates.zip VMT Editor PBR to Source A substance file and a VMT template that aim to match the PBR look as close as possible in Source (still a long way off). I don't suggest relying on this to make your materials (learn how Source handles materials instead), but it does an alright job with any PBR materials you might want to use in Source. Note that this converter only works on VertexLitGeneric. There's a brush version included but it requires manual tweaking based on the material. https://gortnar.com/vmt/pbr_to_source.zip Radar generator Generates CS:GO radar images, both regular and spectate versions. For multi level radars you have to use multiple generators and blend them together. Can be used with masks from Terri's auto radar. Requires you to make overview image, playable area and spawn/plant zone masks. https://www.dropbox.com/s/mij82s8x9q98189/radargen.sbsar?dl=0 Sun color calculator A quick test project, calculates the color of your light_environment direct brightness based on the fact that the final color depends on both ambient and direct. https://codepen.io/gortnar/full/xYJGLj/ If you have any questions, ask away!
    1 point
  8. Name: Liam Hotinski Website: https://liamhotinski.wixsite.com/hotinski Story: In Shift, you awake in a strange world where traversal is only possible through platforming and shifting gravity. Engine: Unity 5 Download: Link (https://www.dropbox.com/s/f5gbrwi5bwxrz37/Shift.zip?dl=0) (124 MB) Screenshots: Video:
    1 point
  9. Name: Sean Noonan Website: noonan.designStory: Whilst waiting for your commute to reach it's terminus, you reflect on the news of the day. Relief washes over you in an awesome wave. Engine: UE4Download Link: https://sean-noonan.itch.io/pearly or http://sean-noonan.com/games/mapcore/Pearly_v1.zip Screenshots: Video Walkthrough:
    1 point
  10. novo88

    [CS:GO] de_policeacademy

    I followed this tutorial and a little bit of Photoshop. https://developer.valvesoftware.com/wiki/Creating_a_working_mini-map Thank you! I playtested it last week and got some things to work on now, like making mid a viable option for Ts to push and fixing B site and building. I'm trying to work on the balance and avoiding some long angles too
    1 point
  11. trevor

    [CS:GO] de_policeacademy

    This looks sick man for sure. Definitely cool to see this amazing theme and idea! Feels like if you test it in gameplay it may feel like there are too many long open streets for ct's to have strong control of. The detail you've made looks fantastic though.
    1 point
  12. trevor

    Yanzl's Source Emporium

    Allowing non-commercial access to all this is insane man. I know once I finish my first layout attempt that the radar generator will be immensely helpful. All these assets as well are astonishing as well.
    1 point
  13. grapen

    Mapcore Job Census

    I've been hired as Junior Level Designer at Fatshark Games.
    1 point
  14. Name: Michał "Misieq10" Paciorek Website: https://twitter.com/micha_paciorekEngine: Unity Download Link: https://drive.google.com/file/d/1DbAWeNcn2fl9ZxH0j6XUD1H1gWCZMQ5B/view?usp=sharing Video link: https://www.youtube.com/watch?v=aRqlQZ18WMw Screenshots :
    1 point
  15. Name: Alexey "cptnsigh" Website: https://twitter.com/cptnsigh Engine: Unity Download Link: https://cptnsigh.itch.io/locked-zone Screenshots (2): Video link:
    1 point
  16. First thing I noticed was the 3D grass. I LOVE 3D grass, so props to you for adding it! I even have it in my map too:
    1 point
×
×
  • Create New...