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Showing content with the highest reputation on 04/15/2018 in Posts
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[CS:GO] DE-VENOM
blackdog and 13 others reacted to Jonny Phive for a topic
I decided to spend some time taking classes and mentorships last year based on environment art. I felt if I could better understand environment art, I could hopefully become a better level designer. I embarked on a mentorship with Ryan Benno, a modeling course with Andres Rodriguez, and a foliage course with Jeremy Huxley. The following work is a byproduct of their incredible courses, fantastic teaching, and guidance. I strongly recommend each one. I decided to work some of this new art back into Venom. Excited to share more soon!14 points -
[Gmod] rp_wildwest
sneakypanda and 6 others reacted to GrillusRetardus for a topic
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[CS:GO] DE-VENOM
RaVaGe and 6 others reacted to Jonny Phive for a topic
I have been trying to chip away in any free time to get some work in on Venom. With that said, I reworked the layout and the art to feel a little more consistent overall. Hoping to share more of the art soon-- for now I wanted to share the newest version of the layout and finally get it into the workshop. I should have the workshop link shortly7 points -
[CS:GO] DE-VENOM
NikiOo and one other reacted to Jonny Phive for a topic
UPDATE April 15 2018: Here is the workshop link In the works for three and a half years, with the help of Rabbid Monkey (Spencer Rose), looking to release this passion project of mine very soon ™ ! Hidden deep within the jungle, a once-abandoned military base originally intent on destroying the world has been resurrected... Check out these snapshots into the new world of VENOM. Still WIP/Aplha & looking for feedback. Thanks to my brother for helping me make a badge/logo for the map2 points -
Looks like the golden boys of Marvel, the Russo brothers (Captain America Civil War, Winter Soldier, Infinity War) have picked up the rights to the Stalenhag novel!2 points
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WIP in WIP, post your level screenshots!
ItzOmega reacted to Andre Valera for a topic
Here's another update to Kaizen, would definitely like to do a flash/smoke video once the map is solid1 point -
[TF2] Ctf_frosty
That50'sGuy reacted to ElectroSheep for a topic
Snow everywhere... Snooooooooow !!!!1 point -
I noticed a bug in CS:GO with a Phong shading from light_environment (it works well with other light sources) and prop_static entities. When prop_static collisions are on (VPhysics or Bounding Box), Phong shading from sun isn't working. When collisions are off, it works. It isn't working too, when I mix two entities with disabled and enabled collisions. Bug is noticeable on de_train. Props scaling used. I wrote about it to Valve CS:GO team, no answer.1 point
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SDK updates are not usually mentioned on the front page. You can see them on the updates page though: http://blog.counter-strike.net/index.php/category/updates/ Also, yay! Was just thinking the other day how useful it would be. Would be even better if they added seperate scaling along each axis (fingers crossed).1 point
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Raining all day today, then suddenly @ 6:30 PM, it stopped for 5 min and a patch of clouds moved away...grab the camera, run into a nearby field through the mud Now it's raining again with loud thunder1 point
