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Showing content with the highest reputation on 08/17/2018 in all areas

  1. 9 points
    Name: Jason "General Vivi" Mojica Website: www.generalvivi.com Story: You are a captured robot that has the special ability to stretch your arms infinitely. Escape your prison! Engine: UE4 Download Link: https://drive.google.com/file/d/1vGhB1WckfTkRyO90f1Ak-cLa8fY1PmtT/view?usp=sharing Screenshots: Video:
  2. 2 points

    [CS:GO] Scarab

    Hey! I just released a map on steam workshop, and would appreciate feedback. Workshop link with more screenshots: https://steamcommunity.com/sharedfiles/filedetails/?id=1483111472
  3. 2 points

    [CS:GO] De_BigAssStatue

    Decided the rocks were a tad too smooth and stylized so I reworked them: Before: After: *here's without the normal: Didn't get into too much detail cause I wanted to keep the shapes consistent and thought it would be more difficult to notice the repetition with simpler geometry. Any feedback is greatly appreciated.
  4. 2 points

    [CS:GO][Wingman] Terraza

    I was trying out the new mp5 and figured I should post something from the last build
  5. 1 point
    Name: Fredric Grapensparr Website: http://www.grapensparr.com/Story: You stumble upon a shrine hidden among the rocks. Use your curiosity to get inside. Engine: UE4Download Link: https://drive.google.com/file/d/1omOcgAM0KBjmBZPTqeg6gERtfMPL9SxW/ Screenshots: Video link:
  6. 1 point

    [CS:GO] De_BigAssStatue

    Meanwhile, here's a stack of BigAssConcreteBags : Why so big you ask? Because it's Big Ass Statue, thus it needs big amounts of concrete.
  7. 1 point

    [CS:GO] De_BigAssStatue

    I really like the stylized look you are going for. Can't wait for this map to be finished!
  8. 1 point
    The Horse Strangler

    [CSGO] Junction Assets

    For those of you that were following the progress of junction I had announced that I'd be releasing all of it's content for free use. In the package I've included the latest vmf (sorta) and vmf instance files. Once again, if you guys have any questions please hit me up on this thread versus pm'ing on steam. Ideally it will help answer questions for multiple artists and provide references. Free to use for non-commercial work, as long as you give me credit. DOWNLOAD LINK I'll update the assets 3ds scenes at a later time. Some models are missing collision meshes, but I deemed them not necessary. EDIT: Fixed download link
  9. 1 point

    [TF2] Stranded (Payload)

    Steam TF2 workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=1481954279 RED base was stranded, but re-activated on top of the mountain. Push the payload cart and destroy their rocket silo before they launch the rocket! Stranded is a payload map, a result of nearly 8 months of hard work on my own pace. From Finland with love for the players of TF2. The work continues and map fine tuning has just started. Please take a look and report any bugs you find. Thanks! Map by ICS, www.ics-base.net Live server to play on: (Finland)
  10. 1 point

    [CSGO] Victoria

    Gotta keep the thread alive, so here's a concept for B connector
  11. 1 point

    Counter-Strike: Global Offensive

    It's already out http://blog.counter-strike.net/
  12. 1 point

    WIP in WIP, post your level screenshots!

    Wish I can finish this one (walk simulator in CSGO)
  13. 1 point

    [CSGO] Victoria

    I like the look of mid. It's way clearer now where fights are happening. Big improvement. Two things that you might want to consider: The boost at mid to the right is a pretty large area. People can easily maneuver on it. I would restrict player movement up there a little bit. I'm not saying to copy Cache's boost, but think of how that boost feels. First part feels very clumsy if it's more than one person, then you have to cross the enemy's line of sight, and then you have some more breathing room, but no actual corner to tuck yourself into. I also can't tell by the gif whether boost is visible from the bridge over the left hand side bomb site. Second thing i would to rethink is this plank jump. It seems like you've increased the difficulty compared to the last time. In my opinion, this would lead to a situation where you can enhance ONE spawnpoint, but not more. Reason behind that, is that features like jumps, boosts, ladders ect, slow players down and this gets enhanced greatly if it's more than 1 player traversing that path. You gotta have perfectly synchronized and flawless movement to take advantage of this as a team. If you mess up, you kill yourself and potentially people coming behind you since they bump into your falling model. One thing that could still make this viable, is a small platform underneath that leads back up to the highground on the left. If you fall down and or cannot make the jump, you don't lose your (and potentially your team mates') life, but a significant amount of time. Keep going! I really like your progress. This is gonna turn out to be amazing!
  14. 1 point

    WIP in WIP, post your level screenshots!

    So I gave me the weekend to learn the basic of Blender and UE4, I would like to improve myself in archviz. All the furnitures are from me except the sofa and the chairs, some meshes are plain bad, the lighting is shit, but i'm getting there I guess ^^
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