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Showing content with the highest reputation on 04/15/2018 in Posts

  1. Jonny Phive

    [CS:GO] DE-VENOM

    I decided to spend some time taking classes and mentorships last year based on environment art. I felt if I could better understand environment art, I could hopefully become a better level designer. I embarked on a mentorship with Ryan Benno, a modeling course with Andres Rodriguez, and a foliage course with Jeremy Huxley. The following work is a byproduct of their incredible courses, fantastic teaching, and guidance. I strongly recommend each one. I decided to work some of this new art back into Venom. Excited to share more soon!
    14 points
  2. I just released an RP map that I've been working on since late November. Steam workshop link
    7 points
  3. Jonny Phive

    [CS:GO] DE-VENOM

    I have been trying to chip away in any free time to get some work in on Venom. With that said, I reworked the layout and the art to feel a little more consistent overall. Hoping to share more of the art soon-- for now I wanted to share the newest version of the layout and finally get it into the workshop. I should have the workshop link shortly
    7 points
  4. Jonny Phive

    [CS:GO] DE-VENOM

    UPDATE April 15 2018: Here is the workshop link In the works for three and a half years, with the help of Rabbid Monkey (Spencer Rose), looking to release this passion project of mine very soon ™ ! Hidden deep within the jungle, a once-abandoned military base originally intent on destroying the world has been resurrected... Check out these snapshots into the new world of VENOM. Still WIP/Aplha & looking for feedback. Thanks to my brother for helping me make a badge/logo for the map
    2 points
  5. blackdog

    Simon Stålenhag

    Looks like the golden boys of Marvel, the Russo brothers (Captain America Civil War, Winter Soldier, Infinity War) have picked up the rights to the Stalenhag novel!
    2 points
  6. Buddy

    Splinter Cell: Blacklist

    Haha you noob dude.
    1 point
  7. Here's another update to Kaizen, would definitely like to do a flash/smoke video once the map is solid
    1 point
  8. Snow everywhere... Snooooooooow !!!!
    1 point
  9. I noticed a bug in CS:GO with a Phong shading from light_environment (it works well with other light sources) and prop_static entities. When prop_static collisions are on (VPhysics or Bounding Box), Phong shading from sun isn't working. When collisions are off, it works. It isn't working too, when I mix two entities with disabled and enabled collisions. Bug is noticeable on de_train. Props scaling used. I wrote about it to Valve CS:GO team, no answer.
    1 point
  10. SDK updates are not usually mentioned on the front page. You can see them on the updates page though: http://blog.counter-strike.net/index.php/category/updates/ Also, yay! Was just thinking the other day how useful it would be. Would be even better if they added seperate scaling along each axis (fingers crossed).
    1 point
  11. will2k

    Random Photo Thread

    Raining all day today, then suddenly @ 6:30 PM, it stopped for 5 min and a patch of clouds moved away...grab the camera, run into a nearby field through the mud Now it's raining again with loud thunder
    1 point
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