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Showing content with the highest reputation on 07/02/2018 in all areas

  1. 6 points
    [HP]

    Cyberpunk 2077

    dude https://photos.google.com/share/AF1QipOSbm4YELPsZH1B0_su_9fP4zZXN3vLCFb5-uZc-pd7g9mvI5JdKnEVjr2dYkxQ0g?key=VmFITkU4WjFEM3hua1BQMkFQdGhaS25ESGtDalVn
  2. 5 points
    knj

    Cyberpunk 2077

    Sorry, I'm not here very often Just came back from Africa and my time off, after E3 madness Super Happy you guys are liking what you see. It was a super buys time, but I'm glad it turned out that good. Minos actually, was able to witness the time I've spend on the end run, while working on it The biggest fun for me, are those reaction videos on YT. I was sure the opening scene is total shiet but when people started to WOW'ing it, I was like - OK, maybe it's not that bad
  3. 5 points
    T-Rexer

    WIP in WIP, post your level screenshots!

    Experimenting. A lot of work ahead
  4. 2 points
    Guys, bumping it up! Also we are still looking for Env Art guys If you have any questions, hit me up!
  5. 2 points
    Experimenting with a haunted house theme. Almost all lights are out, except for a few lamps. Every few seconds there is a lightning that illuminates the place. The enemy is a stalker. I'm still thinking how the player will kill it in the end. I thought about burning it with a flare, but I'm accepting suggestions. The campaign is short, no more than 5 minutes. It will require a lot of beta testing to ensure the ambience and puzzles are ok.
  6. 1 point
    Hello, I built my first portfolio some months ago but didn't have the courage to translate it in english. Now it is : https://sylvainmenguy.com/en/ My friend who coded everything isn't really available right now but I'm taking notes for future modifications I'll ask him to do. Some features are missing, such as the "burger menu" if you're using a small monitor, so you won't be able to navigate through tabs on a smartphone, sorry :x I can manage all the content from a Google Sheets though My translation might be a bit rough at times, sorry I know it's a bit weird because there are both level design and product design projects, I am looking for a level designer position but still wanted to show a bit of what I did in my current job. I hope it's not too confusing.
  7. 1 point
    El_Exodus

    Kaizen

    I think you need to re-evaluate the upper plant area itself. As i remember from playing Kaizen, it felt really annoying once the bomb is up there. Maybe some little higher railings/cover up there could make after-plants more interesting. Liking Nikios idea though
  8. 1 point
    NikiOo

    Kaizen

    You know what, it would be nice if you could mark it somehow where the bomb zone starts and ends on top of the bridge. For example, with light poles so that it can be seen from underneath. Otherwise if you've planted the bomb on top, CTs can just smoke it and it's very difficult to tell where you've planted the bomb if you're on the lower level or at long. There are different situations where this could be useful, or maybe you want it to be this way so that it's very difficult to defuse without a smoke, whereas, with a smoke it's much easier, idk. Otherwise it's starting to look really sick visually, you're almost there.
  9. 1 point
    Screenshots of my GZDoom map for Verse Hopper project on DW:
  10. 1 point
    grapen

    [CS:GO] Chalice (Wingman)

    Published an update last night where I did some major and minor facelifts, improved cover and angles, fixed a lot of clips and adopted Valveā€™s new radar design:
  11. 1 point
    Been hard at work on some dumb mod thing: https://www.moddb.com/mods/inhuman
  12. 1 point
    blackdog

    Rage 2

    For some reason I'm receiving email from Bethesda and got notified about this article that explains Rage 2 and features lots of screens (more in the article)
  13. 1 point
    +Rusty+

    WIP in WIP, post your level screenshots!

    Messing around and having some fun in UE4 with some early wip lighting studies
  14. 1 point
    Oliver

    [CS:GO] de_Iris

    thanks!
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